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-   -   Realistic Character (Some nakedness) (https://simplymaya.com/forum/showthread.php?t=26511)

Some Guy 08-06-2007 02:16 PM

Realistic Character (Some nakedness)
 
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Hi all,
Here's my latest model that I've been working on. The person was modeled in Maya but all the details and clothing where done in Z brush. The new sub tools are awesome to work with and the 3d texturing works really well. I am hoping to add hair and other clothing details in Maya once the texturing is done.

C&C welcome :)

Some Guy 08-06-2007 02:16 PM

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Head close up

Some Guy 08-06-2007 02:18 PM

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Clothing seperated

Some Guy 08-06-2007 02:19 PM

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Body Close up

Joopson 08-06-2007 04:08 PM

its looking really nice!
the Anatomy is really off though in some places. the stomach, the neck, the head, the hips and thighs. but thats probably just me. ^_^

also, for the hair, make the base in Maya, and then use the rake tool in zbrush!, its such a great tool!

I'm liking the cloth, but apparently she doesn't care about how they bunch up over her hip ;) :p

-Andy

plaski 08-06-2007 08:37 PM

Hey, I think it looks really good. I think we're just not used to seeing a normal woman instead of a super hot fantasy girl, so our brains won't accept it. lol
I especially like the arms. There is some strange folding in the neck, makes her look real butch.

gster123 08-06-2007 08:53 PM

Hey Someguy, looking good so far.

One thing that I would suggest is that hte shoulders look high, and as Joopson said the anatomy might need a tweek, thing it thogugh it might match your refs as not everyones anatomy is correct!

did you use the new tool in Z that lets you make a mesh from an exisitn mesh for the clothes?

I need to try that one out, Ive been playing with the Z project brush for transfering details over from on mens to another, another tool that I want to have a crack with is the retopology tool.

did you render out displacement maps for your model, also any chance of some low poly wires?

Cheers

Steve

Some Guy 08-06-2007 09:52 PM

Thanks for the comments.
The anatomy is way off in some places now that i look at it. I did most of that at 1:00 at night after working on it for a few hours so its good to get some fresh looks at it.

The clothing was done using the mesh extraction and the deformation tools (Inflate, offset etc.) and the wrinkles where mostly done with the lazy mouse tool, gravity and smoothing it. The tweak brush is great for making things non-symmetrical as well. I was going for a messy look just to make it interesting.

Some Guy 08-06-2007 10:08 PM

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Here are the low poly wires Steve.

For some reason Z-Brush screwed up some of the topology when i exported it but i think i can fix it. Z-Brush has a new tool that lets you transfer one mesh to another without effecting the hires sculpt . I can fix it up in Maya then bring it back into Z with better topology but still keep the work i have done. I'll read up on that and try to figure it out.

Some Guy 08-06-2007 10:10 PM

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In case anyone is wondering about the polygon count change the hands and feet are taken from a model that i generated in another program.

09-06-2007 01:02 AM

lookin good man, i have to comment on your avatar too ITS BUDDY JESUS!!!:p

Some Guy 09-06-2007 01:02 AM

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Yeah, i like that pic, i think it's from the movie Dogma but i haven't seen it.

Update.
Ive modified the clothing a bit and tried to fix up the overall muscle shape on the body.

Some Guy 09-06-2007 01:04 AM

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I can still see some problems on the arms but i'm not too concerned atm.
C&C welcome as always :)

Joopson 09-06-2007 01:26 AM

eww, her shoulderblades are really bad, lol
thats the only thing i notice at this point, haha

Some Guy 09-06-2007 01:38 AM

Yeah, i still need to work on that a bit. I'm doing some studying up and should have most of the modeling done by today.

Some Guy 09-06-2007 03:16 AM

After doing some...study :bandit: on anatomy and whipping out the anatomy books , i have tried to make the back a bit better. I'm just going around to all the parts that bug me and am tidying them up.

Some Guy 09-06-2007 03:17 AM

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And the picture...

