Hard edge thickness display issue in maya 2017
Hi,
I work a lot with printscreen, so fine tuning of polygon display in viewports is crucial. I'm trying to jump from Maya 2010 to Maya 2017. In version 2010 hard edge display was 1 pixel wide. In 2017, it is 2 pixels wide, and impossible to configure it otherwise. I spent many hours trying to solve that with no success. I guess it is possible to do so by modifying some lines in a mel somewhere, but I can't find the "TogglePolyDisplayHardEdges;" code. Has somebody got a solution? Thank you |
Hi me again 3 years later. Same problem still unsolved. Any idea?
|
All times are GMT. The time now is 07:51 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018