Problems offseting and filleting curves
Let me preface this by saying 1) I'm new to 3d modeling, 2) I'm using Maya PLE 6.0 and 3) the book I will be henceforth referencing is Maya 6: the Complete Reference
I am currently learning basic NURBS modeling and the tutorial I'm on (cutting and filleting curves) calls for me to make a curve, which I've done, and then use "Offset Curve on Surface". Nothing happens when I try, and that's my first problem. I circumvent this roadblock by simply using "Offset Curve" instead, which seems to yeild the desired effect. I get a curve parallel to the first. Next, I add a strait line on top intersecting both and snip the ends off, making all of the edges flush. Now I'm supposed to fillet the top left corner, but nothing happens. This is the biggest problem. FAQ's, Maya's built in help system and the book are no help, and this looks to be the best forum I've yet seen, but a search gave me no useful information. I'm hoping someone here can tell me what Maya, the book or myself is doing wrong. I made sure that all of the curves were going the right direction and followed the book's directions to a T, but it still does nothing. If I can clarify anything further, or you'd like pictures, I can do that. Your experience, help and time are very much appreciated. Thanks in advance. |
Maybe go to the option box, and then select edit>reset settings. then click on offset curve on surface in that window.
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I thought I should also mention I've already tried changing the radius settings in the Filllet's options. |
Did you go to edit>delete by type>history?
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Ok, I'll try that.
No luck. I started the project from scratch and deleted history once before offsetting and once before filleting. Is it possible the Maya 6.0 PLE is buggy? Has anyone else had this problem? |
hmm... tell me step by step what to do, and Ill try.
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Well that's very kind of you, I appreciate it.
This will be word for word out of the book. The object is going to end up as a teapot. Quote:
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1 Attachment(s)
hmmm not sure dude. But I did make one for you (using my own way :P) see attached for file:
I have a strange feeling this is not the softwares fault. |
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Which curves did you select when you filleted, Peltra?
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hehe. I didn't. All I did was make those curves, then I attached them, and then all I did was surfaces>resolve.
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Its ok, I have the same problem
Im not sure what it is either, but i am a noob using the same book, and i have the same problem. Maybe its a mistake. Here is some good advice, skip the tutorial and move on to the next
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Success! I've solved the problem. First, I just got fed up after Maya wouldn't let me put down more than 2 CV points, so I reinstalled again . Once I did that, it worked fine after I reversed the original curve, and none of the others (odd since that orients it in the wrong direction.) That might work for you danilo20, though it may just be my cooky system that despretly needs defraged.
Thanks again Peltra. I'm going to try out that other technique you described as well. |
No prob mate.
If you have anymore questions just email me. |
Peltra, for you
Hey Peltra, i read your tutorial and printed it out to try it. If you looking on a website, i am a webdesigner, i can make you something nice for some lessons.
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