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Radical Edward 14-05-2006 06:02 AM

Mechanical Spider
 
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Just the rough base and legs for a mechanical spider I am working on as part of an animation. This is the first proper model and animation I have worked on, so any suggestions are welcome. The whole thing is modelled entirely from extruded cubes and cylinders.

Anm8or 14-05-2006 12:15 PM

looks like a cool idea. would like to see some more renders of different angles and perhaps a concept to see where you are going.

13th_resident 14-05-2006 07:25 PM

its looks like that contraption type thing in star wars (episode 1). the thing the bad guy rides on when he is talking with the queen.

Mincher 16-05-2006 01:19 AM

Quote:

Originally posted by Anm8or
looks like a cool idea. would like to see some more renders of different angles and perhaps a concept to see where you are going.
Agreed, and a wireframe too if you please! God...how i love my wireframes...mmmm....

Looks nice so far! :)

Radical Edward 21-05-2006 04:08 AM

and now for the cannon
 
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here's the cannon that will be mounted on the spider. The fuel feed still needs doing, and a bit more detail to allow me to animate recoil, but the actuator at the back works (I did it using skeletons and an aim constraint. simple but effective.

Radical Edward 21-05-2006 04:10 AM

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actuator short

Radical Edward 21-05-2006 04:14 AM

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actuator extended

esion 22-05-2006 02:11 PM

Is the piston locked in position? ie if you move the actuator it moves on its own...or do you have to move it every time? I would like to learn how to make an actual piston that works when you move the model.

Radical Edward 23-05-2006 07:17 AM

when you turn the central sphere, both parts of the piston move accordingly. It's quite simple to do with a skeleton and a couple of aim constraints. I will do a little tutorial tonight if I can.

Jay 23-05-2006 06:48 PM

Its a cool start to your model, but a suggestion - try to avoid sharp edges on the legs etc give them a bevel this way it will look far more realistic in the final renders to come, as the spec hilites will bounce off nicely.

Cheers
Jay

Radical Edward 26-05-2006 11:55 AM

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Thanks for the suggestion. My problem is that sometimes it ends up beveling edges that I don't want beveling.

Here is the next step. After days of mucking around I have managed to rig the feeder line from the fuel tank at the back onto the cannon body in such a way that when I rotate it, the feder line bends accordingly. The feeder line is not a perfect curve, and it's not meant to be really. besides I couldn't get the IK splines doing what I want. It was tough enough the way I did it.

Radical Edward 26-05-2006 11:56 AM

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and here is the cannon down, to show the effect a bit more.

Jay 26-05-2006 12:22 PM

Quote:

My problem is that sometimes it ends up beveling edges that I don't want beveling.
Then dont select those edges or faces, or use extrude instead, never say die...

Jay

Radical Edward 26-05-2006 04:35 PM

1 Attachment(s)
Following Jay's advice, I took the opportunity to remodel the leg a little bit, adding some bevelling and extra details. As with the cannon, the pistons on the legs are functional.

Rostoons 26-05-2006 06:12 PM

This is coming along really nicely, love the style. How large is the cannon in comparison to the mechanical spider?

Also i'm curious as to what the plan is for your animation.

Radical Edward 26-05-2006 06:38 PM

The cannon will cover about a third of the octagonal base in the first pic (although the base will change completely. There will also be a cockpit for the pilot, and 2 other units, one mounted at the back and another to the other side.

and as for the plans.... aah I don't want to spoil it :)

Radical Edward 27-05-2006 08:13 AM

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The drive section of the leg is complete, and I added a little more detail to the legs. you can see the pipes here. I need to figure out how to get the drive gear to turn in the opposite direction to the gear on the leg joint.... looking that up now.

<update> got the gears meshing with set driven keys, thanks to kevin for the free SDK tutorials.

Radical Edward 27-05-2006 06:21 PM

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and the final joint has a driving gear. again with set driven key.

tiddles 29-05-2006 10:50 AM

WOW! :eek:

I'd love to see an animation test.....

Radical Edward 30-05-2006 01:24 PM

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I have a rendered anim of the gear section turning, but it's too big to post, even as a rar. I'll see if I can compress it a bit more.


here is the leg joint section complete now, apart from two bits I will do at the end. this will attach to the base when that is done.

Radical Edward 30-05-2006 08:28 PM

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this has come quite a way since the first render.

tiddles 30-05-2006 09:53 PM

Taking great shape Ed !!

Have you designed a walk cycle yet? That can be difficult with only 2 legs, I think you have your work cut out for you with 8....

Also, if you need a place to upload video, you might try: http://savefile.com/ . Free file hosting of up to 60MB per file.

marlonjohn 30-08-2006 02:32 PM

lol looks creepy but i like it alot :attn:


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