Some Guy 09-06-2007 06:17 AM

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I redid the skin texture. This one is a bit better in my opinion.

gster123 09-06-2007 08:07 AM

Hey someguy I thiunk that the tool that you mean is the Z project tool, its a bit of a pain to get going properly as it can cause some horrid stretching in some areas but if your careful with the positioning and scaleing of the model (you'll know what I mean when you do it) its great.

Did you use the Z project to texture of use the 3d tile in the projection master? ior Even paint them yourself?

Some Guy 09-06-2007 08:20 AM

That could be it. i remember seeing it in a feature list or something and it allows all the data of one model o be transferred to a completely different (Topology) model.

At this stage all the texturing has been done with the 3d painting mode. I'm gonna convert them to a texture and photoshop them later.

gster123 09-06-2007 08:59 AM

Yeah thats the one, it also allows you to texrture using photo ref, similar to the clone tool in photoshop but from a 2d pic to a 3d mesh, as well as modeling from one model to another, I think that it also allows you to use a 2d grayscale pic and then "paint it" as a 3d mesh, if its not that tool then ithere another one that does that though!

Some Guy 09-06-2007 09:30 AM

Cool, i'll look into it.

Some Guy 09-06-2007 12:49 PM

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Update,
after bringing the mesh into maya i reshaped the head to better fit the references. I think it is in alot better proportions now. Theres a funny thing around the eyebrow area but it will be covered or fixed up later.

09-06-2007 01:27 PM

ya its from dogma you should see it sometime

right now she looks way too butch for my personal liking but with personal preference aside its great so far:beer:

Some Guy 09-06-2007 07:26 PM

Thanks, Today i'm gonna work on making her a bit more feminine if i can. I may also re-do the clothing with better references because i am changing the body so much it is hard for them to stay a similar shape to it.

Some Guy 09-06-2007 08:49 PM

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Iv'e tried to make her face less 'butchier'

wokendreams 09-06-2007 10:28 PM

First, not at all sexy. Seconed I love it. The way its so not average just takes it to a whole differnt level of realism. Its crazy the differnce it makes to have her so ... unique. Anyway I like how you fixed the face she looked really pissed off or something. I think her ass sags too much for her build though. Either that or the legs are clenched. Also is there a good beginers guide to z brush you know of, I've tried a few and I've exeprimented but I cant seem to get past the novlty of it and find its usefullnes; the kind of usefullness you illistrate with this piece. Thanks for sharing your modle too. Bye.

Some Guy 09-06-2007 11:51 PM

Thanks :)
I wanted to make just a normal person for this so I'm glad it worked. In a way its more challenging because of all the imperfections you have to make. I'll try to fix up some more parts of it today.
As for a beginners guide to Zbrush the most i can recommend is the help menu. There are a few tutorials to get you started. Most of this was just me experimenting with he different tools until i found some i liked.

Some Guy 10-06-2007 08:45 AM

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Ok...
After a hard hour or so session this is where i am at.
I have basically finished sculpting and unless anyone can see something that needs to be fixed i am ready to go to the next step, which is...
-Creating realistic looking clothing
-Creating hair, eyes, textures
-Rigging
-rendering out a few images

Heres a render with the default material and no textures to show some details. I'll render out a turnaround tomorrow.

Crits and comments are appreciated :)

gster123 10-06-2007 11:05 AM

Hi Someguy

Looking pretty good, the only crits that jump put at me are that the shoulders seem high, almose like she's lifting them up a bit, kind of like if she's semi shrugging her shoulders (thats the best way I can describe it) also she seems a bit tense, line shes tensing her muscles, maybe a bit of smooth between the muscles to less define them would do the job.

Some Guy 10-06-2007 05:14 PM

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Hi :)
I see what you mean about the muscles being tense. I've tried to fix them up here.
With the shoulders, i think it's because they had their arms raised in the refs i used and that made them look really bulgy. I've tried to fix it but if it still looks wrong i can try it again.

Some Guy 11-06-2007 08:04 AM

Another update. I've modified the overall body shape to be a bit more slim. It was looking to bulky in some places so I've toned them down now.

Some Guy 11-06-2007 08:07 AM

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The picture....


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