Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Lighting & Rendering (https://simplymaya.com/forum/forumdisplay.php?f=17)
-   -   swarovski crystal (https://simplymaya.com/forum/showthread.php?t=22481)

Falott 02-08-2006 05:30 PM

hey gster, hope you don´t mind asking me again - but would you like to send me your diamond scene?

gster123 03-08-2006 06:47 AM

Yeah man no probs i'll dig it out tonight (if I can find it!)

sorry for the delay, i've been busy and im useless at remembering things!

Falott 03-08-2006 12:09 PM

no prob, same with me. (not if I need something :))

gster123 03-08-2006 04:58 PM

Dude, if i've got this right, the rigid bodies are the diamonds!! I set up an animation for uni to see what they would look like animated!

Run the animation untill you get a nice frame then place your camera and render away. You should get some thing like I got.

Sorry about hte confusion I forgot that I did that.

Cheers

d_kin 30-10-2006 01:55 AM

Hi I'm new to this forum.

As for dispersion:
the new version of l_glass shader has dispersion attribute, (I mean l_glass v2 beta version, not the 1.2 version) but boy it takes long to render!!!
Don't have time right now to play with it but you might try

Cheers

Falott 30-10-2006 02:23 AM

1 Attachment(s)
well actually I did the renderings with the l_glass shader. it´s a mighty one!

d_kin 30-10-2006 04:20 PM

Sweet! Could you please post some details about performance of this render: the render time, settings and of course your machine?
Thanks

Dann 30-10-2006 05:55 PM

Those are some very pretty renders Falott. What is the l_glass shader, and where can I get it?

Falott 31-10-2006 02:39 AM

1 Attachment(s)
here are screen grabs of some settings I used. all in all you can´t don wrong with l_glas cause it´s a fancy tool. the to get the most out of your renderings the light setup is crusial. the shader lives from reflections so I made a box with lots of spotlights to get the reflections I needed. tweaking the light setup it took me about 1-2 days I guess.

just play around and watch out for good lighting tutorials, cause thats many times more important than the shadersettings.

Falott 31-10-2006 02:41 AM

1 Attachment(s)
shot1

Falott 31-10-2006 02:41 AM

1 Attachment(s)
shot2

Falott 31-10-2006 02:44 AM

1 Attachment(s)
and the light setup. in the renderglobals i turned down the reflections/refractions to 4 cause more increases rendertime and doesn´t even look so good. less is more.

Falott 31-10-2006 09:26 AM

I forgot to tell - I added a glare shader to the camera output settings to make the highlights glow.


All times are GMT. The time now is 04:26 AM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018