2009 Camaro
Well, this is my first WIP on these forums, and I've decided to model a 2009 Camaro. :cool:
So heres where I'm at: Just got all the profile curves built: http://i172.photobucket.com/albums/w...rve_Shot_2.jpg http://i172.photobucket.com/albums/w...rve_Shot_1.jpg Well, C&C always welcome, though theres not much to go on at the moment. Sorry for the Low-Quality Images, but i didn't want to waste the loading time on pictures of curves. ;) |
Looking Pretty good. and Nice car too. Can i ask where you got the Blues for the '09?
And theres really not enough to go on so far but how much do plan on modeling? Interior? Engine? Brake Calipers? so on. |
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Anyhow, thanks for the comment :beer: Ive started modeling the car, filling in the blanks of the curves, and roughing out a base mesh. When i get that done i will Probably convert to Sub-Ds and give it a wing just to preview, and i might also try modeling it from scratch in poly's and use bevels to add my edges, instead of creases. More updates coming soon. |
UPDATE:
I've pretty much completed the Base mesh now, using the curves as Refs. NOTE: This is my first time using the Nurbs Curve method, and must admit i really like it. Later i will be converting to Sub-D's to give it a test run, and to see if the Base mesh is adequate enough to continue. Screenies: http://i172.photobucket.com/albums/w...ase_Mesh_1.jpg http://i172.photobucket.com/albums/w...e_Mesh_2-1.jpg http://i172.photobucket.com/albums/w...ase_Mesh_3.jpg http://i172.photobucket.com/albums/w...ase_Mesh_4.jpg C&C always welcome :beer: |
looking good. I should really check that site out for blues. I generally model my own concepts and i just finished one yesterday and i think ill actually model a real car. The 09 camaro was on my list and i couldnt find the blues anywhere.
Ive never nurb modeled a car so i cant tell you too much but the overall design looks good for this stage. Ive gotten my best results from modeling in poly and switching to subd to see how it looks and then going back to poly. I think i might start a wip of the 09 camaro now. So if you need any help i should have some experience modeling the car. |
Ha, me too.
This is probably my 3rd Car (and hopefully i will complete this one) but before this car i was modeling Concept cars, of my own design. Mostly Old cars, that i could picture myself driving back then. So, you probably have more experience than me, so having you model this car at the same time, would probably help out. So far Ive used the method you described, using Sub-Ds to preview the Poly mesh, but now with Maya 2008 we have the smooth Mesh preview. Anyhow, if you can't find the blueprints just say so, and I'll post them here. More updates tomorrow. Mayaniac :beer: |
I found the blues.
I just uploaded my Concept car i just finished if you would like to take a look. http://forum.simplymaya.com/showthre...831#post254831 I think ill start the camaro tonight. Im not sure if ill do an interior as ive never done one. |
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No updates i'm afraid :confused: WAAAAAY to busy. Will Post something tonight, or tommorow morning. I don't really have the time to get into modeling the Camero, to much but, i made a promise to myself to atleast, open and do something creative in Maya everyday. So i'll probably open an old Scene and play with that. If i open up the Camaro i will get so deep into it. I wont be able to get myself off until 3:30 AM or something like that :zzz: Takecare all :beer: |
come on man. waiting for some updates. I finally got around to starting mine was wondering how it compared to yours:)
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Sorry man!! I've been Really busy :confused: :zzz:
But i did manage to get some work done today, not very much, and hardly worth posting! Plus I'm stuck trying to Figure out how to put the Hole for the flood lights in the front bumper, whilst maintaining a perfect circle, and at the same time have a crease running through it :confused: I think i may need to smooth my mesh and add the bevel after, that way i would have the Perfectly round circle, and have the crease running through it. Though I'm sure you'll catch up to me fast, and figure it out first, as you do have allot more experience at this than me ;) So thanks for the interest in my thread, and i look forward to seeing yours. I should have an update by tomorrow.... i promise ;) Happy modeling :beer: |
Very nice... where are you now?
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Thanks for the Comments Guy's!!!
