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Gamester 03-03-2007 04:13 PM

Game Scenario
 
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Hi everyone

Well, I've been out for a while cause I was full of school projects, and didn't have time for anything.

I'm now doing a project for school that my title is "Game Project", and my team is developing a game with flash games and a 3D interface, and I am in charge of the 3D development.

I've bought an DVD with technics for game development so I follow a bit of the dvd Character Designs.

Hope you like it.

Critics are welcome

mastone 03-03-2007 05:11 PM

what's the game about?
liking it by the way

younglion 03-03-2007 05:30 PM

good start for a game character.

Gamester 03-03-2007 06:55 PM

Hi

It's like a GTA game, but with a very small scenario, and the missions are small games made with macromedia flash.

The small games are all logic games, like quizz puzzle.......just to start the play I'll put were one of thel questions.

How many times the number 9 apear in the range 0-100? :D:D

Very Easy this one.....just think well

I'll post another update tomorrow, it's late and just need to get some small details more perfect

Best Regards

Gamester

younglion 03-03-2007 08:47 PM

Quote:

Originally posted by Gamester
How many times the number 9 apear in the range 0-100? :D:D
Very Easy this one.....just think well
Gamester [/B]
the answer is once.

Gamester 04-03-2007 04:42 AM

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Quote:

Originally posted by younglion
the answer is once.
Hehehehehhe, nop try again :D

Here is the update with hair and a more detailed face expression

Hope you like it :D

Best Regards

DJbLAZER 04-03-2007 04:43 AM

no, the answer is 20.

9 19 29 39 49 59 69 79 89 90 91 92 93 94 95 96 97 98 99

DJbLAZER 04-03-2007 04:44 AM

by the way, I have the video too, it's a very good one isn't it.

Gamester 04-03-2007 09:34 AM

Quote:

Originally posted by DJbLAZER
no, the answer is 20.

9 19 29 39 49 59 69 79 89 90 91 92 93 94 95 96 97 98 99

And you're CORRECT :attn:

Yeah, the video was really helpfull, it's a DVD from Gnomon Workshop, really good for game modeling

Another quizz puzzle.....this one is about math

I have 2 barrels , one with the capacity of 3 liters and the other with the capacity of 5 liters. A person as you to go to the river and get exactly 4 liters of water, and you don't have any weight equipment, just your brain :D

Best Regards

Gamester

publicFunction 04-03-2007 10:39 AM

For answer to this please review the film Die Hard with a Vengence :).

Let me know who you get on exporting your models to Flash. Everywhere I have looked states it cant be done.

DJbLAZER 04-03-2007 10:47 AM

I thought about it for about 2 minutes...

1. Fill the 5-liter barrel.
2. Pour the contents to the 3-liter barrel.
3. Empty the 3-liter barrel. The 5-liter barrel now contains 2 liters.
4. Pour back the 2 liters in the 3-liter barrel.
5. Fill up the 5-liter barrel again.
6. Pour from the 5-liter until 3-liter barrel is full.
7. 5-liter barrel now contains 4 liters.

Gamester 05-03-2007 07:00 AM

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Quote:

Originally posted by DJbLAZER
I thought about it for about 2 minutes...

1. Fill the 5-liter barrel.
2. Pour the contents to the 3-liter barrel.
3. Empty the 3-liter barrel. The 5-liter barrel now contains 2 liters.
4. Pour back the 2 liters in the 3-liter barrel.
5. Fill up the 5-liter barrel again.
6. Pour from the 5-liter until 3-liter barrel is full.
7. 5-liter barrel now contains 4 liters.

And you're CORRECT AGAIN :attn: :attn:

Quote:

Originally posted by R@nSiD Let me know who you get on exporting your models to Flash. Everywhere I have looked states it cant be done.
Nop, I'm not going to export the models to flash, I'll create the 3D environment, and the mini games, will be done in flash.......like GTA, you have the city that you can travel trough it, and you have the missions that you do anytime you want......I'm in charge to do the city and the character in 3D, and another member of my group will be in charge with the mission (and the missions will be done in flash not with maya)

hehehehe...sorry for my bad english :P

Sorry for not posting yesterday, but with the champions league games I forgot completly :P ehehhehe

Almost finish the head and already doing the body, just need to had some dettails do the hair.

