Jsprogg and Gster123 FX-01-2008
Well, were in.
Have a concept up soon, looking forward to seeing how it comes together! |
Isn't this unfair to the other guys? 2 Maya masters teaming up? :confused:
lol, I'll be watching. ;) |
Sweet! I look forward to seeing your progress over the next 2 months guys!
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Dont worry about these 2 mate :p
Told u steve would want to play john. |
what is clever without his smart??? ;)
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Ok here is a quick storyboard of the concept.
It's the old earthquake dam break cliche beggining with a tremour which cracks the dam followed by a quake that breaks the Hoovers back and the aftermath. It should be a challenge to show in 8 to 10 seconds. |
Looks good! Can't wait to watch your progress:)
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Done a matte painting in photoshop for the backgorund, removing the dam. Using various reference form the other asset pics kindly provided and other pics gathered of various rocks rivers etc.
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Very sweet:)
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Awsome Job Jsprogg and Gster123! It's great to see you two combine minds for one great entry! :beer:
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nice idea and looks like a great start - really looking forward to seeing how these entries develop!
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Cheers Guys
Weve developed a workflow for bursting the dam, based on boolians and the maya shatter, and a few ideas pn the water in maya using ncloth, have to see how it goes, if its a bit off then its probably going to be a realflow sim. When its all finalised we'll post up the workflow. |
Playblast of the break up test, just to see if the workflows working, theres a lot to update for the real sim.
http://www.youtube.com/watch?v=EX2jXvmZeJ8 |
Looking good so far guys! :)
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Very cool :beer:
Which tools are you using ? |
Thanks Swil,
Its just maya at the mo, using boolians and the shatter tool. |
Done a previs of the water, using ncloth, think we'll use ncloth to get the basics of the dam breaking up so weve got something for the parts to break up and interact with before baking the dynamics out and then going into realflow for the final water.
Heres the link http://www.youtube.com/watch?v=tgLxCdj1BTE |
very cool so far! might be nice to let the cracks develop for a bit before it breaks through - though i am sure you guys are working on that. keep up the excellent work! :beer:
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does look cool, but take a look at the dam breaking in X-MEN 2.
(sorry can't think of another movie where a dam breaks lol) it'll give you a decent sense of timing for something that large... cause in my opinion it looks like the pieces of the dam appear to weigh next to nothing with how they're so easily blown around. |
looking cool, though i would add more weight on them broken peices...
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Cheers guy's, Its just a test at the moment, so all that will be sorted when we step up to the real version.
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nice work so far guys, the test shot looks good so far.
are you going for little cracks followed by a break or a full on impact (like a tidal wave hitting the other side of the dam and smashing it apart? Simon |
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We started out modeling very low res with a camera projection for the texturing and detail but this is proving to be very limiting due to the fact that the aspect ratio of the final shot as quoted in the rules is so different from the aspect ratio of the included assets, so now we are trying a different appoach involving more higher res geometry and utilizing the assets for set extension and maybe some texturing.
Here is a little update of the modeling. |
christ, i have no idea how to use ncloth and real flow!
man im screwed its stadard particle effects for me. man i have no hope, yours already looks awsome |
very nice - it's looking great so far.
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