Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Work In Progress (https://simplymaya.com/forum/forumdisplay.php?f=34)
-   -   specular painting (https://simplymaya.com/forum/showthread.php?t=21861)

mirek03 06-06-2006 04:32 AM

1 Attachment(s)
go to 'show' and select 'none' and then 'curves' and then delete the cures because I am not so interested in the shape of what is to come but the specular highlights, I could use the curves to change the 'branches' later but this is not about modelling as such.

mirek03 06-06-2006 04:33 AM

1 Attachment(s)
I duplicste e few of the trees (yes that's what hey are, the maguc forest)

mirek03 06-06-2006 04:34 AM

1 Attachment(s)
go to the top view and move them around forest like

mirek03 06-06-2006 04:35 AM

1 Attachment(s)
addd a ground plane and scale a few trees to force perspective

mirek03 06-06-2006 04:37 AM

1 Attachment(s)
add a camera so I can see what I'm doing outside 'perspective' and for a change of environment colour later which will be important with refractions

mirek03 06-06-2006 04:38 AM

1 Attachment(s)
two views, two heads are better than one, perspective and camera 1

mirek03 06-06-2006 04:40 AM

1 Attachment(s)
the ground plane needs a texture, I chose 'concrete' but that's not what I'll end up with because...

mirek03 06-06-2006 04:42 AM

1 Attachment(s)
I click the blinn node and click the 'inputs and outputs' icon to see the conections so I can

mirek03 06-06-2006 04:44 AM

1 Attachment(s)
drag the file onto the blinn node and when the contect conections menu comes up I chose not colour but 'bump map'

mirek03 06-06-2006 04:46 AM

1 Attachment(s)
up comes the bump map node and I click it or 'control A' to get to the attributes and set it sort of high, well higher than concrete anyway

mirek03 06-06-2006 04:47 AM

1 Attachment(s)
lup it comes and I set the bump depth at '.3'

mirek03 06-06-2006 04:48 AM

1 Attachment(s)
we need light so I add a piont light

mirek03 06-06-2006 04:49 AM

1 Attachment(s)
let there be light

mirek03 06-06-2006 04:51 AM

1 Attachment(s)
I set a light blue colour for 'enviroment' on camera 1's attributes

mirek03 06-06-2006 04:53 AM

1 Attachment(s)
I go to the piont light attributes and give a little yellow for the sun and for 'shadows' pick a dark blue, nearly black, to give a better and more realistic shaow because of the blues reflected from the sky in the 'real world'.


All times are GMT. The time now is 11:42 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018