Alpha channels sorting problem
Hi,
I'm trying to make hair by using planes and assigning them with a TIFF texture, however the sorting of these come out in very weird ways, displaying planes that are actually behind other planes appear in front of them. I've searched this and several other forums for answers but haven't come up with anything. http://www.faindfiles.com/gustav/alpha_hair.jpg Could someone please explain to me how to make it so that everything appears in a correct order? Please keep in mind that i am very new to Maya and 3D in general; this is my third model, so please explain as detailed as you can. Thanks |
i always have the same problem too... i dont have the answer, if anyone knows please reply
-Andy |
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who ever posted that last comment is gonna get banned soon
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lol -
ne way can u explain a little more the prob ur having have u tried jpeg and then another jpeg for trans or a traga just to see if this happens also |
you should check to see if you map works fine on a object that has not been combined. I'm hving a similar problem, but my map works fine on a new object, but will screw up if it combined with another one.:headbang:
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