mhcannon
Thanks man, well maybe I'll do a character with that style nose next time, just for you...lol Take it easy dude _J |
Word Jango,
CPS is just a glorified interface for converting Poly's/SubD's back and forth. I am also interested in your post-modeling workflow, as in texturing/preparation for animation. Thanks, if you don't mind :) |
Co0KiEmAn
Thanx man. Check your PM as I have mailed you some details. Kind Regards _J |
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Hey guys
It feels like its been ages since I updated this, but I got collared by the wife on my time off over the last couple of weeks to do the damn decorating!! Hallway,Stairs,landing and my little girls room!! So you can imagine no Maya as Ive been too tired but now..... Enjoy the update Regards _J |
Nice Jango... dod you model all those wrinkles by hand? Looks pretty complicated, how do you learn that?
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looks very good. and the body really harminises with it well and fits him good. nice stuff. . very.
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Hey Guys
Thanks. DJ, yeah they are modelled creases, but its not hard to do, you just pull the vertices around as you would with any other model and change the edge flow here and there, and if necessary cut some more in. Its really simple you cant go wrong. As I dont use Unlimited, I dont have cloth or even the syflex plugin, so Im just trying to achieve some generic creases for a bit of extra hyper realism. I'll post a base level image t'nite for you. Cheers _J |
Looking great! interesting choice of colors for the clothes.
Maya is great fun, but so are the wife and kids. Glad you got to spend some time with both over the week. Looking forward to you updates on Outlaws. |
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Hey mhcannon
Well the colors are just place holders before texturing, but when you say 'interesting', what colors would you say are alienish. Im trying to keep that good guy/bad guy thing with colors, ya know good guys in light/not too dark/neutral and the bad dudes in run down darker clothes, but as this guy is for a dark scene I need the colors a little brighter for contrast. Also I dont want anything too 'loud' or it kind of veers off reality, I want something people will relate to but with a bit of a twist on it or it wont work. NO BUCK ROGERS cleanliness here thank you LOL DJ- A screen grab for you of the poly layout Regards Jango |
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Hey Guys
On the home straight now with this model, just working the hand and arm. Then its onto the next guy. In case some of you dont frequent my site, I've changed my work flow right now in order to get things done a bit quicker. I'm doing a few models in one go, then will texture them all then rig them all instead of model, texture, rig,model, texture, rig,model, texture, rig.....blah blah. Ive found this way alot easier and also it keeps the quality of the models closer so theres not a huge gap and the quality is better each time, they'll hopefully be of the same standard instead of different levels. Does that make sense? Enjoy the image _J |
Getting nicer and nicer jay :), awaiting more updates :)
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Man he is really looking good!!
Looks like he's going to have real character. Cheers Paul |
sounds like a good work flow for the size of project.
Just noticed something I think there might be to much fat hanging over the belt on his back side. |
Hey Guys thanks
Pony, Yeah, I agree, good spot!! I may make it bigger, slightly higher up though, so the balance is better. I Will post later on after the hand is done Regards dudes _J |
Howdy Jango!
Heya Jay, how have you been? I hope all is well :) Very nice character indeed, He is looking awesome, looking forward to seeing this one through. :) Take care Jay :) MainlineX :) |
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