Well Z lets you sculpt lots of detials directly on the object in a way that you cant in photoshop or maya. You can then export the maps directly from the model etc etc.
You could do it in maya and photoshop, but you get more control over the displacements with Zbrush. Its not to say you cant do great work without Zbrush, its just another tool to have. But you need to work at it to get the detials in there. |
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But what about Painting weights and using subdivisions for faces, and converting later on? |
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So i would'nt have to worry about purchasing z-brush? I mean if i can produce the same results in maya, then i would not have to buy z-brush? |
Yeah, but for the price Z's well worth the money, well worth it!
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Think of Z as an extension to Maya or Max etc. It is worth having if you can afford it.
Only polys can be utilised in Zb but displacments and normal maps created there can still be used on Subds or Polys back in maya. Which are all controlable when set up correctly weight painting is part of character set up in Maya and is not really relavent for Zb. Jay |
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LOL, now thats funny!
Jay |
haha. "mentil" ray is good... :P
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