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-   -   Pug - dog (https://simplymaya.com/forum/showthread.php?t=30718)

honestdom 18-08-2008 03:27 AM

Pug - dog
 
Hi all,

I'm working on a pug and was hoping some more experienced modelers might be able to give me some pointers. I'm pretty new to maya and this is my first go at organic modeling stuff.

http://i7.photobucket.com/albums/y29...g?t=1219256814

http://i7.photobucket.com/albums/y29...g?t=1219256793

Soulrider911 18-08-2008 04:04 AM

Looks pretty good, i thought i might have seen a couple triangles in the mesh, you really want to try and keep all poly's 4 sided in the mesh, it will deform and smooth much better.
Cool;)

honestdom 18-08-2008 04:35 AM

yeah, i see what you mean from looking at the pic, but i did a cleanup and there are no triangles or 5-sided polys :)

Soulrider911 18-08-2008 05:18 AM

right on...looking good dude

honestdom 15-10-2008 01:58 PM

did some more work on this, i am going to work on the texture around the eyes a bit more.

What else do people think i should work on? this is my first go at this. any help appreciated :)

http://i7.photobucket.com/albums/y29.../th_pug_2C.jpg

http://i7.photobucket.com/albums/y29...th_pug_Up1.jpg

(clickable)

Gen 15-10-2008 07:13 PM

I'm liking this. Only crit I really have is his silhouette, it doesn't look like he actually has fur, you know.

honestdom 15-10-2008 07:27 PM

thanks, i agree about hte fur. :(

the shader has a facing ratio, sampler info on the incandesence but i'm not sure what else to do... any suggestions? :)

I can try to add fur, but i'm not very good at using fur yet.

Chirone 16-10-2008 10:30 AM

oh man.... that is creepy! ;)

gster123 16-10-2008 10:49 AM

Looks good!

Could you post a pic without the texture, just the bunp that your using as I think the texture may be masking bits of the modeling that might be best off being modeled in there, such as the creases on the head.

honestdom 16-10-2008 11:37 AM

i tried some fur stuff last night, here are the results:

http://i7.photobucket.com/albums/y29...h_pug-fur1.jpg


@gster - I haven't got the internet at home right now but i'll post the bump later today...

What would the benefit of modeling the crease be? i dont have zbrush unfortunately, as i thought i could do it in that. I do have modo but my computer slows right down when i try to sculpt... i could add a displacement map to the shader?

gster123 16-10-2008 11:55 AM

Parts look sort of flat at the moment, with the texture giving the main look of creases, if there big creases that need the extra lift then just model them in maya.

Have you got a side view also, justthat by the looks of it the textures strech a bit form the front projection.

honestdom 16-10-2008 05:04 PM

you are right about the bump, it does seem alot flatter than i had thought.

http://i7.photobucket.com/albums/y29...h_pug_Bump.jpg

I think i will maybe try modelling the crease as a seperate piece of geometry and bake it as a texture to use as a displacement map... what do you think?

About the stretch texture thing - i think it was just the lack of resources i had for pug fur. Do you mean the part at the top of the head?

umm best side shot i have without going home and rendering one. (back at the internet cafe.) You can see the flatness in this tho

http://i7.photobucket.com/albums/y29..._pug_Side1.jpg

Thanks for your help so far gster

gster123 17-10-2008 12:15 PM

Yeah the textures a bit stretched, I would model the creases in there as form the side view its very flat in places with the colour giving the colour of the bump

honestdom 17-10-2008 08:22 PM

i made some changes today, but it looks like its bulging at the sides a bit. might be something to do with the hangover i had this morning :(

http://i7.photobucket.com/albums/y29...g_side_dis.jpg
http://i7.photobucket.com/albums/y29..._pug_DispA.jpg

Kurt 17-10-2008 08:51 PM

nice job so far very clean geo.. keep it up


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