Hope you like it :D

Best Regards

Gamester 06-03-2007 04:11 AM

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Hi

Here it is another update

mastone 06-03-2007 08:34 AM

hi the character looks a lot like one i've seen in a tutorial about gamemodeling from gnomon, i believe.
It looks pretty good although i think there's still lot's more to be done.....waiting for progress

Gamester 06-03-2007 10:32 AM

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Quote:

Originally posted by mastone
hi the character looks a lot like one i've seen in a tutorial about gamemodeling from gnomon, i believe.
It looks pretty good although i think there's still lot's more to be done.....waiting for progress

Yes I'm following the Gnomon DVD tutorial, but I'm gona change a bit the character, I'll not put the arms and the legs armors, and I'll not put guns and knifes, the rest I'll follwing the tutorial so I can get the game technics needed :D

Just to get the threat more alive, here's another quizz puzzle.....this one is for math geeks

Divide 110 into two parts so that one will be 150 percent of the other. What are the 2 numbers?

Heres another update of the project, just add details to the butt and body

Best Regards

Gamester

jsprogg 08-03-2007 11:39 PM

a good start ...keep it going .

Gamester 09-03-2007 09:18 AM

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Hi

Thanks jsprogg ;)

Another Update, just finished the boots and add more dettails to the jacked and get the butt more perfect

Hope you like it

mastone 09-03-2007 05:46 PM

hi looking at your render i see a couple of things that i think needs some tweaking and those are;

- the chest needs more detailing, try to model the collarbones or at least a bit definition around that area.
-there's something odd going on with the legs or are those loose sitting trousers,? i cannot see it properly .

The head seems to be smoother than the body part, if you are smoothing the body-part i would delete the half of your rough model and use a mirrored smooth proxy so you will see direct result.
Even when you will not be able to smooth the model in the end due to polygon-constraints i would use this, in my experience(as little as it is:p )it will result in very clean and well defined low poly models.
good luck

Gamester 09-03-2007 07:57 PM

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Quote:

Originally posted by mastone
hi looking at your render i see a couple of things that i think needs some tweaking and those are;

- the chest needs more detailing, try to model the collarbones or at least a bit definition around that area.
-there's something odd going on with the legs or are those loose sitting trousers,? i cannot see it properly .

The head seems to be smoother than the body part, if you are smoothing the body-part i would delete the half of your rough model and use a mirrored smooth proxy so you will see direct result.
Even when you will not be able to smooth the model in the end due to polygon-constraints i would use this, in my experience(as little as it is:p )it will result in very clean and well defined low poly models.
good luck

Hi

Thanks a lot for the tips :D, will get better that parts latter....hope that this update get the smoothing problems done :D, finished a couple dettails too

Hope you like it......critics are always welcome :D.....hope that some of the problems you told mastone are solved, if not tell me :beer:

Best Regards

Gamester

mastone 09-03-2007 10:41 PM

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I don't want to be such a bastard about this, but you gave me no choice:p
although your not modeling his actual body, but more the clothes on his body i would still keep the anatomy of the body in mind, since i don't have your sourceimages i've painted over your render (sorry:ninja: )
As you probably can see it's a very crappy drawing, but it's just for form, so you will understand what i mean.
- try to articulate the part between neck - shoulder, shoulder-upper arm etc.
as you can see there is a lot of curvature in it.
-with the legs i would use 1 extrude al the way down and then with the split polygon tool and/or edgeloopsplits to get the detail you want around the crotch, upper leg, knee and so on.


i hope this helped, and good luck;)

edit; if you post a wireframe of your model then people could help you with edgeflow/ enough deformation in an early stage, so you don't have to solve any annoying problems when your animating.

Gamester 11-03-2007 09:12 AM

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Quote:

Originally posted by mastone
I don't want to be such a bastard about this, but you gave me no choice:p
although your not modeling his actual body, but more the clothes on his body i would still keep the anatomy of the body in mind, since i don't have your sourceimages i've painted over your render (sorry:ninja: )
As you probably can see it's a very crappy drawing, but it's just for form, so you will understand what i mean.
- try to articulate the part between neck - shoulder, shoulder-upper arm etc.
as you can see there is a lot of curvature in it.
-with the legs i would use 1 extrude al the way down and then with the split polygon tool and/or edgeloopsplits to get the detail you want around the crotch, upper leg, knee and so on.


i hope this helped, and good luck;)

edit; if you post a wireframe of your model then people could help you with edgeflow/ enough deformation in an early stage, so you don't have to solve any annoying problems when your animating.


