09 Camaro
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Decided to start an 09 Camaro along with Mayaniac. Hopefully we will both learn from this process.
Started with the hood which i fleshed out in polys and its still in its poly form. I consider the hood to be completed as there are no more components for it, just needs smoothing for the final version. |
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From the hood i went to the bumper and again fleshed it out in polys.
I stopped at this point to really plan out how i wanted the mesh to go as it would define my mesh going into the 1/4 panel and i didnt want to have any problems with the sharp lines and holes for the lights/grill or foglights. |
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After i planned out the mesh a little more clearly i finished the bumper and moved on to the front quarter panel.
The bumper still needs the grill/lights/foglights to be completed but i will add those after i flesh out more of the car. |
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i finished the 1/4 panel with no problems but the door took a while. Ill try and remember to put up a wire of everything soon.
The door actually has depth and door handle and such incase i want to make it open for any reason. So if i feel like modeling the interior its one less step(plus i think it makes it look better when modeling) Ive taken a day or so to plan out the rear 1/4 panel but while i do i will start the sideskirt. I think the sideskirt and rear 1/4 panel to the beams over the window and around the windshield are all one piece if im looking at it right so it i might have more Work in Progress pics as im working on them. |
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thats a pretty bad image. heres another a little darker.
The colors are just a quick way for me to see what layer everything is on and where pieces seperate. |
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I decided to smooth it and put on a simple shader(i plan on texturing this a little more fully than past projects).
This was only a test and it now back in low poly form. What do you think? |
Argh, theres that horrible Gold again ;)
Your modeling is looking very good so far. You have allot more experience than me, but i guess i can make the most of that. I like the fact that you got your Fog light holes in early... though good luck getting the crease to run through them ;) I opted to model them in later, as to maintain they're integrity, and to also keep a realistic crease. I look forward to seeing how you go about solving this. Anyway, like you were saying in my thread... the rear end is going to be a Royal pain in the a$$ I'm actually looking forward to trying to figure it out... i hate it when it's just a simple Procedure all the way through the model... is nice to be challenged... so when you do figure it out... your better off. Anyway, really nice start. I look forward to seeing this progress. I'm not going to be Updating for a couple of day, simple because i wont have anything to show. I have a really busy Weekend ahead of me :mg: But i should have something (hopefully) by Sunday or Monday. Have fun :beer: |
Its hard to see because of the lighting and angle but there is a crease in the fog light :), careful planning when i was lying out the mesh made it pretty easy.
I was trying to go with a Burnt Orange instead of a Gold but i guess i failed.... |
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Did some work on the side skirt which goes into the rear 1/4 panel.
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a bit more done. still trying to get that air intake to blend better with the mesh.
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and i think ive finally got it under control but i have a feeling i may have to revisit this part of the car for further tweaking on that air intake.
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finished the rear 1/4 panel and started on the roof. Coming along nicely. Most of the problematic areas are done so its just finishing up the rest of the body.
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Finished the roof. Its all coming together nicely.
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rear bumper and trunk and on to working on the grill, lights and windows in that order.
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Finished the grill, and just finished the lights and windows but i dont have a shot of that yet.
I think i may do a smoothed test render with some simple lighting but im not sure about the best way to use lighting as ive never really used it any help would be great. |
Very nice so far!
Looking forward to seeing some smooth Renders! I've still got to model the rear Intake on my Camaro. As well as a bunch of other things. Anyway, nice work! I think were the only two people posting in each others threads :confused: It would be nice to get some more support and input from the rest of the community...... O'well! Looking forward to updates. |
I can see that experience does count for something, very nice work.
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Finally an update, Been busy as of late and im starting to lose interest in this project so i sped through the last bit of modeling i had and might have cut some corners(mostly on the rims)
But Mayaniac gave me some help on the renders and here are some updates! |
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RIMS MOFOS!
Lets RIDE! |
Not bad!! Not Bad at all!
There are allot of areas that are off, or miss shaped (bumpy, and creased) and the Rims are way off, as you said, BUT this is all due to the fact that your rushing!!! The Renders seem pretty good! What settings are you using? Looking forward to seeing how this turns out. I'm sorry to hear, and see you've lost interest in this project! Happy Modeling :beer: |
the only area ive found to be off is the rear bumper, it doesnt have the right shape at the very bottom but its something that could be fixed easily.
The rims are actually pretty close that it shouldnt be that noticeable but the texture on them needs a lot of work. I never put the turn signals in which i should but what areas do you see that are Bumpy? |
Your front bumper is also off, and i can't see the rear bumper as to see if it is off, as you said.
The front Bumper should have a wedge like shape protruding out the front. You have this shape, though the top crease that runs along the top (attaching it to the bumper) should run through the Fog lights, and then come to a sharp point at the sides. Your crease seems to stop before the Fog lights, and then continues after them, creating a awkward crease. That looks like it doesn't belong there. Also there should be a crease running around the bottom of the bumper. Starting at the wheel well, and heading around slightly, and ending at the start of the wedge. Also there should be a crease on the top of the bumper, at the side of the Head lights, running around to where the side indicators should be. Now non of this is too major, and can be fixed with simple tweaking, so theres no real problem. Also the side skirt on your models runs too far under the car. Set up your bottom ref, and you will see that it only goes, under slightly. Also the rims are off, they should go in allot deeper. Google some images, and you'll see what i mean. Anyway, other than that everything looks great to me ;) :beer: P.S. I sent you an Email with the Paint Shader! |
yeah i see what you mean about those creases. Those creases arent as clearly defined on my reference images i got (actual car pictures), i should have gotten more references as i only had about 5, plus my T,B,R,F,Bottom views.
I think the car is pretty much done as ive wanted to try other projects for a while. but ive wanted to work on renders for a while and i leanred a lot for it. hopefully i can get UV texturing done next project(as i have no idea how to do it yet). |
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Final images of my Camaro I consider the project done but there are a few minor problems with it, but i plan to redo this project in the future to see if i can improve it as i usually do with most of my models.
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Frontish, kind of far away though.
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more
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Yearh... so nice angle the last one. ofen saw that angle on the dm. keep it up!
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Looking pretty solid!
I like the last render the most! I can see that you've used generic tires, as opposed to the actual Camaro 09 GoodYears. ;) Anyway, really nice work! And I had fun doing this project at the same time. :beer: |
nothing wrong with a walmart special on tires!
Besides its the first time ive ever done tread, and the only reference images i had. im still very proud of actually doing the tread(and it not coming out like ass) Im still trying to figure out how to UV model.. im so completely lost, if anyone can point towards a good free tutorial for it ide appreciate it. |
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