wooooo
well pratically finished modelling
a little tweaking left an mirroring the model across http://img164.imageshack.us/img164/7456/frontfincv7.jpg http://img112.imageshack.us/img112/7743/rearfinom3.jpg http://img49.imageshack.us/img49/6637/sidefineq7.jpg c&c plz im starting to work on the shaders now an im a little stuck i want the windows to have a dark tint an to behave like glass ie if u look at 90 deg to it u can see inside but the +/-90 the more reflective it becomes i think i need a sampler info node but im not sure how to use it 1 wiuld i use a blinn or asth for the intial material 2 do connect the si into the refelctivity or transparancy if ne of u guys knows some free tuts on this plz post up them or ur advice c&C welcome thx pbman |
Hey man
Thats lookin realy cool!! But i was wondering what was under the headlight in the hole. Is that an extra light? Overall though its looking great Looking forward to seing the textured version. :beer: |
front fog lights I would have thought
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thx guys
azman - j5ive is corret the extra hole is for the front fog lights will hopefully have some updates up over the weekend |
man its late
neways heres a quick render test the shader is way to reflective fo me and still needs some work just testing out lighting setups at the mo http://img201.imageshack.us/img201/9...omhalf2ri3.jpg for some reson wen i render in mental ray i get this error message saying that : circular.fillet.XX is not a real nurbs suface cannot render this happens for a lot of fillets ne 1 know y?? some times it wont render at all an some times it will help me on this plz - thx help and c&c needed thx pbman |
The front mesh grill is definately on the right track but the individual pieces need to be much thinner. Also, don't forget to check your tangency between halves. I have modeled some cars for weeks only to figure out that I forgot to check this and ended up started over.
Nice reflections. The scene is a little dark but is shaping up nicely. Also, you may want to try adding a speckle effect to the paint shader like dilberts' image on the link below: http://forum.simplymaya.com/showthre...5&pagenumber=3 A 3d rock outAlpha dropped onto a blinn's specularRollOff, combined with another transparent blinn with a tight highlight. Combined meaning drop them both into a layered shader. pbman, check your pm also. |
hey thx for the crits
the front grill was a temp as i was too lazy to make it i have found tinytools that lets u do multi extrude so i will remake it but thinner tangency i admit at first i did nit take this into consideration so i tested it a week ago an sawsome probs - hopefuly with the hist on some of the parts they will be an easy fix but there was one i think thatneeded changin - nothing too majour now though i will look into this paint set up u have suggested thx |
are you still working on this ? looking great bud
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your usin the tutorial on cg cars right?
nice work man i gave up on that tut after like 10 tries of layin the curves:p good to see you around too i havent seen you in a while:beer: |
acid44 - tes this is the one from cgtotal
all i can say is keep trying its a nice method of making a car mmoore5553 - i had to stop on this pro for a while i now have broken comp and exams so wont finish it for a while heres the last 2 renders ive done still need to finish it e.g windscreen ect http://img234.imageshack.us/img234/3923/carvx7.th.jpg http://img184.imageshack.us/img184/4857/car2mp5.th.jpg |
looks good to me mate .... all nurbs too ...that is awesome ...I just got back into modeling hopefully ...and going to try a car ...lol organics is at a rest for me ..want to learn non organic and get better and then go back to organics
added you to my msn also |
sweet:beer:
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thx
just reinstalled my comp so now all is working about a month after the fault start however i will not be able to finish this untill after the 25th june (last exame date - A2 Maths, Physics and Film exams) |
well that is great pman ..i just built me a new pc today and testing it out. i would love to hear advise on nurbs and car modeling ..looks good cant wait to see end model
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Whoa, I remember this thread from before I left! You've made great progress, PBMan!
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