UPDATE: I've mostly done work on the front end. The front Bumper and all it's components are near completion, and are in all poly's. The rest of the Car is in Sub-Ds at the Moment, awaiting conversion. So there no where near finished. I know that the Fog light Holes are missing, in the front Bumper. There going to be inserted at a later point in time, as to avoid, compromising my creases. The head lights, have been modeled (in near full) though I'm still deciding weather to model the full Light interior, or to cheat, and use a flat plane, and texturing it. I will make this decision when it come to the Rendering part of the project. I will see which one gives me the best results, and go with that! Anyway, enough ranting.... heres some Pics: http://i245.photobucket.com/albums/g...oProgress1.jpg http://i245.photobucket.com/albums/g...Progress_1.jpg http://i245.photobucket.com/albums/g...Progress_2.jpg Well, I know it looks like your looking at the same picture each time, but like I said all the main progress has taken place on the front end. The back has been converted to Sub-Ds, and creased but there hardly worth showing! C&C always welcome :beer: |
Wow nice!
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Well, heres a bit of an UPDATE for those of you that are interested. This forum is behind on the UPDATES, not that it's makes a difference. Anyway, I've pretty much spent most my time cleaning up my mesh, and finalizing the front bumper, and the hood. Plus i rebuilt the lights from the Inside out. The front Fenders in the later pics are near completion. All i have left to do on the body is... well the rest of the body :confused: I've been busy today, so I've not got any work done on it, but hopefully l might get some time later. Anyway PICs: Front shot, before Fenders and lights were completed. (all objects shaded red, are in Sub-Ds) http://i245.photobucket.com/albums/g...oLarge_3-1.jpg The LIGHT. I rebuilt the lights to better match the real deal: http://i245.photobucket.com/albums/g...ght_Wire-1.jpg http://i245.photobucket.com/albums/g...Smoothed-1.jpg BODY, with the front Fenders near completion, also some minor adjustments to the front bumper. http://i245.photobucket.com/albums/g..._large_5-1.jpg http://i245.photobucket.com/albums/g..._large_6-1.jpg So, I've pretty much spent most my time cleaning up the mesh, and making sure things line up, as well Building and converting other Body Parts. Like i said I've been busy today, so you can expect an update, some time this weekend. C&C welcome!!! :beer: |
looking real good.
I tend to model each section of the car then go back and do things such as windows, lights and wheels after but thats only my method. Yeah the crease going through the fog light hole was tough but thankfully i spent about a day or 2 carefully planning out the mesh for the front end. I still need to add the headlights/foglights and grill but for this section its done untill i add that in last. The creases running along the door/side skirt were hell for me. Actually the whole door in general was very difficult and took me almost twice the time i planned to take on it. but it came out well. and so did the door handle. I cant wait to see how you go about the Door/sideskirt/rear 1/4 panel section as im sure that will give me some problems. Doesnt the roof/spoiler/trunk and rims look like they are going to be fun! |
Yeah, i normally don't bother with the fine details until after I've modeled the Main portions of the body, but i wanted to see what it was going to look like.
Unfortunately this projects on a bit of a slow go for me. As I'm very busy going out all the time, and doing other things that require my time. So i won't be able to update until probably... Late Sat-Sun. And, yes your right about some of the areas of the model I'm about to encounter...... Looks like allot of hard work ahead. I'm particularly not looking forward to the Rear/side air intake. You should post a WIP of yours here too, then we could compare notes... Good luck :beer: |
http://forum.simplymaya.com/showthre...514#post255514
heres the wip to my recently started thread. I have a feeling the air intake along the side isnt going to be nearly as hard as the areas around the side windows, especially in the back with the rediculously sharp lines. |
UPDATE:
Well, first of, sorry for not being around that much lately. During Christmas i was taking a brake from 3D and focusing on family and stuff..... then when I was finally ready to get back online....... We lost the internet. :headbang: Well after fixing this problem, and entire week had gone by. But this was a good thing it gave me some time to work on my modeling :attn: As i haven't got the internet to get in my way. lately it's been 100% Maya!!!! Anyway, enough blabber! I've pretty much finished the modeling with only a few things to finish up on, namely: Inner wheels (Brakes and stuff) Rear air intake. Window whippers. Real tires. (as the ones right now are just place holders.) And a allot more basic tweaking!!! Ok, so theres allot left to do..... :confused: Anyway..... PICS: http://i245.photobucket.com/albums/g...ENDER_1B-1.jpg http://i245.photobucket.com/albums/g...RENDER_2-1.jpg http://i245.photobucket.com/albums/g...RENDER_3-1.jpg http://i245.photobucket.com/albums/g...RENDER_5-1.jpg Well, C&C welcome! And I'll see you all around :beer: |
nice! what did you used to render?:D
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I'm using Mental Ray. |
nice. looking real good.
