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-   -   MadDOG (Battlemech) (https://simplymaya.com/forum/showthread.php?t=27121)

Some Guy 03-08-2007 10:28 AM

MadDOG (Battlemech)
 
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Hi all :)
I finally got maya back and working and i am ready to start somthing new. I am tasking a break from Organics and i am trying to make a mech. I really like the designs from the old Mech-commander / Mech-Warrior games and after alot of searching i managed to find some blueprints.
I am using the MadDog as a basis but i am going to add my own stuff to it in the end.

What do you all think so far. I have made a start on the arm and rocket, gun thing.

C&C Welcome :)

Some Guy 03-08-2007 10:29 AM

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Side

Some Guy 03-08-2007 10:30 AM

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Front

mastone 03-08-2007 12:53 PM

I like it:beer:

arran 03-08-2007 01:18 PM

yeah - nice start. i just might increased the vertical distance between the holes for the rockets, as they are looking a little close at the moment, though I can see in the ref that they are pretty close.

Some Guy 03-08-2007 01:48 PM

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Thanks,
I dont know what i will do about the missiles. I cant really move them around to much because the space on that part is limited.
I was thining about adding a hatch that opens when they fire too.
Here is an update on the arm and gun.

Some Guy 03-08-2007 03:26 PM

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Last update for today... Gettin tierd atm :zzz:

C&C welcome :)

Some Guy 03-08-2007 03:27 PM

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From the front.

wasatch5_sparticus 04-08-2007 04:06 AM

OOOOOH!!! That's gonna be sweet when it's finished! I like it already! I'm gonna follow this one!

Sparticus

Some Guy 04-08-2007 07:30 AM

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Thanks,
Here is an update for ya :)
Iv'e started on the cocpit and aded some more to the torso.

Some Guy 04-08-2007 07:31 AM

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And a wire for all those interested.

Some Guy 04-08-2007 02:00 PM

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Last update fer today.
Iv'e started on the legs.
C&C welcome :)

Some Guy 04-08-2007 02:01 PM

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...

gster123 04-08-2007 02:06 PM

Not big into mech thingies (not too sure of the term!)

But this is looking good, if was me I would be tempted to add lots of pipes etc, even though if its getting blasted by another robot which would be a weak point, I think it would add to the look of it

Some Guy 04-08-2007 02:35 PM

Thanks,
I might add some pipes or wires around the arm area. I could make them look really heavy duty to seem more in place with it.

gster123 04-08-2007 02:48 PM

yeah man that would be cool.


Do you mind reducing the pic in your sig? Just that I thought it was a post!

Some Guy 04-08-2007 02:55 PM

Done.

gster123 04-08-2007 03:04 PM

hehe, didnt mean get rid of it!

Just make it smaller.

Some Guy 05-08-2007 11:53 AM

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Its ok, It doesnt make sence if you cant read it.

Update :)
I have basically finished the Basic moddling. I just need to add in a foot.

C&C welcome :)

Some Guy 05-08-2007 11:54 AM

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Blueprint veiw.

Some Guy 05-08-2007 11:55 AM

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...

Some Guy 05-08-2007 12:46 PM

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Heres a higher res shot with his feet on.

ColdWave 05-08-2007 12:51 PM

Cool :beer: KUTGW

arran 05-08-2007 09:57 PM

yeah - this is looking really awesome - great work some guy! :beer:

just wondering - how did you do the wireframe render on the first page? also, did you model all of the holes in the mesh thing on the front? can we see a close up of how you did that area? - just curious. :)

keep at it some guy - really loving this mech. :beer:

Some Guy 05-08-2007 10:11 PM

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Thanks,
The wire render was done in Vector. Then i photoshoped it over a normal render.

To make the mesh bit i started with a 10 by 10 poly plane,
un-checked the keep faces together option, then pressed the extrude button. When the 'Move, rotate, scale' tool automaticaly comes up, scale both axis and it should give you a mesh looking thing because each face is seperate.

Some Guy 05-08-2007 10:14 PM

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close up of the mesh bits.

arran 05-08-2007 10:50 PM

of course - that makes sense - i figured they might be circular holes. cheers for the wireframe tip.

mastone 05-08-2007 11:06 PM

This is coming along great man:eek:

ColdWave 05-08-2007 11:08 PM

Very very nice ... Will you texture it ? :beer:

Some Guy 05-08-2007 11:50 PM

I don't know about texturing. i am not really good enough at it yet to make it look good.
But we'll see :)

mastone 06-08-2007 07:15 AM

Hey someguy i suck at texturing too, but when i export the model to zbrush it is much easier to paint the model, i still suck at it mind you, but at least i know where to paint:lmao:

Some Guy 07-08-2007 10:49 PM

Update
I have sorta rigged the model to test it's limits on what looks good or not when posed.
Here is a simple walk animation. I had alot of trouble with the feet moving properly.

http://www.zippyvideos.com/6632869587219296/mechwalk1/http://i2.zvhost.com/2/r/rrz651m1.jpg

mastone 08-08-2007 04:52 AM

Hey, i'm not an animationexpert but i think the mech should not have so much hip-movement.
I also think he moves to fluently.
His feet must go straightforward slowly raising the feet and a quick drop and a sudden stop(always wanted to say this :p ).

off topic:
I saw your lord of the rings sketch very monty python man(read compliment):beer:

Some Guy 08-08-2007 07:07 AM

Thanks,
The animation was to check for any problems with the joints moing.
Unfortunatley the hips have to go like that or else the legs dont move right. I may be able to tone it down a bit. When i get a chance i will work on a more real looking walk. I need to fix up soem rigging probs first.

Ps: the thing in my sig wasnt made by me, i thaught it was funny though.

marlonjohn 11-08-2007 02:21 AM

amazing! nice job with the detail and animation Someguy ...

Some Guy 11-08-2007 05:12 AM

Thanks,
Ive started to work on a better walk animation. i have improoved the rig so it is much easier to use now.
Here is a playblast of the anim so far.

http://www.zippyvideos.com/6870270997226736/mechwalk1/

mastone 11-08-2007 06:45 AM

although it was very very short, it looked from what i could see a lot better


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