thanks cris007 :)
I'm *trying* to model cleanly and its making it take a long time. As a general question to everyone, on inanimate objects is it really important to make sure everything is quaded? I know it can affect the smoothing but I was just wondering how important it is? |
Well i'm no expert but i made my own coffee machine with subdivisions and i found out the hard way that it's really important to have as few non-quads as possible. It seems to be ok if you have a few exceptions in certain places, but it's ideal to have just quads.
I suggest you use the polyproxy mode to see exactly where quads might not be vital and in general to have an idea of your smoothed model. Hope this helps :) |
thanks for the tips cris007, it does indeed help to keep it as quaded as possible (I've been finding out when smoothing and it looking crap).
Here's another minor bit, the closure where the strings are tightened and attach at the bottom. It's not fully detailed yet and the lines are a bit all over but I aim to fix them soon. http://www.flash-fx.net/3D/images/cello/closure8a.jpg http://www.flash-fx.net/3D/images/cello/closure8b.jpg |
again no real time to do much this weekend :(
I'd used a generic reference shot of a closure without looking in depth on the actual cello i'm modelling. Thus I've redone the closure to match this cello. I've added a few extra little bits in and hope to get the bottom of the tailpiece finished in the next couple of days. Strings will also need to come out of the cylindrical pieces inside the closures. :) http://www.flash-fx.net/3D/images/cello/tailpiece9a.jpg http://www.flash-fx.net/3D/images/cello/tailpiece9b.jpg http://www.flash-fx.net/3D/images/cello/tailpiece9c.jpg |
Looking good T1ck. Like your modeling. I can imagine it was pretty hard to keep it all as nice and tidy as possible ( i know that for me it still takes quite some time and quite a few attempts until i finally get the modeling of an object right, but then again, i'm still a beginner :) ).
It's truly beautiful. :beer: |
thanks cris :)
I'm hoping you get the lighting tied down and looking great in your scene :beer: It'd be great to get a full day at this baby to get the modelling complete and onto the texturing. I'm finding hard surface modelling a bit harder than organic at the moment (quadding all the extra lines and bevel edges can be time consuming!) but practice will change that :D |
Just wondering, What formats are the pice cause i can't see any of them. all i can see are some white boxes with crosses in them
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Its probably my web host who is up and down a bit. Try again later and fingers x'ed they work :)
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Managed to get some proper time on this tonight :)
Finished the tailpiece, added the section at the bottom of the cello, added some strings and attached them at both ends. Also started better shaping the body. Just realised that its 19,000 tris so this is the most detailed object I've done :) Modelling todo: - Keypiece and smoothed edge at the bottom of the cello - Cut the holes into the main body. Then texturing - woohoo! :attn: http://www.flash-fx.net/3D/images/cello/bottom10a.jpg http://www.flash-fx.net/3D/images/cello/strings10b.jpg http://www.flash-fx.net/3D/images/cello/strings10c.jpg http://www.flash-fx.net/3D/images/cello/cello10d.jpg |
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looking really superb!!!!
excellent work here man.;) :beer: |
Very nice indeed ...great work :)
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Love how you did the strings. Are they Nurbs?
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looking great man nice modeling :)
mayafreak3 |
Looking very nice, Mr.Tickle! Hope you manage to get it finished in time and also have time for the festive cheer! :beer:
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