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-   -   Maya in the Video Game industry book. (https://simplymaya.com/forum/showthread.php?t=10526)

mtmckinley 20-02-2004 01:59 PM

Maya in the Video Game industry book.
 
Hi, folks.

Just curious - what would be something you would like to see in a book about Maya and its use in the game industry?

kbrown 20-02-2004 04:57 PM

Your biography? :D

Kurt 20-02-2004 05:09 PM

haha i agree wiht KB muhahahaha.. I would really like to see a few things. I have the Maya interactive game book but if i think about i would like to see more on the below list=)

1) Cycles and how to animate them correctly for input into the engine and for the programers

2) Engine types what some can and cant do.

3) More modeling and texturing info.

dannyngan 20-02-2004 10:22 PM

Just a few ideas:

1. Overall production workflow, i.e. concept to model/texture to rig/animation to export.

2. Modeling considerations for realtime use: poly counts, detail levels, triangle stripping, object scale, clean transforms, etc.

3. Texturing issues for realtime applications, i.e. mipmapping, texture resolution, normal mapping, etc.

4. Rigging technical details: understanding transform spaces, importance of proper hierarchy setup (generally important but games are super picky about this), Can's and Can't Do's of rigging for games.

5. MEL scripting to aid in general production workflow.

Pony 21-02-2004 02:05 AM

I don't know jack about games but on getting in to them the first thing I wander about is :

Maybe the importance of understanding the game engine fully and how the data that is used for characters and levels affect playability and performance. Ei. Like some older engines are sensitive to how the geo is constructed, if I'm not mistaken ? Mike ?

Possibly, some ideas for how to test and evaluate the engine. Then set goals to utilize it to the max.

Thin again these things might be only more relevant to a Technical or Art Director. But normally a person works for them so it might be good to understand where there coming from ?

mtmckinley 21-02-2004 06:18 PM

heh, I'm beginning to wonder if perhaps my game industry experience is a little too brief to try to be an author on the topic. :nervous:

dragonfx 22-02-2004 10:10 AM

:) write it now with what you know or you will be outdated to do it tomorrow ;)

Tim_T 22-02-2004 11:06 AM

I'm really interested on how they set up a character for game animation as well as facial animation in games.

Darkware 22-02-2004 10:12 PM

Everyday workflow, what life is like for modelers, texturists, etc. How much "crunch-time" there is, time allowed for certain aspects of the game.

ragecgi 23-02-2004 12:00 AM

Sprites and particles for realtime.

or, "A funny thing happened to me on the way to the server:)"

R-Tillery 23-02-2004 12:12 AM

I’m glad you asked this question. I my self would like to know the many different ways to get Models from Maya into Games,, I my self use ActorX but would like to know how to use it better or a different program that works better.

dannyngan 23-02-2004 12:28 AM

Hehe, Mike, it looks like you opened a bit of a can o' worms here. Let me know if you want help on this. ;)

Sil-Valeor 23-02-2004 03:23 PM

I personally would like to see many things, but espeally how to use maya's Dynamics and othe special effects features for games. Which type of particles to use, how to use them,etc. also I would like to know more about animating. There are many other things, but these are the most important to me, since I don't have any idea how do make/use special effects for games using maya.

Pony 24-02-2004 04:47 AM

LOL, go mike go !!

mtmckinley 24-02-2004 04:55 AM

Well, I sent them an outline... just gotta wait and see what they think, I guess. :)

mtmckinley 29-04-2004 01:51 AM

Things are progressing nicely!

I need some ideas for a title, though. Any thoughts?

R-Tillery 29-04-2004 02:07 AM

How about,,, "MAYA" how to get Models into the game:D
just jiving my man.;)


Rich Maya Poor Maya's guid to gaming?

gave it a shot:)

nirsul 30-04-2004 10:29 PM

Mike

As to what s in the book:

1. Creating exact models with polygons;
I never understand how modelers with polys know what to expect when they tweak something and when they smooth it - it turns exactly as it should.

2. Textures (more photoshop than Maya actually...)
3. Level Design
4. Lights

As for the name:

"Mayan Cultured Games;
- the McKinley Guide for Game Development in Maya"

dannyngan 30-04-2004 10:39 PM

Smoothing? Who said anything about smoothing? We just put the vertices exactly where we want them. :)

dragonfx 30-04-2004 10:46 PM

nir: the response to nº1 is called polyproxy... (+uhhh(deletes smoothedversion)+tweaks+tries smoothing just some parts+arrrrghhh!+undo+polyproxy again+tweaks+urgghhh!+delete+bangheads keyboard a pair of times+some more iterations....:))

mtmckinley 30-04-2004 11:18 PM

Nirsul,

Thanks for the suggestions. :)

I'm afraid the content of the book does not touch any of those things to much detail.

1) As this is a game art book, smoothing is never talked about.
2) While there is an entire chapter devoted to texturing, it's mostly talking about getting the texture on the model, how the UV Texture Editor works, UV Mapping the model, etc. with a few sidebars every now and then talking about some Photoshop tips to keep in mind. Stuff like that.
3) You'll have to wait for the Level Design book. :)
4) Nothing about lights. That's generally the game engine/level designer that lights the game.