Wowwww, thanks a lot for the critic mastone eheheh

But one question, are you telling to detail the body with the bones anatomy? But as you can see I'm modeling a jacket not exacly a perfect torso. And probably to add more dettail I need to add more polys and the character already have 50 polys more than the DVD.

Didn't understand exacly the legs problem :confused:

But thanks a lot, I'll try to make it better in some parts, probably the texture could solve all the problems I guess

Sorry for not posting no update in 2 days, but yesterday it was my prom :D and didn't have time to came in here......just party all night long :beer: ehhehehe

Already finished the hands, I'll see if a can had the dettails that mastone is saing.

Best Regards

Gamester

mastone 11-03-2007 09:59 AM

No i don't mean the actual bones, more the shape of the underlaying body, for instance when you were modeling a fat person, the shirt and the jacket would bulge out round the belly, but since you're probably modeling a fairly atlethic body the shirt and jacket would 'follow' his chest and thus bulge out a little, and around the belly it would hang free..
it's the same thing with the legs around the upperleg; the trousersshould follow the underlying leg, with the lower leg the trousers would hang free because the leg is much thinner there.

And i dont think it matters much that you have 50 poly's more than the guy from the video. to be honest i think that's actual quite good, since that person is probably doing it a little bit longer than you(or me for that matter) .
Just make sure every added polygon is a needed one then you will be oke;)
I also (think i) saw that you moddeled an entire hand, i don't know what kinda game it will be but if it's a shooter or a gta look a like you don't have to make all the fingers maybe only trigger finger and thumb the rest could be just a clump with a texture

there are also two books i bought that you should/could buy since you're creating a game character.
There about game- modeling/animation.

the games artist guide to maya and the game animators guide to maya

I personally find it much easier to find a specific thing in a book through the index, when i'm stuck, then searching through a 4+ hour videotutorial.

In any case i wish you good luck with your project (and probably your hangover:p )

Gamester 12-03-2007 05:45 AM

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Quote:

Originally posted by mastone
No i don't mean the actual bones, more the shape of the underlaying body, for instance when you were modeling a fat person, the shirt and the jacket would bulge out round the belly, but since you're probably modeling a fairly atlethic body the shirt and jacket would 'follow' his chest and thus bulge out a little, and around the belly it would hang free..
it's the same thing with the legs around the upperleg; the trousersshould follow the underlying leg, with the lower leg the trousers would hang free because the leg is much thinner there.

And i dont think it matters much that you have 50 poly's more than the guy from the video. to be honest i think that's actual quite good, since that person is probably doing it a little bit longer than you(or me for that matter) .
Just make sure every added polygon is a needed one then you will be oke;)
I also (think i) saw that you moddeled an entire hand, i don't know what kinda game it will be but if it's a shooter or a gta look a like you don't have to make all the fingers maybe only trigger finger and thumb the rest could be just a clump with a texture

there are also two books i bought that you should/could buy since you're creating a game character.
There about game- modeling/animation.

the games artist guide to maya and the game animators guide to maya

I personally find it much easier to find a specific thing in a book through the index, when i'm stuck, then searching through a 4+ hour videotutorial.

In any case i wish you good luck with your project (and probably your hangover:p )

Hi

Ohhhh I finally get it what you mean ehehehhe thanks a lot......well I've pushed a little bit the zone near the belly to inside, and the legs I've make it a little slim in the knee zone....I'll not push too much because of the animation, in the DVD the instrutor gives many advices so it will be more realistic in the animations made, so if some of the parts need to be ajusted I think it would be better if they're done after I some of the animations (I've never animated a character, so I'm a little new at this)

I've already ordered the animation for games book by Mikey, but I'm leaving in Africa right now, and I've ordered to a family member in portugal and I'm only gona recieve it next week

Hehehehe, I prefer an image than a word :P eheheh, so for me I prefer buy a DVD than buy a book, it's much easier for me ehehhe, but I agree with you it's more easy to find what you want in a book than in a DVD

Thanks again for the comment ;)

Can't anyone figure out the quizz puzzle? ehehehe really enjoyed figure this one out heehhe (I'm a math geek)

Divide 110 into two parts so that one will be 150 percent of the other. What are the 2 numbers?

