Some Guy- March/April
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I have been thinking about ideas and i'm gonna do a charachter (Possible in a vehicle if time allows). He'll be a miner/digger sort of theme and he'll be either holding a massive flame thrower or a big drill. Here is my first quick concept.
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Looks awsome Some Guy! Keep the wips comming!
Also, I'm really happy to know that your not making any giant spiders. :beer: |
The sketch is roof but he is looing all right .
What is wrong with a giant mechanical spider :confused: |
I kinda like it, looks like a dwarf or my old teacher. :)
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Hey
I did it really quickly and i am crap with proportions. This is just to get a feel for what it'll look like. I want it to be short. I'm taking a bit of inspiration from the Warhammer miniatures and, as bad as it makes me feel, from the disney (Shudders) film Atlantis. |
sounds cool - I like your sketch.
I need to put on my thinking cap.... |
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Hi all,
I am keeping this model low poly like mike suggested. I am starting by making a basic concept 3d model just to get a feel for what the final will be like. Ive made the head in a bout an hour. |
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Some more progress done
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side veiw
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Nice nice, I really like the head, looks like a character taken from one of the Zelda games. :)
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Thanks,
Looking at it now though i think he looks a bit like Chopper Reid. I am still blocking it out some more. |
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looking like a good start!
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Thanks
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liddle bit more
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Finished blocking out the body. Ive decided to make some sort of vehicle aswell. I'll get designing soon. I know he is disproportioned at the moment but i still need to fix it.
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hehe, nice modelling some guy, he's really got that fun cartoony look :)
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yeah - nice work some guy.
It might be worth beefing up his backpack - it looks a little thin at the moment, but other than that, this is looking cool. :beer: |
coming along nicely. My only suggestion is doing something with the feet, they look a little too big.
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Hey all, thanks for the comments :)
Rhetoric Camel-As ive said the proportions need to be fixed up. Arran- Thanks, after i fix up the main character i was going to detail it more. atm it is just a temp to see where it'll go Tick- I was going for the cartoony look so it's good to know iv'e done it right Updates soon :) |
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And updates they came...
I am going to work on details such as cloth folds and asymetry. Still keeping it low poly. |
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Iv'e basically finished the body. I have also made a start on the pack.
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Here is another version. I like this one better.
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wire of the face
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Looking cool! Let's see some more details in there! :)
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Thanks :)
The detail will happen soon. I have made a start on the oversized drill. |
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Here are a few occlusion renders. They really bring out some of the detail.
A question to mike- How low is low poly. So far this is 2500 faces (Unoptimised). Is that good or should i try to lose some? |
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C&C welcome
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I would actually say you could go higher if you wanted. Unless this look is the style you're going for (it's a neat style!). I'd consider, for a character these days, low poly to be 8000 or less
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Thanks.
I'm probably gonna add more detail to his hands then and some more edges to make the armour look sharper in places. |
looking really good some guy - love the drill and this model has got a great feel to it - definitely an early favorite for me.
:beer: |
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Thanks arran :)
Iv'e rounded out the model a bit and added a few more edges to it. There are some wrinkles in the clothing now (hard to see) and the belt is alot thicker. still only at 2870 faces. |
Ilike it but the one area I don`t like ( it was the same on your transformer) is your hands. They look out of scale with everything else. They are very small.
Thats one hell of a low poly count there well done. Love the tash.:nod: |
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I'll make the hands bigger and see what they look like though. Cheers :) |
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Big Hands now
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man i`m so sorry
of cause your right I loved your last model ( it got my vote) feeling very bloody silly now :shakehead :shakehead :shakehead they do look alot better |
Thats ok :)
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Looking good man :) I'd suggest beefing up the polycount a little at least though, his miner suit just looks a little too sharp for me at the moment. Very cool head, lots of character, the moustache makes the model :)
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