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like i siad i was goin to pratice fillets and the LFT
but i have hit a wall - i do LFT but wen i render i can see gaps int bwetween the fillet and the body/lofted surface am i suposed to attach all 3 surfaces or should it be fine as it is cos the tut says nothing bout this also dilberts u r very knowledgeable on nurbs i was wonderin how u learnt these as there a book/school or jut fiddling round with all the tools? thx junkybob ill have a look over that site now |
yeah... just rebuild your fillet with 20 by 5 or something like that and the gaps will go away
Nice progress so far :beer: -Matt |
thx matt theman i will try that as this was another reason i couldnt get to grips with nurbs all these gap appearin evrywhere
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yeah... well... I dont know about you, but NURBS surprised me! I mean, how easy it was to intersect 2 surfaces and fillet them, or how easy it is to get a really good, simple curved surface without any lumps :)
Matt |
You don't need to rebuild anything. You just need to set the render tesselations higher. Select the surface, and then go into the attribute editor in the tesselation settings and increase the curve tolerance to highest quality, and the uv subdivisions to between 5 to 10. The higher the subdivisions, the cleaner render you'll get, but you'll pay the price in render times. Rendering nurbs and controlling the render settings is a whole other topic you'll need to look into. There are a ton of tesselation options in Maya for rendering nurbs, so you just have to experiment.
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thx dilberts i will look into that i havent done the rebuild yet so ill tyr this
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here it is
i rebuilt the lofted surface as it was a bit low like 4 by 2 or somethin an turned all up to highest and either 5 or 10 i cant remem test an gaps seem to have gone was goin for the style of render dilberts does but didnt quite get it soz bout the AA but it was added time that wasnt needed |
looking cool! :)
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i agree with wat u said earlier mat theman
nurbs did surprise me in the way u can create such smooth surfaces where done in polys what take a lot of tweakin an extrudin |
woot to england!!:attn:
on the subjects of cars i hadmy first drivin lesson book for 2 day the guy neva turned up so i phoned an they say theve lost him an wen they find him he claims he new nothin of the lesson i booked last week rant over ne ways front progress http://img144.imageshack.us/img144/3...yrender2uo.jpg http://img214.imageshack.us/img214/3466/4ports5lc.jpg http://img196.imageshack.us/img196/6885/front32rg.jpg diff angle i am so glad i have started to learn nurbs theyr awesome the way u can untrim an fillet ect |
Nice going Pbman, looks really good!
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hey dilberts (co u have done this)or ne 1 else can u ans this plz
i was lookin at the grid at the bottom of the car an was wonderin how u create it cos it goes on bout tiny tools but i cant find ne info on them |
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havent good a render so will post up later
have started on side an doors an r lookin ok well i didnt want to disapoint so heres somethin i wipeed up in ps |
well heres a small update started on the side an i noticed 2 small small piches near the back i still need to clear up
but if i can i save progressivly so i can redo that http://img122.imageshack.us/img122/5...iewside3kr.jpg http://img381.imageshack.us/img381/7923/side1rr.jpg http://img111.imageshack.us/img111/743/sidered5lf.jpg |
small update bin workin on the back end
i hit a problem though i used the round tool to round off a corner an save opend it later an the round wsa still there but the suraces were now coverin it but i dont know y also do they render properly as i get a warnin sayin is not a real suface ; igonred http://img62.imageshack.us/img62/2214/front42zi.jpg http://img204.imageshack.us/img204/6687/front55pp.jpg small vid i did have some rear renders but i cant find them at the mo |
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