no transp. shadow with GI
1 Attachment(s)
I just don´t find the error!
I try to render a raytraced shadow from a semitransparent ball. but as soon as I activate the GI or Caustics in the MR global settings - the shadow looks like depth map with no transparency. played with all settings for over 1 hour - still can´t find what´s wrong. allthough I took the same settings as discribed in the book MAYA6 from Mahintorabi... plz help me out! |
found it by myself.
under GI -> "Direct Illumination Shadow Effects" was not checked. |
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