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-   -   Jsprogg and Gster123 FX-01-2008 (https://simplymaya.com/forum/showthread.php?t=29002)

gster123 15-02-2008 08:45 PM

Jsprogg and Gster123 FX-01-2008
 
Well, were in.

Have a concept up soon, looking forward to seeing how it comes together!

15-02-2008 10:41 PM

Isn't this unfair to the other guys? 2 Maya masters teaming up? :confused:

lol, I'll be watching. ;)

ragecgi 16-02-2008 12:06 AM

Sweet! I look forward to seeing your progress over the next 2 months guys!

publicFunction 16-02-2008 01:28 AM

Dont worry about these 2 mate :p

Told u steve would want to play john.

BadG3r 16-02-2008 01:50 AM

what is clever without his smart??? ;)

jsprogg 16-02-2008 11:10 PM

1 Attachment(s)
Ok here is a quick storyboard of the concept.
It's the old earthquake dam break cliche beggining with a tremour which cracks the dam followed by a quake that breaks the Hoovers back and the aftermath.
It should be a challenge to show in 8 to 10 seconds.

ragecgi 16-02-2008 11:17 PM

Looks good! Can't wait to watch your progress:)

gster123 17-02-2008 01:19 AM

1 Attachment(s)
Done a matte painting in photoshop for the backgorund, removing the dam. Using various reference form the other asset pics kindly provided and other pics gathered of various rocks rivers etc.

ragecgi 17-02-2008 02:23 AM

Very sweet:)

THX1138 19-02-2008 07:51 AM

Awsome Job Jsprogg and Gster123! It's great to see you two combine minds for one great entry! :beer:

arran 19-02-2008 06:34 PM

nice idea and looks like a great start - really looking forward to seeing how these entries develop!

gster123 19-02-2008 07:12 PM

Cheers Guys

Weve developed a workflow for bursting the dam, based on boolians and the maya shatter, and a few ideas pn the water in maya using ncloth, have to see how it goes, if its a bit off then its probably going to be a realflow sim.

When its all finalised we'll post up the workflow.

gster123 20-02-2008 11:17 AM

Playblast of the break up test, just to see if the workflows working, theres a lot to update for the real sim.

http://www.youtube.com/watch?v=EX2jXvmZeJ8

ragecgi 20-02-2008 04:28 PM

Looking good so far guys! :)

Swil 21-02-2008 04:31 PM

Very cool :beer:

Which tools are you using ?

gster123 21-02-2008 06:07 PM

Thanks Swil,

Its just maya at the mo, using boolians and the shatter tool.

gster123 23-02-2008 04:08 PM

Done a previs of the water, using ncloth, think we'll use ncloth to get the basics of the dam breaking up so weve got something for the parts to break up and interact with before baking the dynamics out and then going into realflow for the final water.

Heres the link

http://www.youtube.com/watch?v=tgLxCdj1BTE

arran 23-02-2008 05:03 PM

very cool so far! might be nice to let the cracks develop for a bit before it breaks through - though i am sure you guys are working on that. keep up the excellent work! :beer:

NeoStrider 23-02-2008 05:57 PM

does look cool, but take a look at the dam breaking in X-MEN 2.

(sorry can't think of another movie where a dam breaks lol)

it'll give you a decent sense of timing for something that large... cause in my opinion it looks like the pieces of the dam appear to weigh next to nothing with how they're so easily blown around.

marlonjohn 24-02-2008 12:36 AM

looking cool, though i would add more weight on them broken peices...

gster123 24-02-2008 01:24 AM

Cheers guy's, Its just a test at the moment, so all that will be sorted when we step up to the real version.

t1ck135 24-02-2008 06:22 PM

nice work so far guys, the test shot looks good so far.
are you going for little cracks followed by a break or a full on impact (like a tidal wave hitting the other side of the dam and smashing it apart?

Simon

jsprogg 27-02-2008 02:59 AM

1 Attachment(s)
We started out modeling very low res with a camera projection for the texturing and detail but this is proving to be very limiting due to the fact that the aspect ratio of the final shot as quoted in the rules is so different from the aspect ratio of the included assets, so now we are trying a different appoach involving more higher res geometry and utilizing the assets for set extension and maybe some texturing.
Here is a little update of the modeling.

elephantinc 27-02-2008 04:30 AM

christ, i have no idea how to use ncloth and real flow!
man im screwed
its stadard particle effects for me. man i have no hope, yours already looks awsome

arran 27-02-2008 08:57 AM

very nice - it's looking great so far.


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