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-   -   TGAGTM: Calamity Jane (https://simplymaya.com/forum/showthread.php?t=19349)

mtmckinley 04-12-2005 11:31 PM

Texturing is part of the plan, yes. :)

mtmckinley 05-12-2005 02:35 AM

doing a couple detail bits

http://www.mtmckinley.net/book2/progress7.jpg

vladimirjp 05-12-2005 02:42 AM

looking good.
only crit i can ssay is that i dont like the eyes area and nose,
they seem a little off imo.
not sure what the texturing will look like though, and they dont too much resemble the concept art; which is great.

what is your poly max if any?

i like the concept a great deal. looks a lot like a character from "Gun"

mtmckinley 05-12-2005 02:52 AM

the eyes and nose are pretty much lined up with the art, so maybe the texture will help it.

not really worrying too much about a limit, but going for a 15,000 poly range.

NextDesign 05-12-2005 08:22 PM

Is modeling going to be part of the book?

mtmckinley 05-12-2005 09:08 PM

No. That's why I'm sharing that process here. :)

mtmckinley 06-12-2005 02:48 AM

working on the sleeves:

http://www.mtmckinley.net/book2/progress8.jpg
http://www.mtmckinley.net/book2/progress8w.jpg

vladimirjp 06-12-2005 03:00 AM

WOW 15 k :attn:

even the main chars from HL2 were only a little over 7k.

this one will be detailed, u have a lot of room to add details too.
. :beer:

mtmckinley 06-12-2005 03:16 AM

yeah, going more for PS3/XB360 kinda stuff. Probably closer to 10-15,000 range. But we'll see. Not being too picky with the count. :)

Funky Bunnies 06-12-2005 06:22 AM

wow it looks really cool. This is definitely going to be awesome. I read somewhere that it will be out in May, is that an accurate projection?

Dang, this is really going to be excellent, I think! I'm lookin' forward to seeing this hit the shelves - and I'm a max guy, even :p . Keep it up, man.

kennez 06-12-2005 08:47 AM

If modelling isn't going to be part of the book, is there any chance of you doing a video tutorial of the modelling?

t1ck135 06-12-2005 11:31 AM

chunky sleeves! but looking good ;)

do we get to know what your book is about or do we have to wait? I'm guessing animating would be a good book subject or maybe advanced game shader usage seeing as the xbox 360 and ps3 will do all that?

mtmckinley 06-12-2005 12:56 PM

I've a short description at my site, but seeing how it's called The Game Animator's Guide to Maya, I think you can probably infer what it's subject is. :)

Thanks, guys!

The sleeves are a little thick, aren't they? I might taper them down a bit.

Helder 06-12-2005 01:56 PM

Looking pretty goos so far ;)

littlelostalien 06-12-2005 10:05 PM

Cool :D

Are you going to go into more depth on the basics of animation theory? After following the modelling tutorial in your last book I also began the animation part of the tutorial. But as I'd never animated anything with skeletons and mesh skinning before it did seem rather over my head. :alien: I am going to persevere with it at some point....


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