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i think im gonna need to learn uv layout soon
heres my uvs so far |
Use the Automatic planner mapping to get the better look and will be easier to deal with it. If the car is in seperate geometry, then UV map each part individually, I use a checker map to help out with UV layouts.
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thanx ransid
I did about 1hr of work on it today (I've been busy with my bros game) and i started modeling the edge for the doors and the side vent by the door. |
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all together
sorry for the resolution it looks like crap |
alright this is going on hold for a bit before i put another hole in my computer from it so ill continue at a later date:headbang: :headbang: :headbang: :headbang:
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The model itself is looking really good but the topology still looks a bit of a mess in places. I know what a pain in the ass and how difficult it is to create a mesh with clean topology but hang in there since this is starting to really take shape.
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im having serious problems lately,for some reason when i deleted the spoiler the entire side of the car disconnected from the model when i reconnected it it just spread out and the faces them selves split up so i have to reconnect the whole car:headbang: :headbang:
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u better keep up buddy
its gonna be nice that im sure btw: monster smilin so far :P |
It looks pretty nice man, if i were you i would use a mirrored smooth proxy so you can interactively change the smoothed model so when you smooth you don't have to adjust anything.
kutgw:beer: |
wow this threads been gone for so long i though everyone forgot about it... i started on this car again ill post updates in this thread again as soon as it starts gettin along more thanks for the comments guys:beer:
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same blueprints completely different car...
worked for about 2 hrs today on it and here it is so far:beer: |
it looks alright especially if it's a first car, but try to maintain good edgeflow==>smooth lines
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starting to get the hang of that whole "hard edges"thing...
heres another update:beer: |
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2
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update: worked on the hood a bit
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