Funky Cop character
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This is really my first human model that i have attemped in maya. I am following a digital tutors tutorial...its geting there.
BRady |
Hat, belt badge
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Some more details added along the way...
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I've seen this tutorial on the DT web site... very cool!
Your model looks great! He has character. Very nice! |
Modelling Done
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The modelling is all done...now im going to do some texture steez in photoshop....
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Hi,
like to look of this a lot, seen this training kit on their site - I believe there's a cartoon-cop car to go along with him? Be interesting to see a wire frame and hear a little about how he was made. cheers gubar |
Face uv map
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Most of the body and decorations where built from basic polygon primitives..The belly and shoe laces and a few other elements where created with nurbs and then converted to polys. IO thought the instructor was very elaborate on the lesson explaining keyboard shortcuts and definitely a good uv texture technique.
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another picture
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I really like this character.
Your modeling looks great, and the UVs look very clean thus far. Nice work! |
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Starting to add texture
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it's a good subtle texture so far, but you need to really turn down that specularity... unless you want him to look like he's made out of plastic.
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very nice work looks extremely close to the dt model, good job. can you post some wires?
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mesh
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mesh
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mesh
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i was going to say... are the eyes curved in or is that refraction? but now i see they are curved in...
there are a lot of polys in that mesh, is that what the instructor was doing? sorry that i only have two hard crits... |
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