I like it!
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wow, good for you Mike! ;)
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sweet as Mike! good luck and everything! :D
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cool...
may i suggest an "advanced techniques" chapter 7 (or lateral boxes trough the whole book) where you talk about normalmapping shaders etc? |
There is a general normal mapping section.
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cool...
may i suggest a "game designer" to "game artist" dictionary? ;) (maybe it was only my dabbling on corporative design... but im still wondering what he did meant with "fresher"(well thats not true, he meant Aqua style, but we lost a day and half...)) oh and also a general "social skills and self defense techniques" to develop when dealing with executives? :D no... seriously... post the full intended toc and maybe we can think of things you could add... |
cool. I'am already collecting money to buy this book :P
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Will the book be available in the UK?
And do we Simply Maya users get a discount? LOL It might make a good prize for a future challenge prize. Mark :) |
I am pretty sure that it will be internationally available.
I do plan on offering a signed copy as a prize in a game art themed challenge once it's released. :) |
Right on:tup:
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i want to buy a book that shows u how to make a game and run it by the time u finish the book also dvd tutorials to show u tips and tricks:)
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Sorry, this is just a game artist's book. Programming and game engine creation is a whole other set of books. :)
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tezza search for "New Riders: Core Techniques And Algorithms In Game Programming"
Then. if youre good with maths and C... and if you find the right combination of perseverance, money and collaborators... maybe... |
If it's out by december I definetly know what I want for christmas!!! :D
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Can u send me a list of all books MAYA related? If u can I would be most appreciative.
If not, that's understandable too. I just want to learn. |
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