Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Previous Challenges (Archives) (https://simplymaya.com/forum/forumdisplay.php?f=45)
-   -   sept/oct challeng-noob (https://simplymaya.com/forum/showthread.php?t=18315)

Joopson 17-09-2005 02:02 AM

sept/oct challeng-noob
 
n/m about barnstorming, i gonna do a 3d version of the pinky demon in doom. :)

Joopson 17-09-2005 02:06 AM

im changing to dooms pinky demon:attn:

t1ck135 17-09-2005 07:49 AM

nice modelling :)
remember you need to put your own spin on it.
Just think crazy thoughts like - what if it was in space?, does it need to be a biplane? Could it be a chicken/rocket/flying banana? Could the barn be a futuristic hanger (star wars style)? what would you improve on the game and how would this change things like props, backgrounds etc...?

THX1138 17-09-2005 03:15 PM

Starwars ? Did somebody say, Starwars?!:attn:

Joopson 17-09-2005 04:05 PM

snapshots of the original
http://www.joopsontoons.com/pinky 1.gif
http://www.joopsontoons.com/pinky 1.jpg

Joopson 17-09-2005 04:23 PM

rough model so far
http://www.joopsontoons.com/pinky.jpg

t1ck135 17-09-2005 05:13 PM

my last post isn't relevant now you've changed your's at the top ;)

good start with the monster - they were scary when you were low on ammo! :)

mtmckinley 17-09-2005 07:33 PM

the geometry of the arms and legs is a bit cluttered at the moment.

Joopson 17-09-2005 07:35 PM

i know, this is my first real model, based on another 2d thing, plus, i just started 3d last month:blush:

Joopson 17-09-2005 07:42 PM

poly-smooth problem
 
poly smooth isnt working that good, i merged the vertices, and used cleanup but it looks like this
http://www.joopsontoons.com/smooth.jpg

Joopson 18-09-2005 12:59 AM

does anyone no why smooth did that, im pretty new

badtertle 18-09-2005 01:48 AM

hmm
 
im also new but i think i know why. Your topology isnt ver good in most places. You want the overall flow to look a bit gridlike with only 4 sided polys. I see lots of triangles bunched together in odd ways in your model. Its not that big of a deal, it just takes a little time to clean it up a bit.

badtertle 18-09-2005 01:50 AM

also your head is made up of a few million-sded polys. try to break them up into only 4 sided or it wont look right. Good start with thebasic shape though!

Joopson 18-09-2005 02:42 PM

how do u convert it to quads?:confused:

Joopson 18-09-2005 03:12 PM

n/m i figured it out

Joopson 18-09-2005 07:07 PM

right now im texturing, should be done tomorrow

Joopson 18-09-2005 07:26 PM

almost done
http://www.joopsontoons.com/guy.jpg

Joopson 18-09-2005 08:06 PM

rigging error? i already used paint weights, but this happens
http://www.joopsontoons.com/error.bmp

Joopson 18-09-2005 10:16 PM

i need your help!!!

mtmckinley 18-09-2005 11:44 PM

Looks like you still need to paint the weights for the horn to stick with whatever joint you're using for the head.

Joopson 19-09-2005 12:24 AM

i already did that, im baffled

Joopson 19-09-2005 01:17 AM

I GOT IT!!!!
http://WWW.JOOPSONTOONS.COM/final.bmp

Joopson 19-09-2005 01:26 AM

http://img275.imageshack.us/img275/4452/guy25uj.jpg

Joopson 19-09-2005 06:36 PM

from this point on will be the demon, but stylized and changed in my way :)

Joopson 21-09-2005 12:24 AM

any suggestions

t1ck135 21-09-2005 10:40 AM

- 4 arms?
- carrying a BFG weapon to get his own back on the doom guys ;)
- change the body to look more like a bull (keeping the head)

my brain isn't being creative today :(

Joopson 21-09-2005 05:48 PM

hahahaha:) i love the 4 army thing, then i wiil have to re skeletize it, ill add some other awesome stuff too:attn:

Total Rookie 21-09-2005 08:10 PM

How about putting a inside-mouth creature like this one?

link:Alien Linky

Joopson 21-09-2005 11:13 PM

thats cool dude, ill see if it can be done, lol:attn:

Joopson 21-09-2005 11:54 PM

i tried it, not very pretty! lol, doesnt fit the jaw shape

here he is so far
http://www.joopsontoons.com/custom.jpg

Joopson 22-09-2005 04:27 PM

come on guys..... i need yer feedback

joed8349 23-09-2005 12:43 AM

I didnt read all of your posts, but is this supposed to be a low poly model (3000 tris or less) or are you going for a hi-res model?

If you are not going to have a poly limit, then you may want to add more detail or accessories.

Joopson 24-09-2005 02:18 PM

im not really sure yet, probably high res. im at 73000 tris

Joopson 26-09-2005 07:43 PM

final gathered image
http://www.joopsontoons.com/final gathered 2.jpg

Joopson 26-09-2005 07:48 PM

here is the final polycount

verts:9453
edges:20838
faces:11529
tris:18466
uvs:16644


, almost nearly low-poly, lol
there may be a feww more updates though

badtertle 26-09-2005 08:15 PM

Can we see a wireframe of this guy. It seems to me that you probably have a lot of polys doing nothing(not changing the overall shape). You should look into reducing that polycount. I like the overall proportions, but the arms on top look really out of place. Try sticking them underneith your origional arms and see if that looks more natural.

Joopson 26-09-2005 09:52 PM

wireframe
http://www.joopsontoons.com/wireframe.jpg

spunky 26-09-2005 11:58 PM

Looks good except that your geometry seems to have a lot of splitting in it. I'm no expert by any means but I found out that you can get the same shape of an object by having less faces that are larger than a bunch of tiny ones as you have. If you still want to "bump" up the surface you could always convert to sub and play with it that way. Great job so far though and good luck!

RupertFaraway 27-09-2005 12:03 AM

Any chance of rigging or texturing?

badtertle 27-09-2005 12:15 AM

Try this...Make a copy of your man there and make it live. Take the origional and start deleteing a bunch of edges. Try to get it all to look sortof gridlikewith only 4 sided polys.


++++++++
++++++++
++++++++
++++++++

If the shape changes a bit, just select some vertices and move them, theyll snap right onto your old model keeping the same basic shape.

If yyou want to smooth it out later just go poly-smooth or maybe its edit poly-smooth.

Your model has a nice shape, but without the quads and good topography, your model will not deform correctly. And its just good practice to keep it all neat.


All times are GMT. The time now is 12:53 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018