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-   -   Sept/Oct - Normal - varley (https://simplymaya.com/forum/showthread.php?t=18484)

varley 01-10-2005 04:05 PM

Sept/Oct - Norm - varley
 
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Well, this is the first 3Dcompetition I've ever been in so I'll try it out. The game I'm going use is one of the first games I got on NES...Contra. The model will be the main character but futuristic style.

Im joining late so I better get a move on.
GL all!

OH, can someone let me know if this is ok as a choice..cheers:beer:

Joopson 01-10-2005 04:20 PM

i used to love that game, good luck

t1ck135 02-10-2005 12:52 PM

welcome and good luck :)

varley 02-10-2005 06:51 PM

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The character is going to be a evil, twisted mix between arnold from the Commando movie and Lobo from DC comics.

I spent most of yesterday modelling the body and head, I have a low poly version and am in ZBRUSH now beefing it up a bit ( Ill post a screenshot of that.
Here are some pics that gave me the idea for my character.

varley 02-10-2005 06:54 PM

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modelled low poly body and head in maya, all quads. After attaching them Im making displacement map in Zbrush now. Still needs alot of work.

jramauri 02-10-2005 07:14 PM

Nice mesh. I have a serious problem in making such clean meshes and I admire people who has this ability. He looks very tough, exactly like a Commando soldier should be.
When I started doing my entry for this challenge I was using Zbrush for studies, and for help me in modeling. But much people didn't like. I hope you don't face this kind of problem. Problably I will use Zbrush for color maps, since Photoshop painting isn't so intuitive as in ZBrush. Good luck in your work man!

varley 02-10-2005 07:36 PM

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back in maya I started modelling a commando type vest, but my character is still too skinny to fit into it

Total Rookie 02-10-2005 09:28 PM

Good!! I would do some remodeling, making its arms larger.

varley 02-10-2005 10:36 PM

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yeah, i beefed up the body a bit here. It'll look better when rendered with displacement map though.
Im working on a backpack to connect to his flame thrower right now I'll post a pic of it when its textured.

t1ck135 03-10-2005 07:35 AM

Good start on the body, looks like you're getting straight into detail :)

Have you noticed that the cover of the game has arnie's body in with the blond haired dudes head added? I vaguely remember it coming out and that was brought up in the magazine I used to get (it may have been zzap64). So it fits nicely that you've used arnie as a reference :)

varley 03-10-2005 05:09 PM

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Hey guys and gals... I was having a minor problem with how I would create a boot that would match the shape of my leg because the leg was already created. I found a really quick work around.
I took some screenshots and made a little tutorial...you can use this mel script for all sorts of things.
Heres the link to my tutorial http://varley.0catch.com/boot/

t1ck135 04-10-2005 08:03 AM

Not had a chance to try it but that could be a very useful tool.

varley 05-10-2005 01:22 PM

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Starting to texture the skin. I used mental ray's sss skin shader(changed a bit), with a color/spec/bump plugged in.

The head looked really wierd so remodelled a bit (before and after down there). I used that arnold pic i posted as reference.

Now he really needs some eyes and eyebrows and hair.

Joopson 05-10-2005 05:50 PM

:attn: :attn: you rock!!

t1ck135 05-10-2005 06:33 PM

the new head shape looks far more realistic, you can even see a little arnie in it
looking cool :)


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