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go to 'show' and select 'none' and then 'curves' and then delete the cures because I am not so interested in the shape of what is to come but the specular highlights, I could use the curves to change the 'branches' later but this is not about modelling as such.
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I duplicste e few of the trees (yes that's what hey are, the maguc forest)
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go to the top view and move them around forest like
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addd a ground plane and scale a few trees to force perspective
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add a camera so I can see what I'm doing outside 'perspective' and for a change of environment colour later which will be important with refractions
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two views, two heads are better than one, perspective and camera 1
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the ground plane needs a texture, I chose 'concrete' but that's not what I'll end up with because...
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I click the blinn node and click the 'inputs and outputs' icon to see the conections so I can
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drag the file onto the blinn node and when the contect conections menu comes up I chose not colour but 'bump map'
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up comes the bump map node and I click it or 'control A' to get to the attributes and set it sort of high, well higher than concrete anyway
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lup it comes and I set the bump depth at '.3'
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we need light so I add a piont light
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let there be light
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I set a light blue colour for 'enviroment' on camera 1's attributes
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I go to the piont light attributes and give a little yellow for the sun and for 'shadows' pick a dark blue, nearly black, to give a better and more realistic shaow because of the blues reflected from the sky in the 'real world'.
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