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-   -   TGAGTM: Calamity Jane (https://simplymaya.com/forum/showthread.php?t=19349)

littlelostalien 08-12-2005 06:30 PM

:) I understand - I've not had any game art training either, after I'd graduated (I did physics) I just did lots of reading (your book was most helpful ;)), and did lots of tutorials. Every day at my new job is a new lesson! It's great to get insights in how to do things from more experience people, I think it's a great way to learn as to be an artist you really do have to knuckle down and do stuff yourself.

Calamity is looking good, though from the side view she does look like she's about to fall forwards.

NextDesign 09-12-2005 02:01 PM

Quote:

Originally posted by mtmckinley
perhaps you could explain what you mean by "theory"?
I think he means by anticipation, squash and stretch, excetera.

Looking good Mike!

Kartzan 12-12-2005 04:16 PM

Have you thought about adding creatures with multiple legs to your book? For example spiders and scorpions. From my understanding its a completely different animation sequence for those types of creatures than any other you have listed. Also, that general movement also feeds into the robotic walk sequences of futuristic mechs, like the spider walkers from Star Wars Clone Wars. If anything it might help to add a little bit about it, if not create a whole chapter on it.

mtmckinley 12-12-2005 04:25 PM

The storm tank is actually a 6-legged mech vehicle. :)

Kartzan 12-12-2005 04:47 PM

Ha ha, well in that case never mind :p

mtmckinley 13-12-2005 01:15 AM

no real change to the model, as I've been doing the writing part of the book thing, but I did this quick and dirty rig and pose to show the publisher for cover comp purposes as a possible pose. Probably won't be the final pose, it's just something they can use to put something together.

http://www.mtmckinley.net/book2/temp_coverpose1.jpg

BMS 13-12-2005 01:26 AM

Mike,

I have to say I love the Quick and Dirty Rig . . hope I can do one as quick and dirty as that in the near future ;)

She looks good and has attitude too!

Cheers
Paul

Jay 13-12-2005 07:59 AM

no real change to the model, as I've been doing the writing part of the book thing, but I did this quick and dirty rig and pose to show the publisher for cover comp purposes as a possible pose. Probably won't be the final pose, it's just something they can use to put something together.

Hey Mike its a cool pose so far. I know its rough but some thoughts for the final. Maybe spread the fingers and place the hand a little higher on the hip but keep the bend in the wrist as its a more natural look, also centre the hips more it will give her a better look and be more balanced and also the leg at the front I would perhaps straighten more, if not then Id bend the foot more on the toe so the heel is up.


Just some thoughts anyway

Model looks excellent even at this stage,

Cheers
Jay

swankymonkey 14-12-2005 01:56 AM

She definately has attitude!

Like she would blow you a kiss and then shoot your eyes out!

Really coming along well, Mike.

Dave

mtmckinley 18-12-2005 06:40 PM

Almost done with the first chapter... then it's back to Calamity Jane. :)

t1ck135 18-12-2005 09:07 PM

cool looking jane so far :)

looking foward to seeing more progress on her :)

mtmckinley 20-12-2005 04:11 AM

Alrighty, first chapter is done and submitted. Back to Jane! :)

http://www.mtmckinley.net/book2/progress11.jpg

http://www.mtmckinley.net/book2/progress11b.jpg

http://www.mtmckinley.net/book2/progress11w.jpg

Got the little doodads on her. Just need to do the gun now and get her all painted up like a whore... er... I mean... ;)

7464 tris

littlelostalien 20-12-2005 11:36 AM

Very nice :)

Her knees look a little narrow to me, although that does match the concept art...

Can't wait to see her textured!

NextDesign 20-12-2005 11:48 AM

Looks awsome mate.

Cant wait!

R-Tillery 20-12-2005 04:34 PM

Quote:

Originally posted by mtmckinley

The Game Animator's Guide to Maya

Chapter 1 - like in book 1, an introduction to the game industry itself, reel advice, development pipeline, etc.

Chapter 2 - Basic rigging and animation tools, commands, and techniques.

Chapter 3 - Calamity Jane, next-gen main character --- rigging, binding, and 2 or 3 basic animation sequences for a biped, humanoid character

Chapter 4 - Dire Wolf, current-gen basic enemy --- for a four-legged creature

Chapter 5 - Giant Kraken, current-gen boss monster --- for a multi-tentacled creature

Chapter 6 - Storm Tank 6000, low poly handheld or RTS unit (ala Warcraft 3 or C&C: Generals) --- for a mechanical fantasy vehicle

Chapter 7 - Misc. Animation ---- Wings (flapping, folding), Blobby slime movement, 4-wheel undercarriage suspension, etc.


Freaken Awesome..cant wait..:bow:

mtmckinley 21-12-2005 02:08 AM

thanks guys :)

Modeling is 99% done. I modeled a new hand while at the office earlier today but forgot to bring it home to replace these with. I might also make her a big knife or machete or something and put some shells on her belt. :)

Here's a 360:
http://www.mtmckinley.net/book2/jane360.avi

Knees are a bit thin, but like you say, it matches the concept. If they look funky when I animate, I might thicken them up some.

