hey gster, hope you don´t mind asking me again - but would you like to send me your diamond scene?
|
Yeah man no probs i'll dig it out tonight (if I can find it!)
sorry for the delay, i've been busy and im useless at remembering things! |
no prob, same with me. (not if I need something :))
|
Dude, if i've got this right, the rigid bodies are the diamonds!! I set up an animation for uni to see what they would look like animated!
Run the animation untill you get a nice frame then place your camera and render away. You should get some thing like I got. Sorry about hte confusion I forgot that I did that. Cheers |
Hi I'm new to this forum.
As for dispersion: the new version of l_glass shader has dispersion attribute, (I mean l_glass v2 beta version, not the 1.2 version) but boy it takes long to render!!! Don't have time right now to play with it but you might try Cheers |
1 Attachment(s)
well actually I did the renderings with the l_glass shader. it´s a mighty one!
|
Sweet! Could you please post some details about performance of this render: the render time, settings and of course your machine?
Thanks |
Those are some very pretty renders Falott. What is the l_glass shader, and where can I get it?
|
1 Attachment(s)
here are screen grabs of some settings I used. all in all you can´t don wrong with l_glas cause it´s a fancy tool. the to get the most out of your renderings the light setup is crusial. the shader lives from reflections so I made a box with lots of spotlights to get the reflections I needed. tweaking the light setup it took me about 1-2 days I guess.
just play around and watch out for good lighting tutorials, cause thats many times more important than the shadersettings. |
1 Attachment(s)
shot1
|
1 Attachment(s)
shot2
|
1 Attachment(s)
and the light setup. in the renderglobals i turned down the reflections/refractions to 4 cause more increases rendertime and doesn´t even look so good. less is more.
|
I forgot to tell - I added a glare shader to the camera output settings to make the highlights glow.
|
All times are GMT. The time now is 04:26 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018