I havent finished yet. still have to add the side view mirrors, the underside of the rear bumper, and windshield wipers, rims, tires. But i think im still going at a decent speed. I must say a lot fo your details are much cleaner than mine(it was very difficult to find decent reference images with such a new car). Do you have a lot of references o possibly a small model of the car? And are we going to see a wire? |
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If your having trouble finding refs, i don't mind emailing you my source images folder. I look forward to seeing updates on your Camaro! As for the Wires, I'll post some tomorrow. :beer: |
actually as far as refs go ive mostly been using your screens of your car. i figure why not. it works. Ive noticed a few small differences however between some of my refs which is annoying.
Did you model each section individually(like bumpers, side skirts so on or as one mesh. I ask because id ont see the seam for your rear bumper to trunk to quarter panel area. Or do you plan on separating them after? Ill throw some wips on my thread now. |
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I did actually model the car as a whole. Then separated the different panels. But i haven't got to the rear end yet. I will (Hopefully) be posting some more updates in a couple of days..... once I've finished Formating my Maya machine..... Stupid Virus!!!! |
Yes, great so far. Expect final result. keep up!
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Wow it has really come together, cant wait to see the finished product
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Mayaniac,
Would it be possible for you to tell me in detail how you set up the clay renders you did? Ive never learned much about rendering and texturing and the clay render seems to be a good way to show off the model details. Or if your ever online im on AIM at Sublimedragon33 |
Thanks guys!
Unfortunately theres not much to update on at the mo! I've just finished re-modeling the front bumper..... which was a real pain. I should have something substantial to show tomorrow! @TwistedDragon, I'm online... I'll IM you though I'm using Yahoo messenger... so I'm not sure if it'll work! If not you can catch me online as: themayaniac Though I'm very rarely online. |
i rarely ever go on my yahoo messenger. If you could send it to me through a PM? or in this thread(or my own)? I have maya 8
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One at the back of the model, in a cool color (such as Blue) this gives the render depth, and some atmosphere. One light over the top of the model, as a Fill Light ( I left the color to default for this one.) Then one towards the front of the car (high up) as a detail light. This light helps clean up the render, and shows up the details, and shadows. Then i set the Mental Ray setting to Production added some FG, and played with the AA settings. Then hit Render! I wasn't looking for a marvelous render scene when i did these. The render scene I'm using in those renders is purely for creating Clay display renders. When i get to rendering a final scene with textures, and stuff. I will most likely use a completely different lighting rig. :beer: |
UPDATE...... FINALLY :attn:
Well, over the last week we've had to reinstall our Computers, and reinstall all of the software, because our computers were simply just not doing it. We found a Virus on one, and the other just keeps blue Screening all the time.... So with all my time been spent away from Maya I've not been able to do any work on the Camaro. Now I've installed Maya on my computer (which can barely handle the Camaro scene.) I've been able to pretty much finish up on all the modeling for this project. Stuff Modeled since last Update: Re-Build front Bumper! Panelized the Rear end of the Camaro. Practically rebuilt the Rims. Built the Inner workings of the Wheels (brake Disks/Pads and all that garbage.) As well as Small Chevy Logs to mount on the Rims. Built up the Rear Air intake. Spent hours in PS learning how to create Disp maps from scratch. For the Tire Tread. Built up the Gas Cap (In high detail) Built the window wipers. And some general tweaking! Mostly stuff thats no to noticeable at a distance, but can make or brake a model..... or so I'm told! Anyway, enough blabber.... Pics: Wheel with Displacement map applied: (needs some cleaning up!) http://i245.photobucket.com/albums/g...Wheel_Clay.jpg Base Wheel Wire: http://i245.photobucket.com/albums/g...Wheel_Wire.jpg Some Clay renders of the Car: Note: You may not be able to see much difference between these renders and the last. Partly because I'm using the same render set up as before (if it works why not?) And because most of the progress that has taken place is small and fine detailing, and fine tweaking. http://i245.photobucket.com/albums/g...o_Render_2.jpg http://i245.photobucket.com/albums/g...o_Render_4.jpg http://i245.photobucket.com/albums/g...o_Render_3.jpg http://i245.photobucket.com/albums/g...o_Render_1.jpg Theres still some areas that i might like to refine some more, but I'm nearly ready to call the modeling complete, so that i can move onto the Texturing, and rendering aspect of the project. Anyway, C&C more than welcome :beer: |
