Really like the last render. :beer: The model is looking good and materials seems great to me.
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Looking really good man, have you had any other 3d modeling knowlage???
The only thing I could see, and this is being picky mind, the flex looks a little to rigid to me in the way its hanging, but then again a new flex would do that! Good work on the textures and rendering. What rendering did you use? |
Hey, I'm coming in late to this thread, but my family owns a Dyson... if you need any close-up shots of the details anywhere, just ask. I head home from college on Friday the 18th for Thanksgiving break. I can just snap a few shots of whatever you need, feel free to ask.
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looks good so far :)
If you need ref pics let me know... I got one in the closet, its the purple one but still a Dyson. |
good idea writing and asking for the technical info, hopefully you'll get some good line drawings and reference images
looking good :) |
:D thanks for the input guys, like i said above i have been out with the wife and we got a new vac on sunday the purple one also its the Animal or something slightly different but anyone who has the Yellow version yeah id love to have some pics posted up :D "so get em up :P)
i rendered using mental ray res =HD1080 also finalgather caustics and global ill. and just play with the settings till i see something i like just trial and error really. personally i think your render is most important that and lighting. so mess with them loads, |
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And nope no other modeling knowledge,just my 5th week into maya, but i do practice on this for long hours, I really have my mind set on getting somewhere in the maya industry so i practice a lot. thanks for the other crit n comments too, yea there is still a lot of tweaking to do and lots more fine detail to add :D i agree with the wire especially the other side which u cant see! lol |
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update on some new detail below the bagless bit.
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off topic slightly but got this baby coming on monday for my birthday. From the wife :D
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Do you know if its going to be a boy or girl ;)
Seriously it looks great, I know I could certainly do with one :) and congratulations on the Thoughtful and Great wife too! BTW: The progress so far look GREAT! Cheers Paul |
lol cheers!:beer:
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got my Wacom early wow there nice bits of kit gonna take some gettin used to but its gonna make things easier :)
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Congratulations, enjoy using it :beer: and I guess happy birthday too.
Cheers Paul |
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Sup guys!
heres a test render of the dyson in a scene. Gave it the matrix look using some nice greens. and reflections. needs work on the shadows they are kinda grainy. |
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heres a better version i quite like this, what u all think?
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hmm i looked at all the god dam stuff on GI joe but i still cant get it to work!.
would it really make a difference to my renders? and how will i know its worked.. lol!:confused: :confused: |
Because you'll get and option box pop-up and then a mass of lights. But i don't think it would help you with this model anyway, as you tend to loose highlights. I know i'm not using it for my entry.
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kk cheers pal, i was kinda thnking i was missing out for my model :D
anyways ill work it out eventually. |
Have you edited line 57 of the script to point to your lights?
If you have has the path of your lights file got any spaces in it (Maya doesn't like them).? |
// modify here the path of the imported scene.
string $pathL = "C://Documents and Settings//Simon Hitchins//My Documents//maya//scripts//GIJoe.lights"; |
It won't work with "Documents and Settings". Make a folder at "C:/" called GIJoe and put the GIJoe.lights file in it. The edit the script to "C:/GIJoe/GIJoe.lights"
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ok done that now i opened script editor then opened file then went to open script and pointed to the Gijoe mel script
but nothing happened. |
// modify here the path of the imported scene.
string $pathL = "C:/GIJoe/GIJoe.lights"; |
ok so you put the GIJoe.lights in C:/GIJoe/GIJoe.lights. Then open notepad and open the script file change the path on line 57. Click save. Then reload maya. The type "GI_Joe;" in the command line.
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hmm the command line been the box below the script editor?
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white strip bottom left hand corner.
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cannot find procedure GI_joe.
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and the .mel file is in ...My Documents/Maya/Scripts
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:attn: :attn:
lmao what a dumbass i was puting the mel script in the script folder for maya learning edition i had on my comp ages ago! its all cool now really appreciate the help hope i can do the same for u sometime. :) |
ok now i get the small option box but after that i see nothing else?
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hmmm its ok sorry bout that the option box needed streching b4 i could see the %^$*ing Go create button!!!:headbang:
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Sup guys ok nearly finished heres a rough idea on how ill be presenting my finished entry.
Been working on renders all weekend. Still needs some texturing here n there. Sorry for the large pic its so i could fit the whole pic on and not lose 2 much detail. :) |
nice progress on this, its looking good :)
the back view (bottom left) looks like it should have a little more contrasted shadow. |
yea your right i looks a little flat wondered what the problem was
thanks for that ;) |
been practicing and learning with some hdri's post some up tomorrow, finished texturing the filter too.
Show u some progress tomorrow ;):beer: |
Awsome Job on the vaccume details!! :beer:
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Latest try at rendering My dyson.
Still not how i want it though. Need to find some more tutorials. |
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ok been reshaping in certain areas. needed balancing up.Also needs smoothing some more. heres the filter finished too. i have tweaked my shaders tryin for a better plastic look too!
A problem ive noticed is some large pixel like squares on this pic near the wheel and in a couple of other places too? anyone know what this is? :confused: |
I'm guessing it's your final gather, if you're using it. Increase the number of rays, and adjust the min/max radius. If not, I'm sorry I don't know.
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If it's a nurbs wheel, up the tesselation. If it's a Mental Ray problem, up the anti-aliasing samples ( Min / Max). Of course these are just guesses aswell.
Best of luck! :beer: |
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