Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Previous Challenges (Archives) (https://simplymaya.com/forum/forumdisplay.php?f=45)
-   -   Jan/Feb - Normal - mayafreak3 (https://simplymaya.com/forum/showthread.php?t=19697)

mayafreak3 10-01-2006 04:29 AM

Quote:

Originally posted by Pyrus
Yeah nice texturing start. I like the feeling of smooth skin, mostly at nostril entry or inner ears.

Hopin' you'll set up these famous eyebrows long pilosity which make them so peacefull & kind.

Cool cool cool to me ... ;)

Thanks Pyrus :)

I will make eyelashes for sure :)

Quote:

Originally posted by gster123
Your working so so fast man!! Good work dude!
Thanks :attn:

Quote:

Originally posted by mc-fleury
yeah nice work so far! are you going to add fur or it will only be textures.
Thanks mc-fleury
I will add fur on the nose and horns and on the ears.

:beer:

mayafreak3 10-01-2006 04:20 PM

1 Attachment(s)
Z-Brushing

magicsy 10-01-2006 04:23 PM

dude!!
this is unbelieable !!!!
great work indeed!
you d make anyone want to take up 3d :)

arran 10-01-2006 05:12 PM

your model is coming along really nice mayafreak3. really like the bumps that you have added to the top of his head and the veins in his ears. Good work!

mayafreak3 10-01-2006 05:39 PM

1 Attachment(s)
Thanks magicsy and arran :attn: :beer:

Here is a mental ray render:

jramauri 11-01-2006 12:39 PM

Hahahahahahahahaha! Very good man!:attn: :beer:

t1ck135 11-01-2006 01:21 PM

cool progress mayafreak, its looking great already, the veiny ears are fab :)

THX1138 11-01-2006 08:21 PM

Awsome render mayafreak3! Now how about some fur?

Pyrus 11-01-2006 11:46 PM

As gracious as a real one :eek:

Hehe, soooon a nice brown and short fur (the reason why, I suppose, you leave top of head mid-detailed ;))

mayafreak3 13-01-2006 12:04 AM

1 Attachment(s)
Thanks everyone :attn:

I'm going to redo the displacement. I am considering just modeling the detail in maya. I worked some more on the texture mapping in z-brush.

Here is a new render minus the displacement I added in a blurred background. This has Final Gather, and an outdoor HDRI.

mayafreak3 13-01-2006 12:29 AM

1 Attachment(s)
Here it is with displacement but.. the fur on the horns isn't moving with it.. so I'll prolly have to come up with some other solution.

mayafreak3 13-01-2006 12:42 AM

so I think I'm going to model some spheres and wrap hair around them, in the original picture it looks almost like the knots are sitting on the head anyway.. and I doubt with hair on them you will be able to tell...I will only displace the eyebrows and veins in the ears. I'll add some fur systems for the eyebrows and ears also and some whiskers ;p.

MattTheMan 13-01-2006 12:51 AM

holy CRAP thats good. But why cant you just convert displacement to polys? and then put the fur there?

mayafreak3 13-01-2006 01:05 AM

Thanks Matt :) I've tried importing the high rez z-brush .obj instead of using a displacement but it kills maya. Not enough memory in my comp to render it. I think I'll be able to get a more accurate look modeling the knots in maya because of the fur thing. I'll still use a displacement, just not on the horns.

t1ck135 13-01-2006 08:32 AM

nice work mayafreak, the furry horns (ooer) definately give it more realism :)
A bit more light would help to show the head off better.

Good luck with the displacement fur problem


All times are GMT. The time now is 03:56 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018