sept/oct challeng-noob
n/m about barnstorming, i gonna do a 3d version of the pinky demon in doom. :)
|
im changing to dooms pinky demon:attn:
|
nice modelling :)
remember you need to put your own spin on it. Just think crazy thoughts like - what if it was in space?, does it need to be a biplane? Could it be a chicken/rocket/flying banana? Could the barn be a futuristic hanger (star wars style)? what would you improve on the game and how would this change things like props, backgrounds etc...? |
Starwars ? Did somebody say, Starwars?!:attn:
|
snapshots of the original
http://www.joopsontoons.com/pinky 1.gif http://www.joopsontoons.com/pinky 1.jpg |
rough model so far
http://www.joopsontoons.com/pinky.jpg |
my last post isn't relevant now you've changed your's at the top ;)
good start with the monster - they were scary when you were low on ammo! :) |
the geometry of the arms and legs is a bit cluttered at the moment.
|
i know, this is my first real model, based on another 2d thing, plus, i just started 3d last month:blush:
|
poly-smooth problem
poly smooth isnt working that good, i merged the vertices, and used cleanup but it looks like this
http://www.joopsontoons.com/smooth.jpg |
does anyone no why smooth did that, im pretty new
|
hmm
im also new but i think i know why. Your topology isnt ver good in most places. You want the overall flow to look a bit gridlike with only 4 sided polys. I see lots of triangles bunched together in odd ways in your model. Its not that big of a deal, it just takes a little time to clean it up a bit.
|
also your head is made up of a few million-sded polys. try to break them up into only 4 sided or it wont look right. Good start with thebasic shape though!
|
how do u convert it to quads?:confused:
|
n/m i figured it out
|
right now im texturing, should be done tomorrow
|
almost done
http://www.joopsontoons.com/guy.jpg |
rigging error? i already used paint weights, but this happens
http://www.joopsontoons.com/error.bmp |
i need your help!!!
|
Looks like you still need to paint the weights for the horn to stick with whatever joint you're using for the head.
|
i already did that, im baffled
|
I GOT IT!!!!
http://WWW.JOOPSONTOONS.COM/final.bmp |
|
from this point on will be the demon, but stylized and changed in my way :)
|
any suggestions
|
- 4 arms?
- carrying a BFG weapon to get his own back on the doom guys ;) - change the body to look more like a bull (keeping the head) my brain isn't being creative today :( |
hahahaha:) i love the 4 army thing, then i wiil have to re skeletize it, ill add some other awesome stuff too:attn:
|
|
thats cool dude, ill see if it can be done, lol:attn:
|
i tried it, not very pretty! lol, doesnt fit the jaw shape
here he is so far http://www.joopsontoons.com/custom.jpg |
come on guys..... i need yer feedback
|
I didnt read all of your posts, but is this supposed to be a low poly model (3000 tris or less) or are you going for a hi-res model?
If you are not going to have a poly limit, then you may want to add more detail or accessories. |
im not really sure yet, probably high res. im at 73000 tris
|
final gathered image
http://www.joopsontoons.com/final gathered 2.jpg |
here is the final polycount
verts:9453 edges:20838 faces:11529 tris:18466 uvs:16644 , almost nearly low-poly, lol there may be a feww more updates though |
Can we see a wireframe of this guy. It seems to me that you probably have a lot of polys doing nothing(not changing the overall shape). You should look into reducing that polycount. I like the overall proportions, but the arms on top look really out of place. Try sticking them underneith your origional arms and see if that looks more natural.
|
|
Looks good except that your geometry seems to have a lot of splitting in it. I'm no expert by any means but I found out that you can get the same shape of an object by having less faces that are larger than a bunch of tiny ones as you have. If you still want to "bump" up the surface you could always convert to sub and play with it that way. Great job so far though and good luck!
|
Any chance of rigging or texturing?
|
Try this...Make a copy of your man there and make it live. Take the origional and start deleteing a bunch of edges. Try to get it all to look sortof gridlikewith only 4 sided polys.
++++++++ ++++++++ ++++++++ ++++++++ If the shape changes a bit, just select some vertices and move them, theyll snap right onto your old model keeping the same basic shape. If yyou want to smooth it out later just go poly-smooth or maybe its edit poly-smooth. Your model has a nice shape, but without the quads and good topography, your model will not deform correctly. And its just good practice to keep it all neat. |
All times are GMT. The time now is 12:53 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018