TINY...LITTLE...UPDATE:
Well, I've only just been able to get onto the Maya Computer, about an hour ago, and it's really late so I've not got too much done, mostly cleaned up all the Seams, as I had a couple overlapping, and awkwardly placed edges. here and there. Plus I got the side indicators/Blinkers done. Also got the outer edges of the Rims Fixed, as there was a hole. Anyway, heres some Pics: There just View Port screen Grabs, as it's really late, and I don't want to wait for ages for the Renders, just to show you a tiny Update. Wheel with Rim Fixed: http://i245.photobucket.com/albums/g..._Wheel_Rim.jpg Front Fender/Bumper Seam Fixed: http://i245.photobucket.com/albums/g...ixed_Seams.jpg Rear Fender/Bumper Fixed: http://i245.photobucket.com/albums/g.../Rear_Seam.jpg Well hopefully I've managed to work out most of the bugs with my mesh, and tomorrow I will begin Texturing. Oh, and if the rear Fender/Bumper Seam seems a too tight, well it's not. If you look at Photos of the Camaro you will see that, this seam is practically invisible. ;) C&C more than welcome!!..... Anybody???? :confused: |
dude lookin sweet just hanging out for a textured high res version of this
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UPDATE:
Well, I've started the texturing process. I've set up a basic Studio Style, Render scene to test the textures. I Still have allot more textures to create, and the studio style Render will most like, not be my final Render. I do plan on setting up some Funky Environment Scene, with HDRI and all that good stuff ;) Well, heres some Renders of the texturing thus far: Still a long way to go :confused: http://i245.photobucket.com/albums/g...tured_1B-1.jpg http://i245.photobucket.com/albums/g...Textured_2.jpg http://i245.photobucket.com/albums/g...Textured_3.jpg Well, More Updates coming soon! C&C more than welcome! :beer: @anasasis: Thanks for your thoughts! |
Absolute nice, really really great job. but the background maybe can change as d-blue I think will be better then put background some words"create ...Time, Name, Software...." haha... congratulation!!!
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Nice work so far , although the displacement on the tyres definately need s work.
Any chance of getting hold of that body shader? I really like it and a change of colour and it would work on treat on my model |
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I used the clay colored background to add some warmth to the scene, and atmosphere. Also having a totally contradicting color in the scene really helps the reflections in the Paint stand out. If i was to use a Blue, the scene for one, would be very cold, and the blue would barely stand out in the reflections in the paint. ;) As for naming/dating, and all that other info, i will most likely put that on the final render (which is a long way coming.) Thanks again for the comment. Quote:
As for the paint. It's a Highly modified Mental Ray Node. I would be more than happy to email you a Scene with the Material in. Just PM your Email Address ;) Oh, and I'm using Maya 08, so I'm not sure if you will be able to open the scene, if your using an earlier version.... let me know! Thanks again :beer: |
Looking pretty good.
I think its the camera position that youve got but it on the 2nd render it makes the part where the door frame/windscreen frame meets the body look like it dosnt continue properly, although in the other renders it look fine, so its either the lighting position causing a high highlight on that area, or the camera angle. I also reckon the shader could do with a tweek, as the fresnell effect looks a tad over done in the mid angles, it kinda goes form virtually no reflectivity to full without a nice ramp up to it if you get what I mean. Also to iron out the look and get a better overall sense of the car In a studio render I would make the background white as the coloured backgorund kinda "taints" the look to it and gives a bit of a false impression of the specs. |
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About the seam on the front Bumper/Fender. That i believe is just the lighting and camera angle playing tricks on us. The actual model itself lines up perfectly (or as near to as possible) you can see this in the Clay Renders. As for the 'lack' of reflections in the paint in certain areas, i believe this is because these areas have nothing to reflect. The main area effected by this, is the roof. Which has nothing but the white camera backdrop to reflect. I will be checking into all of these problems, and seeing if theres a problem with the shaders, or the Scene. I will probably set up a white studio render scene at some point tonight. I simply put in the Orange as a test. These Renders are not very high quality. I will crank up the setting, and get some real Renders out when I've finalized all the shaders, and texture. Again thanks for your input, it's most appreciated. :beer: |
Do you have it in an enclosed infinity curve asthis would help out in gettting the reflections going.
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