With two pistols, comes to around 9000 tris.

t1ck135 21-12-2005 09:47 AM

I'm looking forward to seeing that cute sneer as in the concept art ;)

It'll be good to see how you handle all the tassle bits when animating.

Kartzan 21-12-2005 04:06 PM

Are you going to try and detail it somemore and bring it up to the 15,000 you mentioned earlier? Cause if so, you have a lot more room for detail. It'd be interesting to see what else you could do with her.

R-Tillery 21-12-2005 05:27 PM

What would be the Max poly count for a game model? :confused: I was told 3500 for a multiplayer and 6500 max for a single player.:confused:

mtmckinley 21-12-2005 05:57 PM

depends on the type of game and the tech involved. this one is being made with next-gen stuff in mind, so a bit higher.

R-Tillery 21-12-2005 07:06 PM

Right on.. so low level poly mesh with a high resolution normal map?..Here it comes,, will this be a Tut in your book?pleasepleaseplease:p :p :p :D

mtmckinley 21-12-2005 08:21 PM

fraid this book is purely a rigging and animation focused book, and won't talk about texturing or modeling. hence my sharing the process here. :)

mtmckinley 22-12-2005 06:34 PM

I replaced the hands and did some doodads and minor adjustments. about 9000 polys. Might smooth out her face a bit and other curvy bits. ;)

http://www.mtmckinley.net/book2/jane2.zip

mtmckinley 22-12-2005 07:46 PM

wire shot:

http://www.mtmckinley.net/book2/progress12w.jpg

R-Tillery 22-12-2005 08:10 PM

How about a head shot ,,wire.:D

mtmckinley 22-12-2005 08:53 PM

Here ya go:

http://www.mtmckinley.net/book2/progress12w2.jpg

R-Tillery 22-12-2005 09:09 PM

When making the head of a game character should you always model it for speech animation? when it don't call for it? Like loops around for the mouth?

mtmckinley 22-12-2005 09:16 PM

I think so, as it makes it look more natural. the loops aren't just for smooth mouth movement, but also to emulate what the face's muscular structure is like, which is what makes it look the way it does.

I got the video back from the reference video I shot last weekend! Here's a couple low-quality screengrabs. Lots of neat stuff, like quick-drawing a pistol and such:

http://www.mtmckinley.net/book2/video_example.jpg

magicsy 22-12-2005 09:35 PM

wow mike your good man, hope i one day get to this level.
Keep it up.!

swankymonkey 22-12-2005 10:01 PM

Everything about this model ... all the way down to the posture of the hands ... I love it!:)

Is that you in the video, Mike? Somehow I thought you'd be taller;)

Dave

mtmckinley 23-12-2005 12:46 AM

thanks! :)

Lol, Swanky, Jackie's actually pretty tall. She's 6'! :) I'm just 3" taller than her. Thanks to her, by the way, for helping me out by being my video subject.

Started the UVs... this thing's going to need 3 or 4 textures I think.

http://www.mtmckinley.net/book2/uv1.jpg

http://www.mtmckinley.net/book2/uv2.jpg

http://www.mtmckinley.net/book2/uv3.jpg

http://www.mtmckinley.net/book2/uv4.jpg

Whew, all done. :p

Kartzan 23-12-2005 08:47 PM

Nice job on the UV layouts. Can't wait to see the texturing!

NextDesign 27-12-2005 09:33 PM

Nice and clean mate. Though it looks still looks a bit like current-gen, or are you going to add in all the misc objects into the texture or normal map? Also in the book's cd, will you include examples of squash and stretch, anticiaption, ect? That would be very useful.


Good job mate!

mtmckinley 27-12-2005 10:23 PM

based on what I've seen from the xbox 360 games like GUN and Call of Duty 2 that we have at the office, 10k polys is very likely a good average range for the system. Have to remember that a lot of the illusion of detail being seen on the game screen these days is from advanced shaders and normal maps, which I've not made for Jane, and am not sure I'll have the time to make for the book's purpose. We'll see.

Thanks. :) Will have updates when I get back from visiting family.

mtmckinley 28-12-2005 03:09 AM

Or heck, I'll upload something now. Still early. Hopefully will get her finished by Saturday before I head back to Austin. :)

http://www.mtmckinley.net/book2/texprogress1.jpg

Might be too dark.

Kartzan 28-12-2005 11:20 PM

It does look a little dark, other than that it looks good. As for the green thing, what is that? And it looks a little too green/florecent (sp?).

mtmckinley 29-12-2005 04:00 AM

That part wasn't done yet. Just roughed in with color. Here's an update:

http://www.mtmckinley.net/book2/texprogress3.jpg

Kartzan 29-12-2005 04:26 PM

AHHHH, I get it now. I didnt realize there were some future aspects mixed in with this character. Looks awesome so far! I cant wait to see her with her face done.

mtmckinley 30-12-2005 01:35 AM

Almost done. just need to figure out what I'm doing with the hair, gun, and a few other tiny bits.

http://www.mtmckinley.net/book2/texprogress4.jpg

NURBS_girl 30-12-2005 01:42 AM

Woooo!
I'll have to ask her where she gets her bikini waxing done!

Excellent work though!
10k polys for the new games eh?
Hrrmmmmm.


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