Reference Image is wacked
Please forgive my nebish ways (and crappy spelling) but I am getting very frustrated and have no idea how to fix it.
I breifly looked thru the forums and didnt really find this problem. i found a similar issue with a hellicopter pic but i think that this is more sever. I am attempting to create a plane and use it as a reference image. I create a new lambert, select the file as a color, import the image and click and drag the new lambert from the hypershader window and when i do, i get a crooked image. it is very difficult to model this way. Ill use this pic of Robocop as an example. I was thinkin about modeling his head but after importing the image............:headbang: :headbang: :headbang: :headbang: :headbang: :headbang: :headbang: :headbang: Ill try and post the image but if it doesn't post, here is a link: http://www.chirp.org/badrobo.jpg Please, any help would be appreciated. Im running XP Pro, 1gig-o-ram, Nvidia 6800 - im currently downloading the latest drivers. Thanks, Micah http://www.chirp.org/badrobo.jpg |
There are quite a few threads on this...im not sure what exactly it is, but I think you need the latest drivers and the latest maya edition...
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yep. that fixed it. thx!
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this type of thread comes up every other month.
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