wow the wood thing to the right side looks really well textured.
|
1 Attachment(s)
Thanks magicsy. :)
::update:: |
1 Attachment(s)
Coinbox in progress.. I need to work on the glass still. The jackpot text is a displacement. I uv mapped and textured the front panel as well.
|
Love your textures! How about a shot of the texture map?
|
yea this guy is very good great work pal.
Keep it up.!!:beer: |
1 Attachment(s)
Thanks for the kind words :)
Here is a shot of the uvs with texture for the coinbox as requested. It is still in progress. The glass part of the coinbox I mapped separately so I can use another file for the thin black threads that run through it. I may have to redo some uv's because I need to connect the object beneath this one to this. peace, mayafreak3 |
Your just taking pictures from different angles aint ya????
gotta be this is awesome!!! |
Its looking really good man? :beer:
Cheers Paul |
Quote:
Quote:
|
1 Attachment(s)
::update::
Modeled the rest of the coinbox. The circle W is a displacement map also. Worked on textures and geometry on the front panel a bit also. Changed the glass. |
1 Attachment(s)
updated coinbox texture map.. I mainly used clone stamp tool and the liquify feature in photoshop
mayafreak3 |
wow! your ability to texture is really impressive.
:bow: your model looks quite real. the glass is looking good now. earlier it looked a bit like plastic. |
1 Attachment(s)
Thanx utpal :)
I worked for a few hours on the glass.. and ended up modeling the safety wire instead of using a texture. ::update:: |
1 Attachment(s)
Coinbox with coins.
It is still very hard to get the glass exactly the way I want.. this could take some time.. the nickel is a displacement.. and then instanced about 60 times ;p mayafreak3 |
yeah, i think for the glass to look right; the most difficult thing to simulate could be it's thickness.
|
All times are GMT. The time now is 11:01 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018