update
heres an update
1) im having problems with the round tool i use it the i save an open the fie later an the round is still there but the two patches now r covin it how /y is this? http://img237.imageshack.us/img237/8...oolhelp3eg.jpg 2) also how can i attache this back bit to rear thing so it is rounded on the edges - ne suggestion? http://img278.imageshack.us/img278/3...elprear0fp.jpg 3) heres a rim i made - done with out a tut an its not prefect but i am glad wiv the way it came out - just thought id put into practice wat ive learnt so far http://img232.imageshack.us/img232/7...aywheel6lp.jpg http://img237.imageshack.us/img237/1...ywheel20lk.jpg http://img230.imageshack.us/img230/3...ywheel30tn.jpg c&c welcome n all things thx |
i still am out ragously stuck with the problem of attaching that rear part ne ideas?
also im tryin to make the disk break - i want to use bevel plus so it will have all those holes in it but i try an it neva works - i selec the outside circle first - i have tried with dups an original but always fails for reasons like hitory is on or something or says 1st curve must be outside other curves even wen i select it that way ne ideas on that also? many thx |
For the rear part I would do this:
Extrude a nurbs circle along each of the edge isoparms (make the circle diameter the width that you want your fillet to be), then create curves on surfaces by intersecting this new "tube" with each of the adjacent surfaces. You should then end up with a strip that you can trim out with the trim tool. You than have to choose a technique to create the fillet tangent to the surfaces with those new trim edges. Tou can try the freeform fillet which works sometimes, or else make a birail surface by creating two curves at the ends of these trimmed surfaces to use as generation curves, and the trimmed edges as the rails. I know it sounds complicated, but I do this so much that when you get used to selecting the correct tools, it takes just seconds to get a nice smooth tangent edge. Bottom line with nurbs modeling is that you have to think about connecting surfaces by creating a new intermediate surface, not by physically attaching the two. If this confused you, there is a good nurbs modeling tutorial of an Audi TT that some guy did for Rhino software. The techniques he uses can all be applied to Maya, including the one I just described. It has nice pictures, so check it out. http://www.smcars.net/forums/tutoria...t-audi-tt.html |
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Exactly, it's a very effective way of dealing with trouble spots.
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nicely done pbman its realy coming along
i tried to do the same model but it went horribly wrong. but im thinkin about having another go. anyway lookin forward to seeing the completed car :beer: |
thx azman for ur kind words
dilberts- i did it and it worked but i would have like more curve on it but thats my fault - u used birail idi u draw the end curves urself an use isopams to do it? ive been working in the rear lights- at the mo its blocked out oh an alsh the door handle update with pics soon thx |
had a little more practice on manual filleting n its 1 useful thing to know so thanks for showing me dilberts :beer: :bow:
heres some more progress - no tut now so flying solo so im taking a while jst to get little things done -added crude door handle -blocked out rear lights -wheel arches started to manual fillet -added roof but hit a trouble spot still trying to find a good solution but it will come to me http://img54.imageshack.us/img54/889...rsproof5nr.jpg http://img57.imageshack.us/img57/424/rearroof5je.jpg http://img133.imageshack.us/img133/7...ontroof3rc.jpg http://img216.imageshack.us/img216/3553/sideroof4xz.jpg crits an comments plz - i dont care if ur rude just speak the truth thx edit: BTW this is the soft top version of the car |
i wish i had some way to help ..i do like how it is coming along and know how hard it is with nurbs ..keep up t he good work ... i love how this is coming along
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thx mmore..
nurbs can be a pain but can be quite nice only small update i made a cheesey number plate and made a seat - its not perfect but what the heck:attn: http://img116.imageshack.us/img116/7...laynamebz4.jpg http://img70.imageshack.us/img70/661/frontregpn1.jpg clcik here for a side view of seat in car clcik here for a rear view c&c welcome |
the roof is still beinging a pain in the arse so im still working on it
heres a new car paint shader ive been woring on http://img291.imageshack.us/img291/7...ntsoftwin5.jpg is a software render http://img367.imageshack.us/img367/245/paintmrba8.jpg is a MR render crits an comments on the car an shader(lighting still needs work) plz |
roof
just sorted out the roof........finally:beer: :beer: :attn: :attn:
http://img107.imageshack.us/img107/4154/roofaw4.jpg http://img66.imageshack.us/img66/5779/roofwindbm3.jpg i cant believe its done now just he rest of the car left my rim is 5mb an the car itself is only under 1mb damm it make file thates like 5 min to calculate just to open now |
hey it looks realy cool
the car paint shader works nicely aswell. whenever i try a car paint shader the reflections arent realistic enough, did u use HDRI? Anyway the models cool keep postin the updates :beer: |
wow your quite far on this tut, i got to the front bumper and got angry and quit:headbang: i could try again now i'm abit more experianced and have you to ask for help
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hey thx for ur comments
azman - no its not HDRI just a sphere with a ramp and some lights tadpole3159 - dont give up!!!! after the first fillet thats really it.. it does get easier as u go..... im more than happy to help u if u need it i have done most on the tut an then some ie roof an seat but with the techniques learned so far if u carry on it have a look here click for manual fillet - its for rhino bu u can easily transfer it over .. thx to dilberts for showing me this:beer: good luck - ill be sure to help and keep an eye out if u post it up here good luck once again thx pbman |
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