what were those buckles made out of?
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yeah, that's too bad, as that's looking really good. HOpefully since you've done them once you can knock them out again fairly swiftly.
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can u gimme some info of the shader u used? especially the skin...is it lambert? can u also tell me if u ve used mental ray or maya sofware and which light....
Nice process dude i happy that you are on Normal categor and not in noob cause then i would loose 100% with my dragon there...... |
cheers guys
rubberkidney - just polys all the way. dragonhawk - the skin shader is only a blinn at the moment - it's only temporary - I hope to create a more skin like texture later on. it is rendered using mentalray - with a poly sphere used as a dome light and 1 directional light for key light, and 2 point lights - 1 above and behind the model and one low to the models right (as looking from camera) |
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bit of an axe - just temp textures
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cool! quite "Warhammer"-ish though, but that might be the look you're after?
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cheers stedo - yeah I think I am taking references from a model which is from that sort of game.
here's the start of the texturing (haven't finished the modelling yet but wanted to get a start on that part) the final texturing will not be symmetrical like this currently is. comments / crits welcome |
love the texture buddy
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Whoa!!! Really cool model, and awesome textures!
Just read the thread and got a few comments: The abs look great now, but they looked a bit too square IMO, but with the texture, it looks great! If you're still wondering what to do with the teeth (the vampire ones, don't know the english word :) ), i suggest you try and pull the jaw or lower lip a bit out and try for a Warcraft orcish kinda look, and maybe make the teech point a bit backwards... Not sure how it's gonna look, but I think they are/were (can't see if you've changed them since the close-ups) a bit too pointy. And maybe you could make 'em a bit bigger this way... But it's looking great so far, can't wait to see the final result! :) -Blomkaal |
You have my approval for the texture! have you used the hair from maya 6? The color is excellent.
And still need to fix that bracer thing... More I think about it, the more I wonder if the mix of fur / spike is right. Spikes are better associated with shaved skin, at least, thats what my goth friends would say! |
hey cool work :D
-- where do you get the number texture thing for texture mapping from? i know heaps of people use it where you get it? good luck with the texturing |
cheers guys..
blomkaal - yeah the abs are def a bit square, will try and alter them before the end and I totally agree that the pointy teeth things need to be altered and def made bigger - cheers for the suggestions Mantat - cheers buddy - the texture is just a reference photo of a cow hide messed about with inside photoshop. I am staying with the nail wristband but will try and add a little metal for the spikes to stick into. Mumbo - cheers man - the number came from a texturing thing made by one of the mods of this site (dannyngan I think) - you could just create one in photoshop or a similar package |
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couple of tattoos/brands - any good - prob put a few more on.
comments / crits welcome |
some bump mapped ridges on the horns would be pretty sweet...i like the tattoos a lot..did you draw them or did you download them? also, the hands..the only thing that i think needs a little bit of work, they have a teddy bear quality to them, id like to see them be a little more rough : ) very good overall though, cant wait to see it finished
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rubberkidney - yeah I haven't touched the texturing of the horns yet - will def be some ridges on them - the tattoos I just downloaded from the net - altavista image search works wonders sometimes :)
i see what you mean about the hands will have to adjust them cheers for the comments |
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