The book is currently broken down as follows:

Chp 1 - How the Game Industry Works (Getting a job, studio positions and descriptions, what's a publisher?, etc.)
Chp 2 - Modeling
Chp 3 - Texturing (as described above)
Chp 4 - Rigging
Chp 5 - Animation
Chp 6 - Particle FX

Pretty straight forward.

BabyDuck 01-05-2004 03:47 AM

hey mike, if this http://www.warthogtx.com/pages/sor/sor_teaser.htm is your book - then good luck as now you have to finish it - it says they promise :)

oh and what i told you in irc:
- shorten and reposition chapter one
- go in detail but not too scientific
- include the minimike in a creative way
- and everything i cannot remember right now ;)

Zyk0tiK 01-05-2004 08:56 AM

i dunno dude, i like Minimike as much as the next person, HOWEVER i would get annoyed if there was pics of him everywhere doing something like being shocked with a little speech bubble coming out of his head being like "omg! i didnt realise maya was used to make lotr!" or something similar, lots of people do it and it looks cheap.

dragonfx 01-05-2004 09:31 AM

yeah minimike coments should only be CunninglyEVIL or at least Smartass...

R-Tillery 01-05-2004 03:57 PM

Quote:

Originally posted by Zyk0tiK
i dunno dude, i like Minimike as much as the next person, HOWEVER i would get annoyed if there was pics of him everywhere doing something like being shocked with a little speech bubble coming out of his head being like "omg! i didnt realise maya was used to make lotr!" or something similar, lots of people do it and it looks cheap.

I tend to disagree with that comment, the more information that can come out the better, no matter how it’s done, if someone is taking the time to share their knowledge and works in the industry, the last thing to do is to criticizes how it’s displayed, focus on the book and the content not your personal dislike for info bubbles and guide lines.

BabyDuck 03-05-2004 02:12 AM

Quote:

Originally posted by Zyk0tiK
[...] i would get annoyed if there was pics of him everywhere doing something like being shocked with a little speech bubble coming out of his head being like "omg! i didnt realise maya was used to make lotr!" or something similar, lots of people do it and it looks cheap.
that was not meant to be for minimike to do. and if i remember correctly mike himself wanted to do something with the minimike - only that i gave him a little thought to utilize him slightly different. oh and of course, in the end it will be completely changed anyway as it will be mikes book and not our book. at least our book only after we pay for it :p

dragonfx 03-05-2004 09:02 AM

hehe, everyone has an editor inside... now, the author can decide which ones of those editors have power over him and wich ones dont?...:)

R-tillery, How something is displayed is equally or more important than What is displayed... for everything... in everything we do...

mtmckinley 05-05-2004 12:37 AM

Good news! The book is a GO!

If all goes well, it'll be in stores December. :)

mtmckinley 05-05-2004 01:00 AM

Hey, one of the cool features I hope to have is Artist Profiles of current game industry professionals that use Maya! If anyone's interested, please feel free to contact me.

Also, I'm sure we'll be looking for cool game models to show in the book, too, so let me know if anyone (industry or not) might be interested in contributing something like that!

(Do NOT send me pictures. If anything, send links.)

Thanks!

mtmckinley 15-07-2004 02:54 PM

UPDATE: Chapters 2-4 are complete. Chapter 5 has begun.

Tentative release: December
Tentative title: The Game Artist's Guide to Maya

:D

NextDesign 15-07-2004 03:01 PM

I like it!

ransick 15-07-2004 04:54 PM

wow, good for you Mike! ;)

Zyk0tiK 15-07-2004 05:43 PM

sweet as Mike! good luck and everything! :D

dragonfx 16-07-2004 09:11 AM

cool...

may i suggest an "advanced techniques" chapter 7 (or lateral boxes trough the whole book) where you talk about normalmapping shaders etc?

mtmckinley 16-07-2004 12:01 PM

There is a general normal mapping section.

dragonfx 16-07-2004 03:16 PM

cool...
may i suggest a "game designer" to "game artist" dictionary? ;) (maybe it was only my dabbling on corporative design... but im still wondering what he did meant with "fresher"(well thats not true, he meant Aqua style, but we lost a day and half...))

oh and also a general "social skills and self defense techniques" to develop when dealing with executives? :D

no... seriously... post the full intended toc and maybe we can think of things you could add...

Reimo005 16-07-2004 03:25 PM

cool. I'am already collecting money to buy this book :P

markemark 16-07-2004 03:38 PM

Will the book be available in the UK?
And do we Simply Maya users get a discount? LOL

It might make a good prize for a future challenge prize.

Mark :)

mtmckinley 16-07-2004 03:57 PM

I am pretty sure that it will be internationally available.

I do plan on offering a signed copy as a prize in a game art themed challenge once it's released. :)

R-Tillery 16-07-2004 04:43 PM

Right on:tup:


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