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-   -   Mar/Apr - Norm - T1ckL35 (https://simplymaya.com/forum/showthread.php?t=20628)

t1ck135 02-04-2006 11:12 AM

Heres a quick rough out of how the feet will expand and look a lot chunkier.
I'm still having problems with the thighs though...

http://www.flash-fx.net/3D/images/tr...rs/model5b.gif

t1ck135 02-04-2006 12:06 PM

...and here's a revised layout around the thighs. Not perfect but it'll have to do for now;)

really just the head and adding the cylinders that form the elbows/knees etc need adding now...

http://www.flash-fx.net/3D/images/tr...rs/model5c.gif

t1ck135 05-04-2006 08:23 AM

Well, finally, here is the layout for the model using all the bits (apart from a couple of small ones that fold away) from the ship.
Dark bits will be wood based, dark grey will be shiny dark metal and light grey will be fairly shiny/fairly dull metal parts.
Gonna fold those bits at the back/front of the hand away and slightly thicken the arm sections.

time to do some detail modelling ;)

http://www.flash-fx.net/3D/images/tr...rs/model6a.gif

Gamester 05-04-2006 09:37 AM

Good work ;)...this project it's becoming promising :attn:

If you put some kind of a gun or a weapon, from a transformation of some part of the boat, I think will make it better ;)

Keep it up and good luck :beer: :beer:

joed8349 05-04-2006 09:48 PM

It's coming along nicely. Cool work.

mirek03 06-04-2006 04:19 AM

obviously it will be fully rigged, now that will be also very intersting. Do you think you will need a couple of versions with differant rigs. I just poked my head back out of my 'sammy the seal' project in my foundation book to see what's happening and jesus.., I'm heading back to the drawing board with my tail between my legs.

great work...

t1ck135 06-04-2006 07:52 AM

Thanks gamester and good idea about the gun (I'd totally forgot about accessories). I think a telescopic barrelled pistol will pop out of his thigh and let him wop some muthas ;)

Thanks joe, I'm watching how your thread develops - keep it up :)

Cheers mirek, I think to get it into a final pose it'll need to be rigged. How good that rig is is a completely different matter though ;)

I'm uv'ing the current parts so I can do a low poly version at a later date. Then its onto detail but it'll be hard to get anywhere as good looking as dilberts cool entry!

swankymonkey 06-04-2006 09:28 PM

Hey Si ... looking good, dude! Is there any particular reason you're posing this guy with his legs like that? Is it because you're working out the transformaion? I think it would improve the overall look if the posture was a bit more upright.

If you can get this puppy textured up in time its gonna ROCK!

Dave

t1ck135 07-04-2006 07:42 AM

thanks dave :)
He's in no real pose at the minute, I think I was going to drop the upper torso and arms forward into a more gorilla like pose but then got distracted with trying to get all the parts in place from the ship ;)
I've uvmapped the low poly version and am just bevelling all the hard edges for the higher poly version as we speak. Then its a case of adding detail (displacement map maybe as I've never used them?) and onto texturing.

arran 08-04-2006 03:38 PM

It's looking really good T1ck - I kind of like the gorilla pose, though maybe he is a little bow-legged. He looks pretty tough! I like the combination of wood and metal. This should look sweet once textured.

You mentioned making a low-poly as well as a high poly model. I was wondering - what are the advantages of doing this? I feel like I have heard people mention building low poly models for texturing, rigging, etc... do you transfer information to your high poly model?

Sorry if this question is out of place.:beer:

t1ck135 10-04-2006 04:44 PM

Thanks arran :) I agree that it is too bow-legged and have moved the thigh area around to get a better upright pose. There isn't much progress here and I'm still working on finalising the knee area to make it look better.

I was modelling fairly low poly just to try and keep clean geometry and have kept it like that so I can use a smoothed version for the final piece. It's not for any specific technique (though I'd love to have a go at a higher poly version and play with normal mapping ;) )

http://www.flash-fx.net/3D/images/tr...rs/model7a.jpg

arran 10-04-2006 06:39 PM

Excellent!This new pose is looking a lot better. Well done mate.:beer:

swankymonkey 11-04-2006 01:14 AM

Quote:

Originally posted by arran
Excellent!This new pose is looking a lot better. Well done mate.:beer:
Agreed.:beer:

THX1138 11-04-2006 02:41 AM

I would really like to see a Mental Ray render. I'm really curious to see how this one turns out.

On a side note, this challenge competition must be a difficult one. There are hardly any challenge entries with any real progress. I see alot of good ideas being penned down, but thats it. What gives?

13th_resident 11-04-2006 07:50 AM

Heavy Weight looks alot stronger...lol


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