Freaky Weird Polygon Face Problem
Hey guys, I've been working with polygon cylinders lately and have been having a continuous problem. Every time I delete the top or bottom faces of the cylinder, part of the cylinder and its faces become transparent until I rotate my camera to that side. When I render the cylinder, you can only see one side. Check out the pictures below, and if you can help me I would greatly appreciate it, since I am working with a somewhat important model.
Thanks. http://i3.photobucket.com/albums/y92...r_problem2.jpg http://i3.photobucket.com/albums/y92...er_problem.jpg |
Feature -- not bug. (If you put that in a game without doublesided rendering -- it will look exactly like that)
Select your object and open up the attributes editor. Click on the "Shape" tab for it Click Render Stats' drop-down button. Check "Double-sided" |
Hmm, interesting. I guess it makes sense, but why have I never experienced this "problem" before and why does it not occur on all of my cylinders?
Regardless, thanks very much for your help. |
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