Looking for Ideas
Hi guys just wanted to get some ideas of what kind of hard surface objects you would like to see for possible tuts down the road. We have a mech, apache, ship, living room and a car.
Kurt |
How about a house Kurt since that might be something of use in the design industry?
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Maybe a futuristic mech with sweet guns!
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I agree with jsprogg, a house. After I did the haunted house tutorial I thought I'd give modeling my parents house a shot, and I got the basic shape, but when it came to cutting windows and making window ledges and doors I kind of gave up since I couldn't quite get what I was going for
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Perhaps a kids playground. Not as cool, but with all the different geometry, textures, etc., could be a good instructional for several different modeling & texturing techniques. Some pieces could even be animated later on.
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Kurt
How about The Space Shuttle or The Saturn V rocket on a gantry, that would be cool! _Jay |
Buildings ? I really wanna see a tut. about any type of building ;)
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hmm, maybe some kind of space-probe design or a low-poly sci-fi environment.:attn:
-Andy |
At first I was against the house thing because there already existed a haunted house tutorial. But after Rhetoric Camel's comment, I prefer the house idea.
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Man jsprogg you took the words out of my mouth. I have been modeling a PR Victorian style house, and have at several times wished that SM had a tut on how to model realistic exteriors. BTW Thanks for asking everyone Kurt. :beer: |
i like the realistic exterior idea as well.
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How about a Cyborg style of character. Half flesh the other part Machine with tubes, or like a Terminator all beat up.
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digital tutors recently released an exteriors and interiors modeling training disks. maybe thats what people are interested in learning nowaday.
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another thing I would like to see involved with this is how to render it in mental ray
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I have to agree with others and say "architecture," be it a space shuttle on a gantry (Jay), a building (jsprogg) or a specific room (living room; Kurt).
I feel that the site has plenty in regards to organic models (low poly basic character, hippo, oliphant, exotic julgle-esque frog) and vehicles (apache, ferrari), and that it would be good to balance it out a bit more and add something architecture-wise (currently only the haunted house). (I may be wrong; if there is more that I do not know about, feel free to correct me :D ) |
same idea perfecto. a playground would be neat. it has alot of different objects and props. but maybe not just playing area itself. but the fence, sidewalks, curbs. alot would be learned really.
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I think im going to do a house.. will see if i can find one i really like and maybe a little play ground in the back yard... we will see...
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Awesome
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i will be definitely be looking forward for that.!!
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awesome a house! with a little playground in the back would be pretty cool.
Is this going to have a texturing part? Or is it just a model? |
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House has been started.. just finished the blocking out stage....
might post a few more once its more detailed... |
I really like the covered porch thingy going around the house and the chimney. Great idea.
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excellent, this will hopefully help me with modeling my parents house which I've wanted to do for a long time. Kurt, you rock!
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modeling almost done
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hi,
this might be a bit too late. But what I'd really and what's not really there would be an in depth tutorial on how to light and render. 80% of the tuts here are focussed on modeling which is fair enough but light is of so much importance to make a model look really good. It would be great to get a tut that goes beyond three point light setup and explains how to actually proceed from that make tweaks and such. |
yeah architectural sounds great since we really dont have any tutorials on it besides the haunted house one ...
interesting house youved choosen kurt, looks cool soo far. marlon |
The house idea is great!
Thankyou. |
Re: Looking for Ideas
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