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-   -   Reference Image is wacked (https://simplymaya.com/forum/showthread.php?t=22040)

torn_from_evil 21-06-2006 12:47 AM

Reference Image is wacked
 
Please forgive my nebish ways (and crappy spelling) but I am getting very frustrated and have no idea how to fix it.

I breifly looked thru the forums and didnt really find this problem. i found a similar issue with a hellicopter pic but i think that this is more sever.

I am attempting to create a plane and use it as a reference image. I create a new lambert, select the file as a color, import the image and click and drag the new lambert from the hypershader window and when i do, i get a crooked image. it is very difficult to model this way.

Ill use this pic of Robocop as an example.

I was thinkin about modeling his head but after importing the image............:headbang: :headbang: :headbang: :headbang: :headbang: :headbang: :headbang: :headbang:

Ill try and post the image but if it doesn't post, here is a link: http://www.chirp.org/badrobo.jpg

Please, any help would be appreciated. Im running XP Pro, 1gig-o-ram, Nvidia 6800 - im currently downloading the latest drivers.

Thanks,
Micah

http://www.chirp.org/badrobo.jpg

esion 21-06-2006 02:42 AM

There are quite a few threads on this...im not sure what exactly it is, but I think you need the latest drivers and the latest maya edition...

torn_from_evil 22-06-2006 04:15 PM

yep. that fixed it. thx!

13th_resident 22-06-2006 06:52 PM

this type of thread comes up every other month.


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