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-   -   Mustang Fastback (https://simplymaya.com/forum/showthread.php?t=28686)

gster123 23-01-2008 05:52 PM

Hey Man,

Looks good, but it looks like its floating off the floor.

AikoWorld 23-01-2008 06:08 PM

yes indeed, update is rendered as we speak, i think it will be ready in 40 min

edit updated


Large image
http://aikoworld.com/gallery/images/..._thebigtwo.jpg

http://aikoworld.com/gallery/thumbs/..._thebigtwo.jpg

Mayaniac 24-01-2008 12:11 AM

This looks really cool!

What sort of environment setup are you using?

I've been playing with a couple, and yours is interesting. If you don't mind sharing, of course ;)

Nice work:beer:

AikoWorld 24-01-2008 12:24 AM

Thank you mayaniac,

I`m honoured to tell you my setup.

The horizon is a hdri image of low sun in the sky, with very few clouds.

The ground is just a lambert.

And the art in the left corner is photoshop, a personal touch.

the hdri image is from here
http://www.evermotion.org/index.php?...fold=exclusive

And as i love cartoon.


Large:
http://aikoworld.com/gallery/images/...ng_cartoon.jpg
http://aikoworld.com/gallery/thumbs/...ng_cartoon.jpg

Mayaniac 24-01-2008 05:43 AM

WAAAA, Thats... different!!! But I'd drive it ;)

Thanks for Info!

Your models looking great!

gubar 06-05-2008 10:34 AM

Hi aiko world,

looks great, only just started to think about making a car, and it was either this one or the mclaren f1.

Any chance of some wires? Particularly interested in transitional areas (corners, dips in towards lights etc) if at all possible.

cheers

gubar

06-05-2008 10:47 AM

that looks wicked as a cartoon!!!

cool model man kutgw

AikoWorld 06-05-2008 11:02 AM

1 Attachment(s)
Hi Gubar, here is the wire.
And have fun modelling.

Acid thanks for the comments :)

Renders are all Approximation, nothing is smoothed, when smoothing by dividing the mesh, you will get a different result which i dont like :)
And as this was my first test in 2K8 i wanted to see the results of approximations.
Thou that is for this project, for others i use smoothing divided mesh.

You just need to control your open edges better.


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