<-- shudders ... now that looks awesome.
By the way K. are you aiming for photorealism? or Final fantasy´s so called "hyperrealism"? I say so since the eyes look kinda unreal to me ... however as you quite pointed somewhere around this thread .. better wait for the whole picture. |
I'm not sure where am I aiming at. Just pointing and shooting :p Seriously, I've never been good at shading and texturing. Let's consider this as an excercise :)
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Preliminary textures. Still lot's to do. Especially the speculars and bumps are just quick ones...
http://kotisivu.mtv3.fi/karppa/galle...rsp_100702.jpg |
Looks GREAT so far!
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Whoa! .. That´s looking awesome so far ...!
Only thing I feel a bit akward is the earlobes (¿?) ... common denominator is they´re a bit separated .. not fused with the head ... don´t know if you get my point. |
I see your point, thanks! But there are different types of ears :). This is the one I'm after:
http://www.fineart.sk/Nprofile.jpg Btw, the model above isn't final. The ears in general needs some more tweaking. I think they're too thin...I just wanted to jump out from modeling for a while and do some UV layout and texturing for a change :). |
I decided to remake the texturing:
http://kotisivu.mtv3.fi/karppa/galle...rsp_100802.jpg That's how far I got until I realized that the UV layout needs to be redone as well. I think the only good way to do it is the hard way. That means I have to create the textures from scratch again :( Well, I guess this is what I've been saying: Do a lot, Fail a lot and Learn a lot :) |
looking good so far. Much better than my poor excuse for a texture map. lol
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Interesting, looking much better now ! ! !
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damm good, if i only could model one of those :D
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lookin' nice man.. :p
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yeah k man. extra nicely done. now thats what im talking about. Bro.
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UVs almost redone and new maps coming along...
http://kotisivu.mtv3.fi/karppa/galle...rsp_101102.jpg Ummm...this is gonna take ages :) Btw, does anyone know how could I simulate sub surface light scattering? |
cool man.. really cool.. :p
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There is a plug/shader for it at Pixho's site I think.
http://www.pixho.com Yup. here is a direct link: http://www.3dluvr.com/pixho/toolbox/...hader.htm#v11a |
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