Ooh ooh a ship, this I got to keep an eye on! :D
Is this a poly model kbrown? If so, can you please tell me how you made it? |
I started out the ship as nurbs (used mostly curves, birail and extrude). As I got the rough shapes done in nurbs I converted it to a low poly object and sew the pieces together and added the more "detailed" stuff there. Then I finally converted it to a SubD model where I added some full and partial creases.
It's still very rough and I got bored modeling it. Went back to the ocean stuff. I'm going to continue the ship sooner or later though... |
I think I can call my shader finished. Here's a shot without the particles:
http://kotisivu.mtv3.fi/karppa/anim/tsoShaderTest4.jpg I almost have the ocean setup done too. Still have one problem to beat. The surface is popping up and down in random places. You can see it in this preview quality test animation: http://kotisivu.mtv3.fi/karppa/anim/...Test5_divx.zip I already have a hunch where the problem is. Just too tired to do anything about it right now :) Off to bed now... over and out... |
Much better KB...awesome!
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Very cool...
On this stormy sea I think that a pirate ship is more adequate :p Keep it up! |
very nice work k-man!
looks very atmospheric! awesome |
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Thanks guys. It's slowly coming together.
Got rid of that popping effect. Here's a rendered clip without the particles. |
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Testing how the boat would move in this sea. I'm using the "motion lag" technique I described in the How I Did It forum. Not sure if it's flexible enough like that though...
(btw, how would you animate the boat?) |
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Here's the same from another angle. Bigger waves too. Oh, almost forgot to mention the subtle wake/turbulence behind the boat...
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nice k man!! its getting there mate
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