Already start UV Mapping the character.......just a pic so you see how it's becoming

mastone 12-03-2007 09:06 AM

i actually suck at math so this will probably be wrong; is/are the answer(s)82,5 and 27,5?

Gamester 12-03-2007 12:05 PM

Quote:

Originally posted by mastone
i actually suck at math so this will probably be wrong; is/are the answer(s)82,5 and 27,5?
EHehehehhe, nop 82,5 isn't 150% of 27,5 ehhehe

Try to create a equation with the information I've gived you :beer:

DJbLAZER 12-03-2007 01:20 PM

x + 1.5y - 110 = 0

However, I can't remember how to solve that equation right now... too tired... have to.... sleeeeep.... zzZz zzz

Gamester 12-03-2007 09:08 PM

HEehehhe, almost there DjBlazer, try to create another equation

You have 2 letters in the equation, so you need to create another equation to get rid of one the letters and find the pretended numbers :attn:

Best Regards

Gamester

Gamester 13-03-2007 07:23 PM

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Hi

Finished the UV_Mapping :attn:

I'll stop doing the character for a wille cause my collegues from my team project are asking me some 3D objects, so I'll start helping them and probably will start modeling the scenario

My photoshop skills are very lame, so I'll start seing some tutorials and learn the best I can in this time :D

Hope you like it

NeoStrider 14-03-2007 03:05 AM

it should be something like:

x + 1.5x = 110...

2.5x = 110

x = 44, so the numbers are 44 and 66

Gamester 14-03-2007 04:22 AM

Quote:

Originally posted by NeoStrider
it should be something like:

x + 1.5x = 110...

2.5x = 110

x = 44, so the numbers are 44 and 66

And you're absolutly correect :attn:

A new quizz puzzle will be added I'm my next post.....just finishing some dettails, and I'll try to do a render before the UEFA Cup

Gamester 15-03-2007 02:18 AM

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Hi

Sorry for not posting yesterday.

Well, first the quizz puzzle.....very very easy one, just to warm up :D

What number comes next in this number sequence?

4, 8, 16, 32, 64, ****

Now this update is a barrel that I've done, and done this render for my collegues of the flash games (It's the barrel for the barrels quizz game that dblazer solve.....by the way I'll post more puzzle like that :D)

Hope you like it

Best Regards

Gamester

Gamester 15-03-2007 02:25 AM

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Another pic, of another barrel .....I've done a couple of them, and each ring in the barrel represents a galleon

By the way heres another quizz, more difficult than the other

What's the next number in this sequence?

15, 12, 24, 20, 33, 28, 42, *****

severinianthony 15-03-2007 02:43 AM

Quote:

Originally posted by Gamester
What's the next number in this sequence?

15, 12, 24, 20, 33, 28, 42, *****

Thirty...-six? :D

Gamester 15-03-2007 05:04 AM

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Quote:

Originally posted by severinianthony
Thirty...-six? :D
And you're correct :D:D

And this is another barrel I've done ehhehe

Gamester 15-03-2007 09:10 PM

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Hi

Just started to do the scenario, the green thing it's a garden and the blue it's a small lake, it's the begining, let's see to where it will go.

I'm modeling without a sketch, just putting the mind drawing

Hope you like it

mastone 16-03-2007 02:17 PM

it just looks so low res, is it a commodore64 game?........just kidding, waiting for more ;)

Gamester 19-03-2007 11:05 AM

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Quote:

Originally posted by mastone
it just looks so low res, is it a commodore64 game?........just kidding, waiting for more ;)
Hi

Hehehehe sorry, I've made that render in a rush, so it came out with that small resolution.

I've been out this weekend, so I had no way to post updates, but fortunally I had time to continue my project.....I've done a couple of things in the scenario....but I think I'll made all the scenario in a island, causa the lake it's not coming the way I want to

Hope you like it

Any critic are welcome

Gamester 19-03-2007 11:11 AM

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Another pic....

I'll divide the scenario in 3 sections, the poor section, the rich section, and the middle rich section, like society

In the poor I'll put the lake and this barracks, in middle rich I'll put a bar and a soccer field and in the rich I'm thinking about some mansion or castle, but still thinking what I'll doing

Gamester 19-03-2007 11:14 AM

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This is the soccer field but like the street way (I'm a soccer lover and a street soccer player, so I think that would be nice to put my other hobby in the game :D:D

Gamester 19-03-2007 11:15 AM

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This will be the entrance, the start of the game


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