Dang, this is gettting annoying, joint problem... HRRR
I am trying to animate this simple guy walking, and i already set the skeleton up (no kinematics), and i try to key the guy, move his leg and then key again... but the problem is, after i move the guy's joint, the guy changes in all the frames... i want it to be with his leg down at key 75, and his foot up at 85. When i move the foot and key at 85, i go back and discover that what i changed was also affecting key 75, and so on.... gets frustrating... do i need to key all the joints??? and should i key the skeleton of the guy?? (i tried them both and they do the same thing..) :( :(
help |
Hi,
Just check you haven't pressed the "Autokeyframe" button by mistake? If not then it sounds like something in the set-up of the bones/IK whatever of the character and could be caused by many things. |
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