y-wing model
Just thought I'd try some quick modelling so I have a model to practice texturing/bump mapping with. It'll also keep me busy until the next challenge ;)
Here's the start of the main body (30th August) http://www.flash-fx.net/images/3D/st...ng/stage_1.gif |
and here's asome updates from yesterday (31st august)
http://www.flash-fx.net/images/3D/st...g/stage_2a.gif http://www.flash-fx.net/images/3D/st...g/stage_2b.gif |
managed to get a couple of hours in tonight to add the basic wing shape and add a little more detail on the body
http://www.flash-fx.net/images/3D/st...g/stage_3a.gif http://www.flash-fx.net/images/3D/st...g/stage_3b.gif |
Started blocking in the cockpit section. Still needs the underside moving into a basic shape.
http://www.flash-fx.net/images/3D/st...g/stage_4a.gif http://www.flash-fx.net/images/3D/st...g/stage_4b.gif |
Any c&c's are welcome btw, I'd rather know now if I was doing something wrong or not very well :)
I've blocked it in a bit more and started on the basic layout of the engines. Will have to wait till after the weekend for more updates :) http://www.flash-fx.net/images/3D/st...g/stage_5a.gif http://www.flash-fx.net/images/3D/st...g/stage_5b.gif |
I found this on google it may help you
Jay |
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Would help if I attached it
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cheers for that Jay, I've got a version of that but it wasn't quite as detailed. Some of the areas are a little more visible now :)
I've also got lots of googled reference pics from various models (think they were taken at exhibitions of the originals or something) but each has slightly varying layouts. An example is directly behind the astromech droid on the originals there is a little gap before the next raised structure. On the technical plans however this is missing. I think it'll be a hybrid of them all - maybe a 'mark 2a' model ;) |
Love the model, its very detailed. How are you going to get a smoother look withought distortion of the shape? The only thing I can think of is soften/harden normals. Good work, cant w8 to see some more progress.
Cheers, :beer: ,Matt :alien: |
thanks for the comments matt :)
I'm not too sure to be honest, it'd be nice to find out what other people do/have done/suggest. I think the model may have only a little more detail added once the other bits are in and then it'll be textured. Depending on how that goes I might mod it to be high poly and add in all the required extra detail including bevelling the edges etc... Good idea with the soften/harden though, I'm using it now :) |
Cool! Glad I could help!
Cheers, :beer: ,Matt :alien: |
last update for a while as the new challenge forum is up... :)
slight additions to the head of the ship: http://www.flash-fx.net/images/3D/st...g/stage_6a.gif http://www.flash-fx.net/images/3D/st...g/stage_6b.gif |
Damb Jay. I would love to work along side of you some day. One thing I would have to say and this is not going into detail with the Y-wing. Play with cutting edges with a box and then hitting smooth mesh. Your model is coming along very well. My only concern is with bringing it to high poly. Do you work with games? You seem very compitent low poly. The closer the edges the sharper the corner.
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Cheers for the input Rick, much appreciated :)
Think I'll have a play with smoothing the mesh and see how it goes (between working on the new challenge). I'd love to work with games (or any 3D for that matter) but this is just a hobby. Need to learn loads more, model loads more and then eventually create a demo reel before anybody will even be vaguely interested (and there's still no guarantee). |
Very good start anyway. Very clean. Jay, I re-read your post and saw that it was google search. Haha. I thought it was from a project at Outlaws.
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Hey Rick,
yeah I just saw both posts LOL. I would love to put a Y-Wing in Outlaws but I think George would flip out!! Later Dude Jay |
seing as the competition is closed I thought a little play with this model might be at hand :)
I've decided to keep it fairly low poly as already suggested. Maybe a high poly would be nice to create some normal maps from at a later date. Just simplified some of the geometry, added a more detailed engine and joined all the bits together. weighing in at around 1450 tris so far. http://www.flash-fx.net/images/3D/st...ng/stage_7.jpg http://www.flash-fx.net/images/3D/st...ng/stage_8.jpg http://www.flash-fx.net/images/3D/st...ng/stage_9.jpg |
Coming along nicely :) Cant wait to see it textured :)
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hey, nice work.
though i am not sure what a Ywing is (i am assuming it's from star wars); i like the job you've done at modeling. are there any moving parts? will you be animating it? would be nice to see...:beer: |
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cheers nalufein :) after the challenge I'm feeling a bit more confident about texturing this baby
thanks utpal :) here's a reference shot of a y wing model (I think one of the originals from the star wars films). It's a single pilot bomber, a little bigger than an x wing fighter but a lot slower moving. Generally used to attack the bigger capital ships (can't guess I played the x wing and x wing vs tie fighter games when they were out ;) ) Some have a turret just above and behind the cockpit which could be animated, but not much else moves unfortunately. Maybe when I put the astromech droid in his head could spin around ;) |
Yeah! Fresh from the challenge and ready to rock! Thats what I like to see. Now I'm feeling guilty for not firing up Maya yet today:beer:
Your model is lookin' pretty tight. I would be interested to see you create a high rez version for normal mapping. Cheers, dude! |
You wouldn't mind uploading the Y-wing in the download section after it's complete?
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hehe definately dave, its either modelling or playing games and I've purposely not got any games on my laptop at the minute ;)
I'm not sure how to do the normal mapping. I might even study what colours are set when a normal map is created and actually have a go at drawing them in (saves on the modelling time if it'll work). Thing is as soon as the new challenge comes out this model will sit for another 2 months :( Definately THX1138, then you'll be able to see all the shortcuts in the body geometry i've used (some +4sided polys in there I can tell you). When I get the texture done that'll be uploaded too :D |
well, i've experimented with automatic mapping for the UV's on this model. It actually worked fairly well but is a little time consuming (hence the delayed postings)
here's the UVmap (2 512x512 maps together) ready for texturing. http://www.flash-fx.net/images/3D/st...g/stage10a.jpg http://www.flash-fx.net/images/3D/st...g/stage10b.jpg |
not much to show yet, still blocking in the basic colours/areas.
http://www.flash-fx.net/images/3D/st...g/stage11a.jpg http://www.flash-fx.net/images/3D/st...g/stage11b.jpg |
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