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-   -   Nov/Dec - Norm - mayafreak3 (https://simplymaya.com/forum/showthread.php?t=19008)

magicsy 16-11-2005 03:29 PM

wow the wood thing to the right side looks really well textured.

mayafreak3 17-11-2005 12:17 AM

1 Attachment(s)
Thanks magicsy. :)



::update::

mayafreak3 17-11-2005 12:19 AM

1 Attachment(s)
Coinbox in progress.. I need to work on the glass still. The jackpot text is a displacement. I uv mapped and textured the front panel as well.

THX1138 17-11-2005 10:53 AM

Love your textures! How about a shot of the texture map?

magicsy 17-11-2005 04:45 PM

yea this guy is very good great work pal.
Keep it up.!!:beer:

mayafreak3 17-11-2005 04:59 PM

1 Attachment(s)
Thanks for the kind words :)

Here is a shot of the uvs with texture for the coinbox as requested. It is still in progress. The glass part of the coinbox I mapped separately so I can use another file for the thin black threads that run through it. I may have to redo some uv's because I need to connect the object beneath this one to this.

peace,

mayafreak3

gster123 17-11-2005 06:15 PM

Your just taking pictures from different angles aint ya????

gotta be this is awesome!!!

BMS 17-11-2005 07:37 PM

Its looking really good man? :beer:

Cheers
Paul

mayafreak3 18-11-2005 05:40 PM

Quote:

Originally posted by gster123
Your just taking pictures from different angles aint ya????

gotta be this is awesome!!!

Thanks!! :)

Quote:

Originally posted by BMS
Its looking really good man? :beer:

Cheers
Paul

Many thanks Paul :)

mayafreak3 18-11-2005 05:40 PM

1 Attachment(s)
::update::

Modeled the rest of the coinbox. The circle W is a displacement map also. Worked on textures and geometry on the front panel a bit also. Changed the glass.

mayafreak3 18-11-2005 05:43 PM

1 Attachment(s)
updated coinbox texture map.. I mainly used clone stamp tool and the liquify feature in photoshop

mayafreak3

utpal 18-11-2005 06:04 PM

wow! your ability to texture is really impressive.
:bow:

your model looks quite real.
the glass is looking good now. earlier it looked a bit like plastic.

mayafreak3 19-11-2005 12:50 AM

1 Attachment(s)
Thanx utpal :)

I worked for a few hours on the glass.. and ended up modeling the safety wire instead of using a texture.

::update::

mayafreak3 19-11-2005 07:08 PM

1 Attachment(s)
Coinbox with coins.

It is still very hard to get the glass exactly the way I want.. this could take some time.. the nickel is a displacement.. and then instanced about 60 times ;p


mayafreak3

utpal 19-11-2005 07:47 PM

yeah, i think for the glass to look right; the most difficult thing to simulate could be it's thickness.


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