Achtung Panzer
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Hello,
I'm back to SimplyMaya after a long time. Here's what i am working on : A Jagdpanzer Ferdinand/Elefant (tank hunter) Give me your feedbacks, is my model well balanced ? Thanks |
nice! like the details ... but lets see what the textures are going to be ;)
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i'm not too familiar with this tank design, but usually the top peice is a bit smaller and is sitting on another level, but it looks like you are modeling the way u see the reference pics. it looks on point right now.
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Nice start!! Looking good...keep it up!
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Well, this is not a tank, this is a tank hunter, designed to blast a tank at very long distance.
So, there's no turret spinning around the base. you can find info at www.panzerlexikon.com |
Nice detailing, !! :)
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Tried a little texturing
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Another view...give me feedbacks:)
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I love it i tried ages ago to complete a german wespe tank and failed , but you have done very well.
Id love a copy of the file so as i can see how you have modelled the tank. well done |
Thanks foo1971, i have not detailed yet the rear part and built the treads.
Why did you fail making the Wespe. You didn't have good image references ? I rendered it using Mental Ray but i don't know how to make the rendering "smooth" (fuzzy shadows and s.o) Any help welcome. |
das wetter ist immer noch schei
Cooles Panzer :P
FinalGater, Gl, More dirt maps, waiting for ya final pic |
new here but to make fuzzy shadows, try lowering the D-Map Resolution or lowering the D-Map Filter, or Both :) (hope i'm right)
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Ok, improved the texture a little, modelled the treads, tried to make the whole vehicle animatable...
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Your TANKHUNTER wins points with me
im not going to push you around //shove*shove// but im shure if you take a bit of dirt and throw it over your TH then it will push up the realism...maybe even a change in scheme *sorry* uhm....forget what i said if you dont want to....... but it's only one mans opinion otherwise your TH Jagdpanzer kicks some wholesome Poly@ss **** 5ive stars and three cheers! |
Hmmm, you're right MutatedHelix, I'll order the commander to cross marshes...thanks for your comments;)
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I tried to compose it with a backgound (my bedroom), quite successful but the intersection of the image plane and the ground blocks the shadow.
What's the clue ? |
I think it looks great, but I would suggest that the tank's shadow should be shorter and contain more brown, like the other shadows in the picture do. Plus the front left tred should be darker because it should not be facing the light, but instead it looks very bright. (I don't know how to fix it since I have very little experience with rendering, but that is just what I can see)
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Contrast has a very good point...
:) though i have a limited range of expierience with 3d+real composition but the shadow is a bit too dark and the shadows colour would do well with a bit of brown...Just a Litlle!?!?? --- your tank looks exelent!!!! good going....now to make a little movie (screen goes dark) ....comander we have incoming!!! (red light pop on and off like a fualty fluerescent) bombs drop earth rumbles then silence BOOOM!!! the tank explodes.... you climb out of the TH VICTORY... |
Yes, MR is excellent but still hard to tweak. Gonna play around with the shadows (make it brighter and red coloured), materials are too bright...
It's almost ready for an animation (wheels are spinning according their radius , treads too) , all is grouped but when i move it, the treads tread doesn't follow and goes from the front one (is that understandable ?) |
This model is truly looking cool, I love it
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There is a tut at Nior i think for treads but if you have no probs then go for it....
true treu EXELENT tank hunter |
MutatedHelix, what's the address of the site you're pointing to ?
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contrast raised some good points, the shadow is far too long and not the right colour. If you shadow in future extends beyond the ground plane then simply extend the ground plane.
As for your tracks problem, what script did you use to make the tracks? |
You all are right...shadow needs some fixing...
For the tracks i used AS_treadscreation v2.0....have you ever tried it ? The whole mesh is grouped and parented under a locator. |
yes i have used that one. What you need to do is grab the locators that are underneath the top locator (speed control I think it's called) and then parent this to your geometry (leave the AS_treads_grp as is) rather than the whoel track. The tracks should then move with the geometry. when you move it.
Alan |
looking very cool septentrio. To fix the material brightness trying bringing down the irradiance color for the tracks material. I don't thing Maya is giving true values when your using Mental ray with the irradinace cranked up to white. it should be more around 50% - 70% grey. This will depend on the amount of lights in your scene.
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Nice one. Great modeling.
I like the way how you textured it. |
Nice job on the tank. It looks pretty good. Would like to see it animated.
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last render (but not the least)
Just FG, no GI and no light...truely effective the buddy Mental Ray And as always, give me your impressions |
Looks cool man. Good work.
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Nice, I especially like that animation its very smooth and clean.
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boy do I hate that sound...
but it does really match and fit to the tank!! :) like how you did this...great work! |
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