CreatureHead
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Hi guys
Finished the model on the other Alien which is over at my site in the WiP section and have started this new mesh over the weekend. Just been tweaking the ear and lips this evening. Doing a whole batch of character models before texturing and rigging alternatley. Enjoy _J |
Ohhhhh..... Looks good J.
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Hey P
Thanx dude _J |
wireframe please^^
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Yep later when Im home
Cheers Jango |
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A wire for you as requested FubaR
_J |
looking good jango now lets see the nose finished :D
can't wait to see what it turns out like I still have to try my hand at organic modeling instead of cars;) Cheers Rob |
Hey Rob
No probs, will post update later, nose is done. Tweaked the ear some more, hopefully finish the eye sockets tnite. Ive yet to build a car, closest Ive got is a spacecraft and speeder :) Cheers Jango |
Looks very cool. knarly polys. good loops.. nice...
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Hey Pony
Thanx man, hows it going? _J |
yeah going ok, just having some fun now.. see challange thread...... http://forum.simplymaya.com/showthre...threadid=15960
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hey Jango you will have to buy SM new car modeling tutorial then made by me, should be finished soon:D
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Hey Rob
Cool:) Pony:Will check it out!! _J |
thx for the wireframe^^
As expected: very clean !! nice work ! |
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Hey FubaR
Thanks man. As alway just trying to make the mesh better than the last one. Here's the nose now, still wanna tweak it but wanna do the eyes today so see how I get on, then on to the neck area as theres a 'bit' going on there under the chin that you guys cant see right now:o Enjoy the update Regards to all _J |
It's definitely got character.
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Hey Dude
How ya doing? Thanks. Yeah he has character alright, hes an Asthma sufferer and smokes and hes gonna have a cataract too with an enlarged eye. Cant say anymore though right now:p _J |
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Well last update for today guys, - bedtime now, verrry early start tomorrow.
been doing the eyes. The tearduct area is too high, gonna tweak 2morrow. Enjoy _J |
Hey J, looking good as always :)
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Great job so far. Love the facial features!
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Hey Guys
Thanks again, probably post later on with an update _J |
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Hey Dudes
Happy Easter Small Update, Enjoy. _J |
Great modeling so far. Hey, go to the finished work forum and check out the two pieces I just did for school.
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Hey Dude, thanx, and will do!!
_J |
Hurry up man, i want to see more and more updates ;)...
nice work, u're doing good. |
Hey Sav
Thanks man, yeah Im getting through as quick as time allows me, would like the model done for the end of the week. _J |
It looks like you're working with CPS, Jango. I'm just curious what your workflow is like and if you also use CPS when animating. Thanks!
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Co0KiEmAn
No CPS here dude, just my favourite: SubD surface modelling. As for my work flow, erm just start with a cube for the head, cut in the basic loops then convert back and forth from poly to sub D to fine tune the head, then once Im happy with that save a lo res copy out to do blend shape later before a hi res Sub D to Poly conversion. And the shirt starts out as a poly plane in the front view. I generally shape the shirt and delete the unused poly faces so you have like a flat cardboard cut out of the shirt, then I extrude the faces back twice for the depth and shape to fit, then cut in detail for seams and generic creases. Will post a screen at intervals for you if this isnt clear. Have an Update too!! Enjoy _J |
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Here you go
You couldnt get any simpler really I wouldnt think. Although you could use a cube but you'd have more verts to deal at the first stage which isnt really necessary. Hope this helps _J |
Looking great as always. Also like the workflow tips. But, I think I like him better when he had the skeletal nose cavity... I'm just weird that way.
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mhcannon
Thanks man, well maybe I'll do a character with that style nose next time, just for you...lol Take it easy dude _J |
Word Jango,
CPS is just a glorified interface for converting Poly's/SubD's back and forth. I am also interested in your post-modeling workflow, as in texturing/preparation for animation. Thanks, if you don't mind :) |
Co0KiEmAn
Thanx man. Check your PM as I have mailed you some details. Kind Regards _J |
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Hey guys
It feels like its been ages since I updated this, but I got collared by the wife on my time off over the last couple of weeks to do the damn decorating!! Hallway,Stairs,landing and my little girls room!! So you can imagine no Maya as Ive been too tired but now..... Enjoy the update Regards _J |
Nice Jango... dod you model all those wrinkles by hand? Looks pretty complicated, how do you learn that?
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looks very good. and the body really harminises with it well and fits him good. nice stuff. . very.
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Hey Guys
Thanks. DJ, yeah they are modelled creases, but its not hard to do, you just pull the vertices around as you would with any other model and change the edge flow here and there, and if necessary cut some more in. Its really simple you cant go wrong. As I dont use Unlimited, I dont have cloth or even the syflex plugin, so Im just trying to achieve some generic creases for a bit of extra hyper realism. I'll post a base level image t'nite for you. Cheers _J |
Looking great! interesting choice of colors for the clothes.
Maya is great fun, but so are the wife and kids. Glad you got to spend some time with both over the week. Looking forward to you updates on Outlaws. |
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Hey mhcannon
Well the colors are just place holders before texturing, but when you say 'interesting', what colors would you say are alienish. Im trying to keep that good guy/bad guy thing with colors, ya know good guys in light/not too dark/neutral and the bad dudes in run down darker clothes, but as this guy is for a dark scene I need the colors a little brighter for contrast. Also I dont want anything too 'loud' or it kind of veers off reality, I want something people will relate to but with a bit of a twist on it or it wont work. NO BUCK ROGERS cleanliness here thank you LOL DJ- A screen grab for you of the poly layout Regards Jango |
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Hey Guys
On the home straight now with this model, just working the hand and arm. Then its onto the next guy. In case some of you dont frequent my site, I've changed my work flow right now in order to get things done a bit quicker. I'm doing a few models in one go, then will texture them all then rig them all instead of model, texture, rig,model, texture, rig,model, texture, rig.....blah blah. Ive found this way alot easier and also it keeps the quality of the models closer so theres not a huge gap and the quality is better each time, they'll hopefully be of the same standard instead of different levels. Does that make sense? Enjoy the image _J |
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