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-   -   muscles and bone model (https://simplymaya.com/forum/showthread.php?t=17805)

antiant 12-08-2005 12:55 PM

muscles and bone model
 
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thought i would make a start with the head and work my way down. Im not finished the head, but i thought i would post while im working for some feed back. Been ages since ive posted. Proably all forgotten who i am by now :alien: :p

antiant 12-08-2005 03:19 PM

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I think im going to create the major vains and for the capillaries and other minor muscle deformations i will use a bump map and texutreing.

vladimirjp 13-08-2005 01:00 AM

u should use multiple geometry for something like this.

and lay the muscle peices on top of each other

good luck.

antiant 13-08-2005 01:03 AM

ahh interesting idea. I only just discovered the MJ Poly tools, which will make it a bit easier.
anyhow long time no hear. Hope things are well with you.

antiant 13-08-2005 05:18 AM

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just creating the overall body first then details and tweaks later. Hands are next. my least favourite thing to model.. bah

antiant 13-08-2005 06:22 AM

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not happy with the stomic, to gave it more definition, while avoiding the hands :bandit:
Dam its like im looking in the mirror. Well the stomic anyhow ;)

gohan1842 13-08-2005 07:01 AM

Looks like it's coming along good. The legs look like they are at too much of an angle.

antiant 13-08-2005 07:16 AM

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nothing much to say. Except now he's a real man ;)

antiant 13-08-2005 08:56 AM

yea cheers for that. was waiting for some crit. I agree with you. I will play with it some.

antiant 13-08-2005 09:14 AM

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I think the legs are better now. Done more muscle definment. As im going it may seem like im exagerating them to much. But thats going to be the whole aim of it. To show muscle structure.

antiant 13-08-2005 12:44 PM

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an update. been working on the leg muscles and bit more of the stomic

lisa_gonzalez 13-08-2005 07:33 PM

Yes, MJ poly tools are great. I think that they have been incorporated into Maya 7, which is great :attn:

sspikedudley 14-08-2005 05:30 PM

only the edge loop split has been incorporated, and there is also a duplicate edges tool which simply duplicates and edge twice on both sides of the original so in effect you get 3 edges from 1

antiant 15-08-2005 12:45 PM

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sorry for the slow updates. started work on the hand, changed the postion of the arms for rigging, and smoothed out the leg muscles a bit.

antiant 16-08-2005 12:46 PM

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hi everyone. Done my hand. still needs some tweaks but it was driving me nuts. So cause of the risk of sanity, i moved on to more muscles. Working on the arms.

darijo203 16-08-2005 01:25 PM

Scale the fist up!
Fix the connection between the shoulders and chest!
Stomac...

I really like your character idea,you're on the good way!!!;)

Bunnyinrehab 16-08-2005 06:13 PM

He is not a big man is he?;)

The model looks great almost looks like plastic toy:eek:

antiant 16-08-2005 10:29 PM

hahah no hes not a big man. its not self portrait. ;) didnt want it to be it too distracting. lol.. thanks for the crits, i will get onto the them right away.

antiant 17-08-2005 01:51 PM

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Hi everyone. Been working on the arm. still have more to do to the back of the arm yet. Actually the back side of the body isnt much done at all. So i plan to start on that now.

antiant 18-08-2005 09:56 AM

Hi everyone. Ive decided to scrap this and start again. I might continue this post. Not sure.. anyhow thanks for everyone help. I just feel that my geomerty is not up to scratch, and i need the practice at getting it better :headbang:

matt4068 18-08-2005 01:29 PM

:eek: scrap the whole thing, ouch... up to you mate, i thought it was coming along nicely personaly.

antiant 18-08-2005 01:48 PM

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lol, yea well it was ok. But you never seen the wire frame. I didnt show it for a reason. It wasnt well built. So ive started this new one. Oh and its not going to be of the anatomy, think thats past my league at the moment. So im just going to model it as a realistic human.
Heres the wire so far

antiant 18-08-2005 02:11 PM

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the arms were bad.

antiant 18-08-2005 04:32 PM

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well its starting to take shape. And im keeping myself accountable to my topology ;)

Shadeblade 18-08-2005 05:04 PM

This is really good, but his shoulder blades need to be more visible.

antiant 18-08-2005 05:05 PM

cheers mate, i will get right to it.

antiant 18-08-2005 05:19 PM

I think this is fixed what you ment. If not i will get back to it shortly. Might need to add some more gemoetry. Its still very low poly

antiant 18-08-2005 05:26 PM

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forgot to add it :confused:

Shadeblade 18-08-2005 05:29 PM

Wow, that's definitely looking better :)
:beer:

antiant 18-08-2005 08:10 PM

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Just an update. did some work on the chest and ribs.

antiant 18-08-2005 08:21 PM

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thanks shadeblade.

Heres a wire update. Smoothed version.

vladimirjp 18-08-2005 09:02 PM

youre definately on the right track.

but, if you get better references it may look much better.

and dont be afraid to scatter the verts far from each other.

this way u dont get a rigid look , since musculature is generally "softbody-like"

keep going:beer:

antiant 18-08-2005 09:05 PM

sweet, thanks vlad, good tip. i will take more care moving them appart where they dont need to be close. Ive worked more on the back, looks a stack better now. And have found some better ref pics for muscles that have helped ;) legend,

antiant 18-08-2005 09:18 PM

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pic

antiant 19-08-2005 08:01 AM

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a lil update for you.
Havent started on the arms yet, just have given them a little shape

antiant 19-08-2005 10:15 AM

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heres a close up. Working my way down the arm. Oh and i see the mistake near the belly button :)

antiant 20-08-2005 02:17 AM

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ok some big changes to proportion. i think the arms are getting there.

antiant 20-08-2005 02:19 AM

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another

antiant 20-08-2005 01:49 PM

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Well the arms are finished.. hmm i hope.
I have no idea where to take this model. anyone got any ideas? whos face should i model?

antiant 20-08-2005 01:51 PM

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