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I will make eyelashes for sure :) Quote:
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I will add fur on the nose and horns and on the ears. :beer: |
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Z-Brushing
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dude!!
this is unbelieable !!!! great work indeed! you d make anyone want to take up 3d :) |
your model is coming along really nice mayafreak3. really like the bumps that you have added to the top of his head and the veins in his ears. Good work!
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Thanks magicsy and arran :attn: :beer:
Here is a mental ray render: |
Hahahahahahahahaha! Very good man!:attn: :beer:
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cool progress mayafreak, its looking great already, the veiny ears are fab :)
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Awsome render mayafreak3! Now how about some fur?
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As gracious as a real one :eek:
Hehe, soooon a nice brown and short fur (the reason why, I suppose, you leave top of head mid-detailed ;)) |
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Thanks everyone :attn:
I'm going to redo the displacement. I am considering just modeling the detail in maya. I worked some more on the texture mapping in z-brush. Here is a new render minus the displacement I added in a blurred background. This has Final Gather, and an outdoor HDRI. |
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Here it is with displacement but.. the fur on the horns isn't moving with it.. so I'll prolly have to come up with some other solution.
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so I think I'm going to model some spheres and wrap hair around them, in the original picture it looks almost like the knots are sitting on the head anyway.. and I doubt with hair on them you will be able to tell...I will only displace the eyebrows and veins in the ears. I'll add some fur systems for the eyebrows and ears also and some whiskers ;p.
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holy CRAP thats good. But why cant you just convert displacement to polys? and then put the fur there?
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Thanks Matt :) I've tried importing the high rez z-brush .obj instead of using a displacement but it kills maya. Not enough memory in my comp to render it. I think I'll be able to get a more accurate look modeling the knots in maya because of the fur thing. I'll still use a displacement, just not on the horns.
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nice work mayafreak, the furry horns (ooer) definately give it more realism :)
A bit more light would help to show the head off better. Good luck with the displacement fur problem |
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