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-   -   M16 or M16A1 (plus maybe a Marine) (https://simplymaya.com/forum/showthread.php?t=8397)

GreyFox 12-10-2003 10:53 PM

M16 or M16A1 (plus maybe a Marine)
 
1 Attachment(s)
This is going to be either the M16 or the M16A1 both used in the Vietnam war (I think).

To be carried by a marine later if I model him ;)

I've had some trouble with the dialog windows in maya, so the pipe had to be high poly... :(

I was going to make this quite low poly, and then make a high poly version from that. Low poly because my ambition is to train on making models for games.

GreyFox 12-10-2003 10:55 PM

And as you might notice, it's only half the model in most places, because I've had trouble with dialog windows. SO I couldn't duplicate :(

Witchy 13-10-2003 01:33 AM

The A1 was widely used in Vietnam after 1967 and was developed mainly as a result of problems identified in the field in Vietnam with the trial version of the M16. The main cosmetic differences wouldn't really show up in a model anyway, being chrome plated chamber and barrel, new buttstock and sight prong as well as the replaced powder and altered rate of fire. Looks ok, although it's rather hard to comment on accuracy from that angle, with only half of it there, however your magazine to breach section looks like the shorter less curved version you see on the A2.

GreyFox 13-10-2003 11:11 AM

Quote:

Originally posted by Witchy
however your magazine to breach section looks like the shorter less curved version you see on the A2.
Hmm, I might have modelled that section from an A2, although I havn't gone into much detail in that area. And it probably won't be much more detailed in the "game"-version of the rifle.

If you can find any good reference pictures, it would be nice if you'd post them. I have plenty myself, but not everyone is good.

orgeeizm 13-10-2003 04:43 PM

Hey there. Nice job man. I dont know much about guns but it looks pretty good to me. Im just noticing a few things...Is that whole model combined as single polymesh? Cuz im seeing a few things that can be fixed such as that boxy thingy which looks that it was just boolean'd and the top area aiming part (dont know what to call it) looks booleaned which both leaves trails of polys with more than 4 sides. Maybe you fixed it already. but yeah :D Good job!

GreyFox 13-10-2003 05:44 PM

Hi orgeeizm.

Well, some parts are a single polymesh, that boxy thing is not though, it's still separate. It's still separate because I just placed it there and to just have it there, I havn't worked on it yet.

But yeah, I'm working on all the parts that has been attached to eachother. Still have a while left to work on that. (Which I can do until I have fixed the dialog problems I have, that hinders me from duplicating).

ckyuk 13-10-2003 06:39 PM

What is it with modelling M16s today, this is the fourth one i've seen today.

Witchy 13-10-2003 10:33 PM

1 Attachment(s)
Quote:

If you can find any good reference pictures, it would be nice if you'd post them. I have plenty myself, but not everyone is good.
The M16 is probably one of the worlds best documented weapons, so I am not sure what you would want, but I attach a zip file that includes a pic showing a cut down labelled original M16 (trials) and two other pics showing the differences between the A1 and the A2 - I labelled the major cosmetic differences on one of those for ease of reference and left the other blank so you can see the detail.

Hope it helps.

fredriksson 13-10-2003 11:10 PM

Grey: Watch that polycount, and check your n-sided polys so that they tesselate correctly into triangles (or smooth correctly for high-poly).
Witchy, for a doctor you know awfully lot about weapons. Is there a sinister side to all that cuteness? :D

GreyFox 13-10-2003 11:47 PM

Yeah, it's quite high polycount for the whole model at the moment because the cylinder used as pipe is the standard cylinder because of my problems with maya at the momen :(

But I will replace it once the problems are fixed.


Hmm, and what do you mean with; "and check your n-sided polys so that they tesselate correctly into triangles".

I'm not so good with all the 3D jargon.

GreyFox 13-10-2003 11:52 PM

Ok, I understand now :)

It was the "n-sided" part I didn't know what it meant...

fredriksson 13-10-2003 11:54 PM

Maybe I should have added a parenthesis with "(n greater than 4)". Fast typing, slow thinking :)

Witchy 14-10-2003 01:08 AM

Quote:

Witchy, for a doctor you know awfully lot about weapons. Is there a sinister side to all that cuteness?
It's a professional interest mainly; I have some postgraduate qualifications in the field of ballistics, which I began when I was in the army, and have worked on a variety of things in the general area including collaborative work on a programme that calculates ballistic damage, that's used by NATO forces in (ironically)weapon development and treatment of low and high velocity projectile wounds. You can't know ballistics without knowing yer gunz, as they say.

And I am incredibly sinister, so that also helps.

GreyFox 15-10-2003 06:34 PM

Btw, thanks for the Reference pictures Witchy, helped a lot. Especially that drawing of it. Allthough, is the muzzle flash really that big? It looks wierd on my model...

Witchy 15-10-2003 08:38 PM

No problem. Glad to help. As far as I know the suppressor is that big, it certainly is fairly large on the M16A2. They did change the configuration after the first release of the M16, you can see they added other ports to it, but size wise it looks about right in the pictures.


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