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-   -   Another Female NURBS Body (https://simplymaya.com/forum/showthread.php?t=14500)

The15thTitans 28-11-2004 02:20 PM

Another Female NURBS Body
 
I just started out at CG a few weeks ago (I just got out of High school and can't stand being idle so I've taken up a few hobbies. I already knew how to sketch pretty fairly but I wanted to aim for extreme realism. I've seen movies from Pixar like, "A Bug's life" and, "Finding Nemo" and I figured I want to do that too. ...Unfortunately The programs used to create these animation seem to be worth alot! So I obtained the MayaPLE and have been poking and stabbing here and there in it. I LOVE MAYA. Whoa!? Where'd that come from...? Anyway, After I taught myself the Cg lingo using the excellent help included I, filled to the brim with excitement and anticipation, descended upon my first project and discovered the true essence of Maya... It is 1,000,000,000.0009% problem solving and .0001% activity. I gasped for air and was pulled in. I've drawn up possibly hundreds of concept art to be modeled in Maya. My hands becoming red as I floated in heaven. Ok, I'm trying to create a seamless Nurbs female. I understand that, due to some kinks in the equation, it may be really complicated to Combine two surfaces. I have tried Filet blend tool and it works great! I was going to marry it when someone malevolently pointed out that you can't marry a script. (Meany!) I also realized that I should be glad I didn't marry it because it sometimes leaves tiny seams where, horrifiyingly enough, I find that someone has taken out my model's vital organs! I need help creating a seamless model of a female. O.o

NextDesign 28-11-2004 02:31 PM

Convert it to polys by going to Modify>Convert>NURBS to Polys>Option box. Choose control Points. Combine, and merge all the polys. Then just go to Modify>Convert>Polys to Subds. Then press 3. If you want to know more, watch the free cartoon dog tutorial.

The15thTitans 28-11-2004 02:45 PM

Thanks! I'll do that. I post the pic for you when it's done

The15thTitans 28-11-2004 02:53 PM

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Oh yea and by the way... Heres the NURBS model I was doing all last night. It might help for you guys to critique without decrimination. Just don't use any weapond from Unreal Tournament... They hurt.:confused:

The15thTitans 28-11-2004 03:00 PM

...Again
 
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...And a 3/4 angle. I'm following peltra's advice real quick (but not quickly) and my next post may be within the next hour. I dread polys but if it does the job then...

The15thTitans 28-11-2004 03:07 PM

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..and a last look at the side

The15thTitans 28-11-2004 05:52 PM

Ok, I just converted to subdiv from poly. being that I have very little experience in edited polygonal surfaces, I think I did ok. When I got to Subdiv however I was way out of my league. My beautiful, perfected body became a weird used circuit board look alike. any advice? Is this normal? Is it safe to convert back to NURBS?

The15thTitans 28-11-2004 05:55 PM

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...?

ereitz 28-11-2004 08:40 PM

The model is technically pretty messy but you did a very good job of getting the shape. That's the hardest part actually. Learning 3d software is just learning a new tool.

If I were you I'd start by mastering polygon modelling. Subds are just an extension of polygons and Nurbs are more difficult technically. They can wait.

Kerosene 28-11-2004 09:14 PM

First thing, nice proportions. Uv come apart a bit when doing the conversion though. When u convert to polys u need to combine the legs to the body. then convert to sub-d's. Like peltra said download the free cartoon dog tutorial here at simplymaya to get a feel on how to use nurbs, polys, and sub-ds

The15thTitans 28-11-2004 09:32 PM

erietz I'll follow up on that. Thanks

The15thTitans 29-11-2004 03:27 PM

oh sorry Kerosene didn't see you, Thanks, I already have an idea what the human figure looks like because I love to draw. ...That and I had a nice asian (front and side) to use as a reference.The legs were combined when I converted.:( I dont think I need help too much on the NURBS but it will help out on the polys and subdivision. Thx. again

noanswer42 30-11-2004 11:55 AM

They were combined when you converted? Or are you saying they had already been combined when you converted to SubD in that picture?

The15thTitans 30-11-2004 05:14 PM

I combined the surfaces after converting to polygons. Then converted to Subdiv.

The15thTitans 01-12-2004 12:14 AM

THANKS!
 
THANKS GUYS!!! The cartoon dog tuturial really helped...alot! I'm getting greedy to start on more projects too!! Thanks!

The15thTitans 01-12-2004 04:12 AM

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HI guys! I finished the model according to what I learned in the Video. First off, The video is amazing, it opened up so many doors for me. Second, Union tool doesn't work at all for me but again, The vid show another method that I've taken a liking to. The model below is in Subdivision and I'm creating the head, hands and feet next.

Thanks to(In order of appearance):
Noanswer41
Kerosene
ereitz
Peltra
....and special thanks to Kurt for his video.lol


My next task after modeling is: Clothes? I think she's embarassed...:rolleyes:

Kerosene 01-12-2004 07:14 AM

amazing, simply maya does it again. instant improvement from a simple video. next step for you Titans is to start looking at how those edges flow around the model. Not something that i think the dog tut goes into. The ninja tut is great for human modelling, and the frog tut gave me some real insights into how to keep your polys as quads.

For starters though have a look through the wip's. DJBlazer has a good thread at the mo, which the wire master Jango has contributed to. And Dae has a good male model going in his competition entry. look at the wires there and see how the edges flow around muscles. The lines on the torso shud follow the ribs from the arms downwards, with the bottom part following the lines of the pelvis. eventually they meet in the middle to flatten out, helps to give a nice stomach shape.

Best of luck to ya, and nice work in making the move to polys and sub-d's

The15thTitans 06-12-2004 06:16 AM

HHHAAAALLLLPPP!!!!!
 
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Hi guys! I'm on the head now and I need help!!!!!! I was wondering is it better to keep my head in Subvision or convert it to NURBS. I've tried converting it to a NURBS object but I found that it breaks up the isoparms during the conversion. Thus, destroying my vision of a complete, seamless, NURBS object. Oh, and some feedback on the head is nice...

DgAPc 06-12-2004 06:57 AM

for creating a character in nurbs you can never create a seamless character. You would create the head by making patches.

The15thTitans 07-12-2004 04:56 AM

:-( That's rather depressing:-( but If this has a truth value of 1, then I must incorperate this into my method. Thanks for your input, DgAPc.

Zyk0tiK 08-12-2004 05:04 PM

holy shit, a few weeks?! damn dude, you may be messy, but your stuff rocks ! :O

Zyk0tiK 08-12-2004 05:04 PM

holy shit, a few weeks?! damn dude, you may be messy, but your stuff rocks ! :O

edit: can a mod delete this? it somehow was posted twice...

The15thTitans 09-12-2004 06:58 AM

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Thanks Zyk0tiK! I have no school for now and was able to practice night and day. The first week didn't really feel like a week to me because I didn't really sleep regularly. It was more like 2 hours at a time, then I got stuck making a body model, which was when I came here. People on here seem serious enough so I stayed, stayed, and, soon enough as you can see from earlier posts, They helped me out, alot. The only problem I have now is the points system. (I think I have negative $$$) Although the dog tutorial is recommended to anyone who thinks Nurb is everything by me, The really good tuturials are for VIP users. I don't have any money so even a dollar a point is too expensive for me. Knowledge is power, But money seems to be the 364lb bouncer guarding the door. For me, it's back to the try-and-see-if-it-works method. ...and using Maya's built in help. ...and asking people in the forums which is the best thing you can do if you're extremely broke.


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