Ok, now it 46000 tris...still alot to change...
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it doubled in half an hour?
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nice job so far. :)
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Thanks arran! :)
And chirone, that was meant per screw, not the whole model. ;) |
oh right...
WOW :eek: bennyK was pretty close.... |
still too much for the screws..... will you even see the detail of the screw? if not just texture it on, or bump-map it
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How about some progress??? (That goes for you too, Joopson. I haven't seen any since the deleted bloom version in Oblivion) BTW, What's tris anyway? |
tris = triangles
OpenGL creates things in triangles. Tirangle strips, fans, and all sorts of other things one face, provided it's only got 4 edges, has two triangles to it |
Posting progress soon...
been a bit busy with other stuff.... :) |
aww, i thought there were updates to the model posted!
oh well, i know how it is to be busy >_< |
any updates on this? :)
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OK, finally got some (allthough not much) stuff done on the telescope. My apologies for not posting any progress & being inactive here for a while...
I just started making the ocular, whatever it is called in english. The thing you lppl through. Anyway, could anyone please direct/tell me how to make bumps/dents/scratches on the surface? I tried following the bump-map tutorial (the one in the maya documentation with the dinosaur to paint), but on the render nothing changes, and if I paint normals, It screws everything up... help me/point me in the right direction please! :-/ |
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i think you're wanting the word lens... unless there are more technical labels when it comes to telescopes as for the dinosaur tutorial.... i think that was the point where i stopped paying attention to the tutorials and wanted to start making gundams... and i just took a look at the relevant part now... i've never actually seen anyone paint bumps on... i've only seen people create UVs for the object, then layout the uvs, take a uv-snapshot and paint in greyscale the bump map in a image editing software. now, when you assign a new material (or edit the material attributes you can assign stuff to the bumpmap option there in the common material attributes then you get a choice of 3d or 2d textures (click the checkered box) and you can also assign your painting as the bump from the file button. btw, if you don't have photoshop, which appears to be the thing that everyone uses, you can also use gimp, which is open source and free |
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Ok, thank you! :)
I do not have Photoshop, and lost the GIMP app, so I have to download it again... BTW, very small update (I know), but this is how the top look like at the moment. This will be the last update till tomorrow/day after tomorrow. PS: Poly count has been lowerd I think...just saw it now. :) |
nice detail :)
just one thing... see the rounded parts on the legs there? see how you can see that it's made of faces? (just had to check that im using the right terminology... xsi calls them polygons) that's caused by hard edges you should soften them select the edges, hold down shift, and right click... oh wait.. mac, ctrl click for you, and you should see an option on the menu to soften the edges alternatively, in the polygon's menu set just go normals > soften edge im will make it look smoother and not be smoother if the normals are softened... i almost feel like saying how that works, but i should resist... |
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