mental ray stories -Final Gathering- 25
1 Attachment(s)
Here we go. This rendering took about 3 hours time on my computer.
Default Production mode, with 1000 finalgather rays. MinRad = 1 and MaxRad = 1 RESULT: Looks good, although it is still grainy, but much better than the preview rendering. Looking at the columns, the sampling can be improved by setting min samples to 1 or higher (warning: higher sampling takes much longer time to render if I recall correctly). |
mental ray stories -Final Gathering- 26
1 Attachment(s)
hmmm I decreased the minrad to 0.1 with maxrad at 1, but it looks like it is more grainy than the minrad and maxrad 1 solution earlier.
Of course, the finalgather rays were never set higher than 200 in the previewfinalgather mode. This lastest rendering took 35 minutes time to process. I want to go back to my first solution with min- maxrad at 1 and 10, to see what the limits are when rendering with very high amount of finalgather rays. I guess it would be nice to render out with these ray counts; x4 4000 finalgather rays x16 16000 finalgather rays ...just to see if the grainyness will go smooth out. But I have just rented the movie Scorpion King on dvd, so I'll do the rendering later this evening. :) |
just a suggestion, but maybe you can key the settings and let it batch render a whole series when you sleep.
anybody know what the difference between normal reflection and hdri reflection is? |
I intend to do a render tonight while I sleep, to get that fantastic render quality. :)
I dont know much about hdri images, but I think such a file has a dynamic content that adjusts itself according to over- and under-exposure in renderings. I think hdri images keeps up the subtle contrasts when you say flood your scene with light. |
mental ray stories -Final Gathering- 27
1 Attachment(s)
RESULT:
This is quite nice I think. I'm not sure how a high min- and max-radius affect the rendering of smaller objects, but I guess cranking up the finalgather rays alone gives some very decent results. This rendering had minrad at 1 and maxrad at 10. Finalgather rays was set to 4000. I'll do a 16000 ray render in my next post. |
i wonder what you will be able to do if you change the lighting to something more complex then a sphere, or if you let the sphere lit by global illumination and then make the final gather.
amazing stuff already - but one question: i know you have some knowledge about architecture, did you learn lighting there as well? or do you learn it with trial and error now ?? |
now put all together and write a tutorial. Very nice iniciative. Keep going.
|
BabyDuck:
We learned something about light, by painting exercises. About sunlight and and the diffuse bluish light from the sky. Global Illumination works with FinalGather, there may be a way to combine both, in a time saving manner. I'll try that later. Oh, and started a renderjob before I got to sleep. I set the finalgather rays to 20000, and it only got to about 17% before I decided to abort the render. Seems like I should lower the ray count a bit :) Rodi: I want to make some summarizing out of all this. Just a little more experimentation and I'll get a little more wiser about all this. |
mental ray stories -Final Gathering- 28
1 Attachment(s)
Oh, I just remembered that the minrad and maxrad setting can be automated. Simply set them to "0".
This pic is not the 16000 ray setting, but a 4000 with min- maxrad settings to "0". Um, it looks nice, and renders a bit faster I think. Now I'm puzzled :). RESULT: The shading is different here. The diffuse is more smoothed out! Can you see it, compared to the former pic with 4000 finalgather rays? |
mental ray stories -Final Gathering- 29
1 Attachment(s)
This is another rendering with automated min-maxrad settings. Which was set to "0" on both min and max.
Finalgather rays =16000 RESULT: The small shadows beneath the big slabs in the center, has dissappeared with the automated min-maxrad function. So I guess these are the things that has to be taken into concideration when fiddling with a speedy final gather solution. hmmm! I wonder what Maya put into the min-maxrad here!?! Although I raised the final gather rays from 4000 to 16000, I cannot see ANY change in quality. Well I'll try the 16000 ray count on the earlier solution, with min- maxrad at 1 and 10. |
mental ray stories -Final Gathering- 30
1 Attachment(s)
Ah, finally the 16000 ray render. This was with the PreviewFinalGather quality, with min- maxrad at 1 and 10 respectfully.
Now I like this pic, it doesnt have good sampling, but it tells me something about the settings I have worked with. I have still the pleasure to render out a fantastic rendering with the production mode default values, with finalgather rays at 4000+, but it is no rush for me. RESULT: Well, the small but important shadows reappeared in this rendering, when the min-maxrad was set to other than "0". I have been thinking, that I should also try to figure out what min- max rad is necessary for making the smaller shadows appear. |
mental ray stories -Final Gathering- 31
1 Attachment(s)
I now want to figure out what "happens" when one of the two radius settings is set to "0" and the other to a 0+ value.
Here I used 1000 finalgather rays. Minrad = 0 Maxrad = 10 RESULT: The shadows I wanted appeared. Next, I'll set the minrad to 1 and maxrad to 0. |
mental ray stories -Final Gathering- 32
1 Attachment(s)
The shadows appeared this time also!
Minrad = 1 Maxrad = 0 |
mental ray stories -Final Gathering- 33
1 Attachment(s)
Now, this is interesting!
The diffuse seem to dissolve of sorts. Minrad = 5 Maxrad = 0 Finalgather rays = 1000 |
mental ray stories -Final Gathering- 34
1 Attachment(s)
Yes, the shadow seems to dissolve.
Minrad = 8 Maxrad = 0 Finalgather rays = 1000 |
All times are GMT. The time now is 07:30 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018