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give it a render and see what i have got
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go to render globals and tick refractions then render to see what a have
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the render, clearly the sky is giving some nice refractions to the ground plane, but this is where this wIP begins. I will be painting on specular colour next, but that will have to wait for a little while as I have to go out and do some stuff like pay bills ect.
we will seee how the results of that are later. maybe the shadows could be a little more darker blue?? |
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I bring up paint 3D attributes and change the settings from paint 'colour' to paint 'specular.'
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then i assign the 'assign texture', i used 512 for this.
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I chose black to flood the ground plane and then I...
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flooded it and choose white to paint the specular colour on with..
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I adjusted the brush to suit with middle mouse button and 'b' keyboard and started to paint on the paint on the specular colour
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giving it a sort of river shape or something like that, if anyone can improve on any of this that is why it is here, it is not a lesson as such...
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I rendered it to see what I got, refractions are on in globals
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turned off default lights in globalsto see if any differance
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and rendered again
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no differance I can see there much but it helps in the view port to turn off default lights when using any lights. when I assigned a texture to make the ground plane paintable maya saved the image as an 'iff' file so I can take it in to photoshop, it would be good if it was a complicated model, and do what I need to there for it, heres the input, output connectons in the hypershade.
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Looking pretty good Mirek.
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thanks, any suggesions?
did you get the laptop?? or go for the PC? PC I hope.., believe me, laptop, unless you got ALOT of RAM is VERY slow with maya |
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